Name: Explosives for OOO-FCOM Version: 1.0 Date: 8/3/2014 Category: Gameplay Effects and Changes Requirements: Player-Created MOD(s): FCOM/OOO, Explosives by Phitt http://www.nexusmods.com/oblivion/mods/32267/? Author(s): Zelazko Source: http://www.nexusmods.com/oblivion/mods/45384/? Description =========== This is compatibility patch for Explosives by Phitt and Oscuro's Oblivion Overhaul or FCOM Convergence. The patch prevents FCOM/OOO from overriding the barrel leveled list so you can find explosives in random barrels just like Phitt intended in his mod. Install ======= 1. Paste ExplosivesOOO-FCOM.esp into Oblivion\Data directory 2. Place the esp after Oscuro's_Oblivion_Overhaul.esp 3. Activate ExplosivesOOO-FCOM.esp in the Wrye Bash or mod manager of your choice 4. For FCOM & Wrye Bash users: rebuild the Bashed Patch and make sure ExplosivesOOO-FCOM.esp gets merged into Bashed Patch Uninstall ========= Deactivate ExplosivesOOO-FCOM.esp from your load order and rebuild Bashed Patch if necessary. Incompatibility =============== Should be none. Any mod which will edit content of the barrel* will conflict with the Explosives and its patch for FCOM/OOO. *There is only one barrel which dispenses explosives: *FormID 0006B5F4 *EditorID DUN0BarrelTorches01 Known Issues or Bugs ==================== The only issue I am aware of is if you put ExplosivesOOO-FCOM.esp before/above Oscuro's_Oblivion_Overhaul.esp and merge it into Bashed Patch. This action will undo the changes my patch integrates. In other words never put ExplosivesOOO-FCOM.esp before Oscuro's_Oblivion_Overhaul.esp in your load order! History ======= 1.0, 2014/08/03 - Initial release Credits ======= Phitt - for creating Explosives in the first place. FCOM & OOO team - for making FCOM possible. TES4Edit team - I wouldn't be able to make a patch without this tool. Readme Generator creator(s) - or you wouldn't be reading this readme. Tools Used ========== 7-Zip - http://www.nexusmods.com/oblivion/mods/15579/? Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp Wrye Bash - http://wrye.ufrealms.net/Wrye%20Bash.html TES4Edit - http://www.nexusmods.com/oblivion/mods/11536/? Licensing/Legal =============== You can do whatever you want with this mod. But if you modify this mod somehow for public release be sure to give at least credits to Phitt.