Ability List - Normal Mode v1.5 ========================== Here's a full list of abilities that NPCs and Creatures can recieve. Powers = On a Cooldown (Usually 60 Seconds) Spell = Unlimited Uses Ability = Passive Faction Abilities - Given to the Vanilla Major Factions ================= (1) Adrenaline Rush - (Power), Lasts 12 Secs Used by: Arena Members, Yellow Team Arena Members - Fortify Agility/Strength 10 - Weakness to Magic/Normal Weapons 25 - Restore Fatigue 200 (instant) - Restore Health 1 (Total of 12 over 12 Seconds) (2) Cripple - (Power, Targeted), Lasts 30 seconds Used by: Fighters Guild Members, Blades, Blackwood Company Members - Drain Speed 20 - Weakness to Normal Weapons 25% (3) Invisibility - (Power), Lasts 5 seconds Used by: Dark Brotherhood Members, Thieves Guild Members - Invisibility (4) Magic Cripple - (Power, Targeted), Lasts 30 seconds Used by: Mages Guild Members - Drain Speed 20 - Weakness to Magic 25% Universal Buffs - Given to NPCs/Creatures at player lvl 1, 10, and 20 =============== (1) Creature Base Buff (Ability), starts at player level 1 Used by: All Creatures - Fortify Health 10 - Resist Magic/Shield 5% - Resist Paralysis 10% (2) Creature Scale Buff (Ability), added when player hits level 10 Used by: All Creatures - Fortify Health 10 - Resist Magic/Shield 5% (3) Creature Scale Buff 2 (Ability), added when player hits level 20 Used by: All Creatures - Fortify Health 10 - Resist Magic/Shield 5% (4) Enemy NPC Base Buff (Ability), starts at player level 1 Used by: Evil NPCs, ie bandits, Maiq the Liar, necromancers - Fortify Health 10 - Resist Magic/Shield 5% - Resist Paralysis 10% - Fortify Agility/Strength/Speed 10 (5) Good NPC Base Buff (Ability), starts at player level 1 Used by: Good NPCs, ie citizens, guards - Fortify Health 80 - Fortify Speed 10 - Fortify Blade/Blunt/Marksman 20 - Fortify Hand to Hand 30 - Resist Magic/Shield 5% - Resist Paralysis 10% (6) NPC Scale Buff (Ability), added when player hits level 10 Used by: All NPCs - Fortify Health 10 - Fortify Speed/Athletics 5 - Fortify Blade/Blunt/HandtoHand/Marksman/HeavyArmor/LightArmor 10 - Resist Magic/Shield 5% (7) NPC Scale Buff 2 (Ability), added when player hits level 20 Used by: All NPCs - Fortify Health 10 - Resist Magic/Shield 5% (8) Shopkeeper Buff (Ability), added at player level 1 Used by: Any NPC that offers services, ie. trainers, vendors, repair/rechargers - Fortify Strength/Agility 20 - Fortify Fatigue 200 - Fortify Health 150 - Fortify Magicka 200 (9) Weak Plot Armor (Ability) Used by: Certain Quest NPCs (ie. Most generic enemy quest NPCs) - Fortify Health 10 - Resist Magic/Shield 10% - Spell Absorb 15% (10) Plot Armor (Ability) Used by: Certain Quest NPCs (ie. Most uniquely named quest NPCs) - Fortify Health 25 - Resist Magic/Shield 25% - Spell Absorb 20% - Detect Life 30 ft - Resist Paralysis 50% (11) Strong Plot Armor (Ability) Used by: Certain Quest NPCs (ie. Most "bosses" in quests, usually in final quests) - Fortify Health 50 - Resist Magic/Shield 50% - Spell Absorb 25% - Detect Life 30 ft - Resist Paralysis 100% - Restore Magic/Fatigue 10 pts per sec Generic Abilities - Randomly assigned to NPCs, 10% chance for most NPCs by default ================= Summons ======== (1) Summon Baby Spider (Power), Lasts 30 Seconds - Resist Poison/Disease 75% - Summon Spiderling (2) Summon Bear (Power), Lasts 30 seconds - Fortify Strength/Agility 10 - Summon Bear (3) Summon Clannfear (Power), Lasts 30 seconds - Reflect Damage 5% - Summon Clannfear (4) Summon Daedroth (Power), Lasts 30 seconds - Shield 10% - Summon Daedroth (5) Summon Ghost (Power), Lasts 30 seconds - Resist Frost 100% (15 secs) - Resist Normal Weapons 100% (15 secs) - Ghost Visual Effect (15 secs) - Summon Ghost (30 secs) (6) Summon Flame Atronach (Power), Lasts 30 seconds - Fire Shield 10% - Summon Flame Atronach (7) Summon Frost Atronach (Power), Lasts 30 seconds - Frost Shield 10% - Summon Frost Atronach (8) Summon Storm Atronach (Power), Lasts 30 seconds - Shock Shield 10% - Summon Storm Atronach (9) Summon Scamp (Power), Lasts 30 seconds - Reflect Spell 10% - Summon Scamp Active Abilities / Temporary Buffs =================================== (10) AOE Fire Blast (Power, Touch) - AOE Range 20 - Fire Damage 10 (instant) - 10% of Current Health Damage (instant) - Knockback Effect (11) AOE Frost Blast (Power, Touch) - AOE Range 20 - Frost Damage 10 (instant) - 10% of Current Health Damage (instant) - Knockback Effect (12) AOE Knockdown (Power, Touch) - AOE Range 15 - Paralyze (1 second) - Strong Knockback Effect (13) AOE Shock Blast (Power, Touch) - AOE Range 20 - Shock Damage 10 (instant) - 10% of Current Health Damage (instant) - Knockback Effect (14) AOE Stat Damage (Power, Touch) - AOE Range 20 - Damage All Attributes 2 - 5% of Current Health Damage (instant) (15) Bound Armor (Power), Lasts 30 seconds - Fortify Light/Heavy Armor 10 - Bound Boots/Cuirass/Guantlets/Greaves/Helmet (16) Brainwash (Power) - AOE Range 10 - Command Creature/Humanoid 200 (30 Seconds) - 10% of Current Health Damage (instant) (17) Cursed Flames (Power) - AOE Range 20 - Fire Damage 10 (instant) - 10% of Current Health Damage (instant) - Weakness to Fire 15 (for 30 seconds) - Add Curse if Target is Player Cursed Flame (Disease) - Weakness to Fire 50 - Sun Damage 1 (18) Ghostify (Power), Lasts 20 seconds - Resist Frost 100% - Resist Normal Weapons 100% - Ghost Visual Effect (19) Kickback (Power) - Burden 25, 2 seconds - Knockback Effect (20) Mini Adrenaline Rush (Power), Lasts 12 seconds - Fortify Agility/Strength 10 - Weakness to Magic/Normal Weapons 25 - Restore Health 1 (12 Total Health over 12 Seconds) (21) Mini Cripple (Power, Targeted), Lasts 30 seconds - Drain Speed 10 - Weakness to Normal Weapons 10% (22) Mini Invisibility (Power), Lasts 5 seconds - Invisibility (23) Mini Magic Cripple (Power, Targeted), Lasts 30 seconds - Drain Speed 10 - Weakness to Magic 10% (24) Pickpocket (Power) - Absorb Luck 50 - Steal 5% of Target's Gold (Min 5 gold) (25) Pilfer (Power) - AOE Range 5 - Demoralize 15, (20 seconds) - Drain Luck 30, (20 seconds) - Knockback Effect - Steal 5% of Target's Gold (Min 5 gold) - 5% of Current Health Damage (instant) (26) Plague (Power) - AOE Range 5 - Adds a random vanilla disease (27 possible, only happens if it hits the player) - 5% of Current Health Damage (instant) (27) Spike Shield Fire (Power), Lasts 20 Seconds - Fire Shield 100% - Reflect Damage 10% (28) Spike Shield Frost (Power), Lasts 20 Seconds - Frost Shield 100% - Reflect Damage 10% (29) Spike Shield Shock (Power), Lasts 20 Seconds - Shock Shield 100% - Reflect Damage 10% (30) Stoneskin (Power), Lasts 20 Seconds - Stone Visual Effect - Fortify Light/Heavy Armor 100 - Fortify Endurance/Strength/Health 10 - Restore Fatigue 10 (200 Total over 20 Seconds) (31) Transmute (Power, Touch) - AOE Range 20 - Drain Luck 50 (10 seconds) - Converts 5% of the target's gold (Min 5 gold) into a semirandom item: - A gold/silver nugget, a gem, random jewelry, scales (clutter), or a weight (clutter) - Player must have at least 6 or more gold stolen to get an item - The spell also affects NPCs, but they only will produce items if they have more than 0 gold Passive Abilities ================= (32) Defense Buff (Ability) - Fortify Health 30 - Resist Magic/Shield 30 (33) Elemental Resist (Ability) - Resist Fire/Frost/Shock 33% (34) Fire Immunity (Ability) - Resist Fire 100% (35) Frost Immunity (Ability) - Resist Frost 100% (36) Magic Resist (Ability) - Resist Magic 30% (37) Offense Buff (Ability) - Fortify Agility/Strength 10 - Fortify Skill Blade/Blunt/HandtoHand/Marksman 20 (38) Paralysis Immunity (Ability) - Resist Paralysis 100 (39) Physical Resistance (Ability) - Shield 30 (40) Regeneration (Ability) - Restore 1 hp/sec (41) Shock Immunity (Ability) - Resist Shock 100% (42) Speed Buff (Ability) - Fortify Speed/Athletics 30 (43) Thorns (Ability) - Reflect Damage 10 (44) Magic Thorns (Ability) - Reflect Magic 25 (45) Toxic Immunity (Ability) - Resist Disease 100% - Resist Poison 100% (46) Undying (Ability) - Resurrect on-death (1 time), then adds debuffs - Weakness to Magic/Normal Weapons 100% - Stunted Magicka - Drain Personality/Speechcraft 100 Birthsigns ========== In Normal mode, most birthsigns mimic their Vanilla counterparts. If you have a birthsign altering mod, NPCs won't recieve those. I just made copies of the originals for compatibility issues. Changed: (1) Lover's Kiss (Power) - Paralyze (2 secs) opposed to the original 10 - Charm 5 (30 secs) - Damage Fatigue 120 (self) (2) Shadow (Power) - Invisibility (15 secs) opposed to the original 60 Racial Spells ============= Note: These are weaker than usual, most are only half as effective as the player's Ones that scale depend on the NPC's level, NOT the player's. Tiers: Lvl 1-4, 5-9, 10-14, 15-19, 20+ (1) Star of the West (Imperial) - Absorb Fatigue 10/20/30/40/50 (2) Dragon Skin (Breton) - Shield 25 (30 Seconds) (3) Ancestor Guardian (Dark Elf) - Summon Ancestor Guardian (30 Seconds) (4) Eye of Fear (Khajiit) - Demoralize 100 (15 Seconds) (5) Nordic Frost (Nord) - Frost Damage 5/10/15/20/25 (6) Woad (Nord) - Shield 15 (30 Seconds) (7) Orc Berserk (Orc) - Lasts 30 Seconds - Drain Agility 10/20/30/40/50 - Fortify Strength 5 /10/15/20/25 - Fortify Fatigue 20/40/60/80/100 - Fortify Health 10/10/10/10/10 (8) Adrenaline Rush (Redguard) - Lasts 30 Seconds - Fortify Agility/Strength/Speed/Endurance 5/10/15/20/25 - Fortify Health 10/10/10/10/10 (9) Beast Tongue (Wood Elf) - Command Creature 200 (30 Seconds) - Scripted to be used on Targets the same or lower leveled than the caster