/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ Damage Rebalance \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ REQUIREMENTS------------------------------------------------ Oblivion Script Extender (OBSE) DESCRIPTION------------------------------------------------- Oblivion's difficulty settings are trash. You can either have enemies that die in a few hits and deal absolutely no damage, or you can have enemies that actually deal damage but take 5 minutes of hacking away to kill. This mod is an attempt to fix this by dramatically increasing the damage the player takes, allowing you to reduce the difficulty to the point that enemies are reasonably tough. INSTALLATION, SETUP, AND TWEAKING--------------------------- Before installing this mod, play around with the difficulty settings in Oblivion so that enemies die in a reasonable number of hits. Unless you think 20 hits is reasonable, enemies are probably barely scratching you. Find an enemy, save, and then let it attack you, paying attention to how much damage each attack does. Now, quit oblivion and merge this mod's data folder with Oblivion's data folder and activate DamageRebalance.esp in your load order. Launch Oblivion, load the game you saved, wait a few seconds, and check the console. If the mod is working, you should see "Damage Rebalance Initialized." Now let the same enemy attack you. It should do significantly more damage now. If you want to increase or decrease the damage, go to Oblivion/data/ini and find DamageRebalance.ini and change the number in front of "set dmgInitQuest.DamageMultiplier to" to whatever you want. The other two settings are for the threshold. If the damage dealt to the player would be above the threshold if it were multiplied by the damage multiplier setting, the plugin instead uses a different formula that scales the damage more slowly (at the rate of the threshold multiplier). This is an attempt to compensate for the fact that some enemies deal disproportionately high damage, and can kill you in one hit when the damage multiplier is set such that most enemies do reasonable damage.