Mod: Always Foggy 1_0 Game: TES IV: Oblivion Author: David Brasher Date: 8/13/11 ************************************************************************ CONTENTS ************************************************************************ 1. Information on the Mod 2. Installation 3. Version History 4. Conflicts, Known Issues, and Troubleshooting 5. Copy Status and Credits ************************************************************************ 1. INFORMATION ON THE MOD ************************************************************************ This mod makes it so it is almost always foggy. This is useful if you like the atmosphere fog provides or want to hide ugly LOD and VWD problems. Morrowind made good use of fog to hide things in the distance. This technique improved frame rate and graphic appearance of the world. There was no problem with grass growing on bare ground as you walked closer to it or fort ruins suddenly popping into existence as you got close enough to them. Some Visible When Distant mods can cause terrible performance on some computers, so it might be good to hide things in the distance rather than make them visible if your computer is like that. Of course, you could turn your viewing distance down on your in-game slider bars, but that tends to look kind of bad. In my opinion, fog is more natural-looking and immersive than having the computer just clip off everything that is a certain distance from you. Fog blends and shades and you don't end up with sharp razor-edged boundaries between what can be seen and what cannot be seen. This mod only edits the Cyrodiil area in the Tamriel worldspace. It makes it so it is foggy 90% of the time, and normal weather from the region you are in is present 10% of the time. This mod only makes about two edits to the game. This explains why the file size is so small. To avoid hard conflicts with mods that remove borders, this mod also removes borders. This can show up as a mod conflict on reports, but it is of no concern because this mod makes exactly the same edit as the other mods and things will work properly when playing Oblivion regardless of the load order of the effected mods. So if you like fog, or are not satisfied with how things in the distance look and how fast your game runs, this might be a good mod for you. ************************************************************************ 2. Installation ************************************************************************ Extract (decompress) the .esp to your Oblivion directory. The default is: C:\Program Files\Bethesda Softworks\Oblivion\Data\ Mark the box next to the "Always Foggy" plugin in your mod manager. Alternately, extract someplace else. Then move the .esp to Oblivion\Data. If asked if it is okay to merge folders, say yes. Mark the box next to the plugin in your mod manager. To improve performance, you may want to remove your DistantLOD files from Visible When Distant mods you have installed in the past. Those are sometimes what cause the lag, not the .esp that you unchecked in your file manager. You might also turn down your viewing distance with the in-game slider bars, if you are still yearning for better performance. Set things up so that you only hide things that are beyond the viewing distance allowed by the fog. ************************************************************************ 3. Version History ************************************************************************ V 1.0 8/13/11 Initial release. ************************************************************************ 4. Conflicts, Known Issues, and Troubleshooting ************************************************************************ Since this mod only edits the Cyrodiil part of the Tamriel worldspace, you could encounter clear weather when in a city. This mod does not add fog to the Shivering Isles, the areas outside of Cyrodiil, and the cities and special worldspaces. If you locate a bug, contact David Brasher on TES Nexus so that the situation can be examined and can hopefully be fixed. ************************************************************************ 5. Copy Status and Credits ************************************************************************ Credits: Bethesda for making Oblivion in an open format anyone can mod. Copy Status: Public domain with no restrictions. Use however you like without having to ask permission, notify anyone, or give credit. ************************************************************************ ************************************************************************ ************************************************************************ ************************************************************************