Unique Landscapes - Snowdale ============================ Author: Verganon Version: v2.0.2 ================ Release History: ================ v1.0.0 - Initial release v1.0.1 - Corrected several floating trees throughout the mod - Adjusted landscape near the Bruma battlefield to avoid needing a patch for TIE v1.0.2 - ~30 floaters grounded - the ancient barraks, the old quarry and some more places are iceicled - Amarii Ovaz is now, as planned, argonian - a handfull of little changes v1.0.3 - Removed 11 redundant cells - Smoothed down some land spikes in cell 21,40 v1.0.4: - Removed land edits to 15,35, 16,35 and 16,36 to ensure no patch needed for compatibility with Frostcrag Spire v1.0.5 - Grounded a floating bush and thistle - Corrected pathgrids around the Old Quarry v1.0.6: - Replaced all the separate rock meshes which provided the ground for the Bruma Great Gate battlefield with a single smooth-surface mesh, which looks better and provides a more even surface for the battle v1.0.7 - Added bash tag C.Water - Undeleted and disabled two deleted records v2.0.0 (Vorians) - ESP manually cleaned - Removed some redundant cell edits - Renumbered Form ID Range from 1B0000 v2.0.1 (Vorians) - Removed unwanted edits to cell 11,37 which missed cleaning in previous release v2.0.2 (Vorians) - TES4LODGen should now correctly generate empty DistantLOD for cells 20,40 and 21,40 instead of skipping and allowing the vanilla LOD trees to be used =========== Description =========== Snowdale overhauls the Jerall Mountains around Bruma. It creates a rough, but beautiful snow landscape with cliffy mountain sides. At the east, an idyllic dale including an icy lake is surrounded by dense conifer wood. At some places, the civilization has left heavy signs: The wood around Bruma is lumbered at many places and in the mountains there are still remains of camps built in ancient wars. Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on. To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil. ========================= Compatibility Information ========================= Look here for compatibility patches: http://www.nexusmods.com/oblivion/mods/13834/ ============= Prerequisites ============= Oblivion with the official patch version 1.2.406 is required. ============ Installation ============ Extract the archive to the "…\Oblivion\Data" folder. To generate LOD, please run the TES4LODGen utility. Start the Oblivion launcher, select "Data Files" and activate the .esp. =============== Deinstallation ============== Delete all files contained in this package. =================== Licence information =================== The following publicly available resources were used to create this mod: - Meo's Settlement Resource: http://www.tesnexus.com/downloads/file.php?id=20641 - Momo's Iceicles Resource: http://www.scharesoft.de/joomla/index.php?option=com_remository&Itemid=27&func=fileinfo&id=2129 Some resources from UL Arrius Creek were used with permission from Malachit & RA II. Redistribution and modification of this mod is prohibited without explicit permission. Please don't upload it to any sites without asking me and the UL council first.