BETTER TRAPS – A mod by zymurgy65 =============================== While I agree that traps in the game should be more of a threat, some mods increase their damage to such an extent that a Level 25 character on full Health will be killed by a single hit, which can be more than a little frustrating. This is my own attempt to address the issue. Base damage has been at least doubled for most traps that cause non-magical damage. Levelled damage has also been increased. Hunger statues with Damage Health effects now cause twice as much damage. High-level Oblivion turrets no longer use area effect spells, as these reduced their damage output. Requirements ============ Oblivion v.1.2.0416 and Shivering Isles. Where appropriate, scripts incorporate the UOP's changes (as of v.3.5.5). Caveat ============ Although I have tried for the most part to avoid instant kills, the rising/falling-floor-and-spike traps in Ayleid ruins are LETHAL – you have been warned! And finally... ============ If you like this mod, check out my others on the Nexus: Alternative Dancer Races (www.nexusmods.com/oblivion/mods/47863) Belda Elysium Revisited (www.nexusmods.com/oblivion/mods/47692) Devastation of Kvatch Redux (www.nexusmods.com/oblivion/mods/48554) Goblin Fix (www.nexusmods.com/oblivion/mods/48184) NPC Overhaul (www.nexusmods.com/oblivion/mods/47607) Skeleton Fix (www.nexusmods.com/oblivion/mods/47614) Vanilla Staff Replacer (www.nexusmods.com/oblivion/mods/48152) If you have any comments or suggestions, feel free to contact me via the Nexus.