======================================== Nice To Meet You A Robust and Realistic NPC Naming Engine ======================================== Version: 1.12 Author: Syclonix See More Mods by Syclonix: http://www.tesnexus.com/modules/members/index.php?id=59982 Description ----------- Isn't it strange that you psychically know every NPC's name in the game? Nice to Meet You is a realistic NPC Naming Engine which adds another layer of immersion to the game by allowing you to differentiate strangers from acquaintances, and even acquaintances from fellow guild members! How strangers and friends are differentiated is completely up to you. For example, you can have all strangers named by their race, acquaintances named by their name and class, and fellow guild members named by their name, guild, rank, and class. You can even choose to show the services each NPC offers (e.g. merchant, trainer, armorer, recharger). For those who want something more immersive, Nice To Meet You includes several fully configurable realism features such as forgetting the names of NPCs you don't interact with regularly, permanently memorizing names of NPCs you do, hiding the names of all NPC's you haven't met yet, and even the ability to identify dead NPCs. Putting it all together makes for a more enjoyable and immersive gameplay experience when interacting with Oblivion's native inhabitants. Did I mention there are a jazillion customization options? Don't worry, the mod comes pre-set with recommended defaults for the best gameplay experience. Requirements ------------ This mod requires Oblivion Sript Extender v0020 or higher. Get it here: http://obse.silverlock.org Frequently Asked Questions -------------------------- 1. Will this mod mess up my save game? Nope. All changes are automatically reverted when the mod is deactivated. 2. Will this mod conflict with any quests? Nope. Oblivion and (user-created mods) refer to NPCs by their FormIDs, not by their in-game names, so this mod won't interfere with your quests or anything like that. 3. Will this mod work with NPCs from other mods? Definitely. There's even an option to show user-created classes for NPCs. 4. Will this mod slow down my game? Nope! I've written it to be very efficient and I've benchmarked it several times. The results show no difference in frame rate while using the mod. Installation ------------ 1. Copy all files to C:\Program Files\Bethesda Softworks\Oblivion\Data 2. Start Oblivion Launcher, click Data Files, check the .esp file(s). 3. Optionally, configure the settings in sycNTMYSettings.ini Upgarding --------- If you are upgrade from v1.00 to v1.10+ make sue to delete the old sycNiceToMeetYou.ini in your Oblivion\Data\ folder. Uninstallation -------------- 1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s). 2. Delete the files/folders associated with the mod. Known Incompatibilities ----------------------- None, except for Reneer's NPC Name Mod. Version History --------------- 1.13, 06/22/2011 - Minor bugfix when displaying services for unknown NPCs. 1.12, 06/18/2011 - Fixed an unknown mod conflict causing "" to appear. 1.11, 06/17/2011 - Removed debug messages from showing in console. 1.10, 06/10/2011 - Added option to exclude Player Factions from other mods from showing. - Added an exceptions list for generically named NPCs - Added several options on how to handle generically named NPCs - Fixed how NPC names are displayed in the Dialog, Barter, and Persuasion windows. - Fixed typos in the INI Settings file. - Fixed classes not being properly included/excluded. 1.00, 06/03/2011 - Initial release. Credits ------- - All credit goes to Reneer for his NPC Name Mod which was the inspiration for this mod. - A big thank you to shadeMe who taught me how to script. - Another big thank you to scruggs and the OBSE team for making this mod and many others possible. - Thank you Bethesda for the best game ever.