--> playable modders resource of real-world paintings <-- This is a playable modders resource providing a few dozen (today: 55) of ready-to-use real-world paintings, of quatratic (512x512px), tall (256x512px), and wide (512x256px) shape. The paintings can be admired in the redesignated "Temple of The One" -- it has good, variable, light, and has much space left. And is never being visited -- by anyone! Please keep in mind that I am not applying for a job as curator -- collection and presentation are rather ... well, you name it :^). I hope you can enjoy it nevertheless. This mod does not replace anything. The "FineArts.esp" is only needed when you want to see the paintings in the "Temple of The One". And this the only location being altered. ____________________ Installation: ____________________ It is safe to extract the contents of this archive into the Data directory. If you want to see the gallery in "The Temple of The One", activate "FineArts.esp". ____________________ Conflicts: ____________________ None yet. ____________________ For modders: ____________________ First of all, if you need help making your own pictures, or reframing existing ones, feel free to ask. If you don't want to make all the EditorIDs by yourself, the "FineArts.esp" provides a static object for each of them (see "WorldObjects->Static->yorck"). For each object the texture, mesh, and EditorID, share the same name (well, the CS strips off all non-alphanumeric characters). The naming scheme is as follows: y ... Prefix 1x1 | 2x1 | 1x2 ... Format ... the image's file name as downloaded from wikimedia These three parts a separated by a "-" (again, not in the CS, of course). Example: Image file name was: "602px-Albrecht_Dürer_088.jpg". After being chopped to quadratic shape, it becomes the texture "y-1x1-602px-Albrecht_Dürer_088.dds", and gets the mesh "y-1x1-602px-Albrecht_Dürer_088.nif". EditorID is "y1x1602pxAlbrechtDrer088" (CS also strips the umlaut). I suggest, you open the texture directory "texture/yorck" with an image viewer that can nicely do DDS thumbnails (like IrfanView) alongside the CS. ____________________ Resources used: ____________________ As frames I use the http://www.nexusmods.com/oblivion/mods/44882/?, Static Picture Frame Resource by Riley Marks. Please, consider giving Riley Marks' resource the well deserved endorsement :^). All faithful reproductions of the paintings used here are in the "Public Domain world-wide" (even in the U.K. ;^)), see http://commons.wikimedia.org/wiki/Category:PD-Art_(Yorck_Project), The Yorck Project. Again, not all "faithful reproductions" in the Yorck Project compilation are free to use everywhere on the globe; those I use here, on the other hand, are. Can't be too cautious. ____________________ Thank you: ____________________ The Yorck Project and Wikimedia Commons Bethesda for the game, and for making it modifiable Nexus For the frame resources: Riley Marks Jbvw - Vaernlor Manor Nifskope Gimp & the DDS plugin IrfanView and Dennywood for the idea :^) ____________________ Copyright: ____________________ For the resources I am using, see there. For the textures I am providing: Feel free to use them as you see fit. No need to give me credit for them. Indeed I would prefer you _don't__mention__me__at__all. I would prefer _not_ to be known as Tesaplus, the ** Abuser of Altdorfer ** Butcher of Brouwer ** Chopper of Cuyp ** Defiler of Duerer ** Menace of Menzel ** Ripper of Rembrandt