Name: Regional Stonewall Pieces Resource Pack Version: V 1.1 Date: 08/06/2014 Category: Modder Resources Requirements: Oblivion CS and whatever other tools you prefer Author: mhahn123 Update from 1.0 =============== 1. Re-worked uv maps on every single piece. There is a bug when saving changes to the vanilla stonewall pieces which would cause the texture to separate. This was leaving a weird looking razor straight gap down the top of the mesh. And it happened on every single piece from the vanilla stonewall set. All fixed and tested in game, everything looks better now. 2. Added a handful of new pieces that weren't included in the last package. 3. Added two more textures that were made for the "broken" wall pieces. Description =========== While working on various settlement projects I ended up creating quite a few farm related pieces that were retextured with regional stone and wood. I thought for others who wish to create unique mods, or enhance existing mods, these pieces may prove useful. Details ======== It always bothered me that vanilla Oblivion used a lot of the same resources for every region of the game. The stonewall architecture is a prime example of this. One can find the exact same style of stonewall in almost every farm and interior of every city, even though each city interior has it's own unique stone and wood materials. The only exceptions to this are bravil and kvatch which have their own unique textures in the game files. So when I began working on Settlements of Cyrodiil I wanted each region to have architecture which reflected the materials unique to that part of the world. Included here is a mostly complete set of stonewall pieces for each of the other 6 areas in the game. The sets contain every piece that I have personally had occasion to use in a mod. I don't think there is much that was left out. Each set is created using regional vanilla stone and wood textures. I did tweak most of the stone textures to make them work properly on the stonewall pieces, but they are still all based 100% off of stock vanilla stone textures. Everything is still not as perfect as I would like so this may get one more update at some time in the future. Contents ======== There are folders for each of the previously unrepresented areas...Anvil, Bruma, Cheydinhal, Chorrol, Leyawiin, and Skingrad. I didn't do anything for the IC region...figured that was a good region for the stock vanilla stuff. Most folders will contain 1 each of the following meshes: stonestairsmid01 stonestairsnarrow01 stonewall01 stonewallbend01 stonewallbend01rm stonewallbend02lrm stonewallbend02m stonewallbend02r stonewallbrokenl01 stonewallbrokenr01 stonewallcurve01 stonewallcurve01m stonewallcurve02 stonewallcurve02m stonewallcurve03 stonewallcurve03m stonewallgate01 stonewallgate02 stonewallgatedoor01 stonewallhalfl01 stonewallhalfr01 stonewallpost01 stonewallquarterl01 stonewallquarterr01 stonewallramp01 stonewallramp01curveb stonewallramp01curvebt stonewallramp01curvet stonewallramp01m stonewallramp02 stonewallramp02curveb stonewallramp02curvebt stonewallramp02curvet stonewallramp02m stonewallwell01 Some regions have alternate textures. Anvil has standard and lower class, Bruma has plain or snow, Cheydinhal has plain or mossy, Skingrad has standard or lower class. I used the vanilla stonewall gate door for Bruma and chorrol since it looks just fine with those stone materials. Anvil, Cheydinhal, and Skingrad have a new stonewall gate that matches their wood textures. Leyawiin has two since I just couldn't decide which I liked better. Install ======= 1.Drop the contents into your Oblivion Data Folder, or integrate into your mod files Credits ======= Bethesda - for Oblivion and the CS Nifskope and GIMP - for the tools that made this possible. LHammonds - for the readme generator this file was based on me - for textures, and the time it took to assemble all this stuff Licensing/Legal =============== These materials are being distributed as a free to use modders resource package. Use in your own projects requires no additional permissions. I do ask that you mention me in your credits as a small courtesy. If you have time to send me a pm so I can check out your mod, that would be nice also...but is entirely optional.