Name: Plentiful Priories Version: 1.0 Date: September 2018 Author: Guinefort1 Description =========== Adds four monasteries to Cyrodiil. Details ======= The presence of monestaries in Cyrodiil is another frustratingly underdeveloped feature of the vanilla game. Of the four we see in vanilla, two are quest related and of the remaining two one is defiled by necromancers, and Gottlesfont is... just kind of there. Seriously, what does Gottlesfont due in game besides take up space? I am totally perplexed as to why it was added when it served no in-game purpose. So, in another addition to the ever-expanding list of mods-that-try-to-make-Cyrodiil- slightly-less-deserted, this mod adds four priories across Cyrodiil: - Whitbell (Nibenay Valley) - Cistercene (Colovian Highlands) - Carthicle (Blackwood) - Cantebur (West Weald) These sites are inhabited with NPCs who serve as skills trainers and potion/ingedient merchants, giving reason to visit them. Additionally, minor changes have been made to the NPCs at Gottlesfont, so that now they will also offer minor services to the player. Requirements ============ Oblivion Version 1.2.0416 Installation Instructions ========================= Copy contents into your Oblivion data folder. Uninstallation Instructions =========================== Delete the plugin Incompatibility =============== Is 98% compatible with Cliffworms's Oblivifall - Losing My Religion. This mod and Losing My Religion both make edits to the NPCs at Gottlesfont (faction assignments in Losing My Religion, as I recall), but this incompatibility is effectively so minor and irrelevant to the player that you can run both mods together and not lose much of anything. Related to that, Plentiful Priories does not obey the more sweeping faction assignment changes that Losing My Religion builds on as its foundation, so while that is not a compatibility issue for gameplay or anything, it does mean that the two mods will not gel stylistically 100%. Should be compatible with all of the Unique Landscapes mods. Known Issues ============ I've run across a few issues with the added NPCs not performing their animations properly. This mostly produces the effect of the NPCs sometimes staring blankly ahead when they are supposed to be eating/reading/whatever. This bug will sometimes self-correct and sometimes not. Troubleshooting =============== Feel free to come to me with questions or issues and I will help as best as I can. That said, please bear in mind that I am a novice modder and may not be able to offer much in the way of assistance. Credits and Thanks ================== Thanks to: Bethesda Softworks TES Nexus LHammonds - Readme Generator Licensing and Legal =================== I am making this mod open to revision by the public. If you have any ideas of how to expand or improve upon this mod, then go ahead. No permission needed. All I ask is that you give credit to me and to the creators of these resources. This mod and its contents may not be distributed commercially.