Name: Lower Class Stable Addons Version: V 1.1 Date: 03/10/2019 Category: Modder Resources Requirements: Oblivion CS and whatever other tools you prefer Author: mhahn123 Changelog from V1.0 ==================== 06/07/2019 - Due to a bad setting when collsion was generated, the faulty collision was causing CTD in-game. Re-built collision for all three models. Tested and working. Included a test .esp so you can preview if desired. Description =========== Provides several meshes that can be added to the vanilla Lower Class Stable architecture. Details ======== When I began working on Settlements of Cyrodiil a few years back, I wanted some variants for the lower class stable. So I cobbled together a few alternate versions by adding bits of wood and planks to create different loft and wall additions. They weren't optimal to be sure, I just threw them together in Nifskope. Recently I've made updates. Separating the addon meshes from the stable itself and creating collision. This pack contains all three of the LowerclassStable01 addons that were created. 01 adds a simple loft to the left side of the stable. 02 adds a loft and a wall to the rear of the stable, closing it in. 03 adds a loft to the rear and right side, plus a wall on the rear. Contents ======== Meshes folder contains 1 each of the following: LowerClassStable01_AddOn01 LowerClassStable01_AddOn02 LowerClassStable01_AddOn03 There are no textures included since everything uses vanilla textures. Install ======= These are resources only. You will need to create new items in the CS in order to use these reources. It is assumed the end user already knows how to do that. For those new to modding the basic steps are as follows: 1. Drop the contents into your Oblivion Data Folder, or integrate into your mod files using the mod manager of your choice. 2. Open up the construction set and create new items using the meshes supplied in this package. 3. Example-Load CS. Find LowerClassStable01 in the static section. Double click to open the dialogue box. Click on the button with the .nif name and point it to one of the new meshes from this package. Rename and click ok. You will be asked if you want to create a new object.....say YES. DO NOT save changes to vanilla objects unless you purposely want to change every instance of that object in your game. 4. Place the new items wherever you want them. 5. Save your new plugin file. Credits ======= Bethesda - for Oblivion and the CS Nifskope - for the tool that made this possible. LHammonds - for the readme generator this file was based on Me - for the time it took to assemble all this stuff Legal Stuff =============== These materials are being distributed as a free to use modder resource package. Use in your own projects requires no additional permissions. I do ask that you mention me in your credits as a small courtesy.