Lilarcor, the talking sword. Version: 1.4 Don't forget to check for updates: http://utc.16.forumer.com/viewtopic.php?t=6 See this image: http://www.tessource.net/files/image.php?id=3364 or this http://img273.imageshack.us/img273/3672/map7rw.jpg for where to find the dungeon. The key to the locked cell is hidden underneath a locked chest. ** I highly reccomend the use of the mod "Visually Enchanted" with Lilarcor! ** Updates in this version (1.4): - Rewrote how the dialog system works, among some other minor changes. - I honestly can't remember the vast majority of what I changed. *sick* - Rebuilt the dungeon, increased size over 200%! It's greatly improved! Suggestions? - Rewrote some strange dialog I noticed during testing. Report any oddities! - This release DOES have the new models, but they are NOT done. Next version should - have them all finished, but for now the claymore uses the old model. The - longsword model doesn't exist yet, and the shortsword model is incomplete. - Longsword Lilarcor currently uses the incomplete Shortsword model. Updates in last version (1.3): - Various changes to the companion. Nothing interesting, just fixing annoyances. - Reduced evil/good responses chance by 10%. I don't need reasons! *shifty looks* - Changed how the 'drain my magicka' effect works, it lasts 'till you turn it off now. - Gave companion the ability to run away crying and die in a hole if he gets lost. Seriously. - Updated the Old Skeleton Key, changed skill bonus and fixed a bug. Issues? Drop and pick up - the key. This fixes most any issues you could be having (try it with Lilarcor too). - Improvements to the area attack! Fixed the 'perma healing' bug, whoo! That was an annoying bug. - Fixed the missing option bug! Thanks ad_de for reporting it. No more missing option, :P - I tried to make it two messageboxes, but that's pretty well impossible with scripted - effects. The two messageboxes just won't play nice. I spent 4 hours battling with it. - So.. I just squished together 2 similar responses into one, to allow some room. :/ - I seem to remember making some changes involving spells, but I can't recall what.. Current Features: - Talking Sword - Lilarcor, he talks, he kills, he.. talks. He also has 4 different types of - enchantments, that alternate every ten minutes or so. Finally, a self recharging - weapon! You can tell him to talk more, less, not at all, or normally, depending - on how much you like him. He can also be reworked as a Longsword or Shortsword, - instead of him just being a Claymore. He also has various hidden abilities.. - Funny Skeleton - Lilarcor can talk when the skeleton has him, and the skeleton has an interesting - ressurection effect. He also equips Lilarcor if you kill the skeleton and give - Lilarcor back to him, in case you never heard the skeleton responses before! :) - Backstory/Journal - Just a little story to make things more interesting. This will be expanded later.. Known bugs: - Longsword+Shortsword edition Lilarcor does NOT show up properly. This will be fixed as soon - as I get the new models from Gyssar (internet in his area was going wacky, I haven't - heard back from him since he told me his upload speed was around 0.5kb/s) - Report any to maximius at gmail dot com Issues and Solutions: - Report any to maximius at gmail dot com Coming soon: - New models: 1 ~ 2 releases away - Voice acting: 2 ~ 6 releases away Credits: Scripting, Management...: Max Bodaly, aka MaXiMiUS/Lothrik Modelling, Texturing....: Gyssar [original], Rdjeke [new model in the works] Voice Acting............: Darkblade [voice in the works]