This mod expands the list of premade classes during Character Creation from 21 to 54. ___________________________________________________________________________________________________________________________________________________________ There are 5 categories for how the class groups are defined in this ReadMe (none of which actually apply in-game). 1. Default Classes: These are the 21 original classes released by Oblivion. I have not modified these in any way. 2. Enabled Classes: These are 8 classes that already existed in the game, but were not previously playable. I have not modified their stats, though I have added descriptions and an image. 3. Copied Classes: These are 4 classes that were previously Merchant/Trainer/Boss classes and non-playable. I made a new version of them for the player and have copied their stats to the playable class. 4. Updated Classes: These are 2 classes that have been playable in previous TES games, but were not in the list of classes for Oblivion. I have tried to give them appropriate stats. 5. New Classes: These are 19 classes that do not exist in the game as playable or non-playable; nor do they exist in previous TES games as far as I know. DEFAULT CLASSES: Acrobat Agent Archer Assassin Barbarian Bard Battlemage Crusader Healer Knight Mage Monk Nightblade Pilgrim Rogue Scout Sorcerer Spellsword Thief Warrior Witchhunter ENABLED CLASSES: Conjurer Hunter Necromancer Pirate Savant Sharpshooter Warlock Witch COPIED CLASSES: Alchemist Bandit* Enchanter Smith UPDATED CLASSES: Burglar Ranger NEW CLASSES: Arcanist Berserker Blademaster** Cleric Dark Knight Druid Explorer Fighter Gladiator Harbinger Magus Mystic Paladin Seeker Shaman Squire Tracker Vanguard Wizard *The playable Bandit class was actually based on the stats for the BanditBoss NPC class rather than basing it on the ranged, melee, or magic specific varieties of bandits. **While there is a Blademaster class (non-playable) that already exists within the game, I felt its stats did not quite suit the class' name; The Blademaster playable class added by this mod has different stats than the other one and therefore, I felt it appropriate to list it with the New Classes rather than Copied or Enabled. ___________________________________________________________________________________________________________________________________________________________ Required Files: This mod only requires Oblivion itself in order to function. ___________________________________________________________________________________________________________________________________________________________ Conflicts: The only conflicts I can see this having is with any other mod that affects the list of classes; even then I believe the only conflict that would occur is if the mods share the same EditorID(s). ___________________________________________________________________________________________________________________________________________________________ Change Log: v1.2: Enabled Class: Necromancer Added Classes: Arcanist & Gladiator v1.1: Added Classes: Fighter, Harbinger, Mystic, Savant, Seeker, & Vanguard Changed Magus' primary attribute from Strength/Intelligence to Intelligence/Luck ___________________________________________________________________________________________________________________________________________________________ ~Mephaniel