Name: A Tiny Little House Resource Pack Version: V 1.0 Date: 07/13/2020 Category: Modder Resources Requirements: Oblivion CS and whatever other tools you prefer Author: mhahn123 Description =========== Provides new house model for you modding projects Details ======== Simply put, this is a free to use resource for anyone who wants to use it. Some time ago I began an exhaustive search trying to find free models that could be used in Oblivion modding projects. The Tiny House included here is one of the little gems I ran across. It came from the Animium site which hosts free 3D models. There wasn't any author info included with the download so I have no clue who to credit for the original work. But it took a good bit of additional work on my part to get things to this stage. Bringing things from a 1 piece .obj file to fully fleshed exterior and interior were by no means simple. It is a small shack type dwelling which fits a lower class single bed, small table, and some clutter. Possibly one of those pot belly stoves will fit also. I chose not to install a fireplace due to the space constraints, but one of those little stoves might work. Contents ======== Meshes folder contains 1 each of the following: TinyHouseExt.nif TinyHouseInt.nif There are no textures included since they use vanilla textures. Install ======= These are resources only. You will need to create new items in the CS in order to use these reources. It is assumed the end user already knows how to do that. For those new to modding the basic steps are as follows: 1. Drop the contents into your Oblivion Data Folder, or integrate into your mod files using the mod manager of your choice. 2. Open up the construction set and create new items using the meshes supplied in this package. 3. Example - Load CS. Find HouseLower01 in the static section. Double click to open the dialogue box. Click on the button with the .nif name and point it to one of the new meshes from this package. Rename and click ok. You will be asked if you want to create a new object.....say YES. DO NOT save changes to vanilla objects unless you purposely want to change every instance of that object in your game. 4. Place the new items wherever you want them. 5. Save your new plugin file. Credits ======= Bethesda - for Oblivion and the CS 3DS & Nifskope - for the tools that made this possible. LHammonds - for the readme generator this file was based on me - for the time it took to assemble all this stuff Legal Stuff =============== These materials are being distributed as a free to use modder resource package. Use in your own projects requires no additional permissions. I do ask that you mention me in your credits as a small courtesy if you use these.