Name: Redressing Cyrodiil Master File Version: 1.3 Date: December 2022 Author: Guinefort1 Description ======== Diversifies clothing in Cyrodiil to better match the lore of the PGE1. Details ===== My 50th lore mod is here! And to celebrate, I present Redressing Cyrodiil, a mod that I've wanted and low-key planned to do since, well, even before I released Worship in Cyrodiil. It's all been leading up to this.This mod restores some of the cultural distinctiveness between Colovia and Nibenay, as outlined by the First Pocket Guide to the Empire, by adding clothing and assigning it to NPCs based on culture, geography, climate, and social status. Nibenay consists of Bruma, Bravil, Leyawiin, and Cheydinhal. Colovia consists of Chorrol, Skingrad, Kvatch, and Anvil. The Imperial City is predominantly Nibenese but draws from across Tamriel, being the cultural and political capital of the entire Empire. Clothing will be purchasable from in-game merchants based on region (ex. if you want Redguard clothing go to Anvil, sarong/kameez/sari in Leyawiin or Bravil, or Nordic clothing in Bruma, etc.). Here is a breakdown of the clothing added: - Jewelry - earrings, necklaces, rings, bracelets, belly rings; which variously use the necklace, wrist, and ring slots - Headgear - rice hats, face masks, hoods/cowls, Colovian fur helms, chaplets, crowns/tiaras etc.; which variably use the hair, necklace, or ring slots - Scarves and capes - hooded and non-hooded scarves, hooded and non-hooded capes; use hair or necklace slot - Shoes - sandals, Akaviri footwear, buskins - Women's clothing - skirts, shirts, dresses, Akaviri clothing, sari, etc. - Men's clothing - shirts, sashes, sarongs, pallium cloaks, etc. - Robes - Nibenese and Colovian variants on both vanilla and modded robes, other robe types added - Unisex clothing - Nibenese pants, sarongs, kameez, Nibenese shirts, Colovian outfits, Nordic clothing, Redguard clothing, Akaviri clothing, toga/stola etc. As you can see, not all items will be unisex, so I added the term "men's" or "women's" to the names of clothing that will only work on one gender. Version 1.1 adds gloves and new hair styles. Most of the styles are for women, but one is unisex and one is male-only. Version 1.2 adds some new scarves and makes a few minor corrections. Version 3 adds a new new items and makes minor corrections. The mod is/will be split into several pieces: - The Countryside, which covers Daedric shrines, farms, inns, and villages - Colovia, which covers Anvil, Skingrad, Kvatch, and Chorrol - Nibenay, which covers Cheydinhal, Bruma, Bravil, and Leyawiin - The Imperial City Once each portion of the mod is released, they will be compiled into a single file. Requirements ========== Oblivion Version 1.2.0416 Change Log ========= V1.3: - adds new gloves - adds new shoes - adds new nibenese pants - adds nibenese style Mythic Dawn robe - adds crimson cowl - removed patterned blue cowl - added/changed menu icons to men's chasubles, Akaviri sandals, Redguard Crowns attire, toga and stola - corrected name of brown silk robe V1.2: - adds new scarves - edits the men's belted sarongs to match clothing slot assignment - corrects wrist/hand clipping issues for women's colovian shirts - corrects spelling on the women's grey floral top - corrects price of nibenese green robe - corrects mesh assignment of Nibenese Violet Silk Robes - corrects alignment issues for belts on men's belted tops - adds new circlets - adds wizard hats V1.1: - added gloves - added new hair styles - increased prices for colovian vests V1.0: - original release Installation Instructions ================== Copy contents into your Oblivion data folder. Be sure to be located away from any NPCs while first installing the mod, otherwise the NPC may not display the new clothing. Uninstallation Instructions ==================== Delete the added esp, meshes, and textures Optional Files =========== The new hair styles are added in an optional, alternative version due to the compatibility problems that adding hairstyles causes. By popular demand, an optional download OCO Seamless Neck Patch is available. This uses assets from junkacc11's Seamless - OCO v2 mod in order to reduce/eliminate the neck seams found in most of the added clothing. This is a mesh replacer only, and must be allowed to overwrite the meshes from the original master file (if you are using the BSA version you may need to perform some archive invalidation). This patch also requires two things to work: some version of OCO (while intended for OCO v2, I could get it to work on OCO v1, but couldn't for vanilla), and junkacc11's Seamless - OCO v2. Last, note that this not a perfect fix: neck seams are still sometimes visible and clipping issues meant some pieces of clothing couldn't be corrected, but I fixed the majority. Not by popular demand, an optional patch for Vanilla Gear Redux - Reasonable Flavor is available. With it, all the non-unique vanilla robes (no Archmage or Mannimarco robes) and the vanilla-style Colovian robes added by Redressing Cyrodiil now use the altered robe meshes. Because these robes all cover the neck, this will work fine alongside the Seamless Neck Patch. Incompatibility =========== This mod uses invisible quests and scripting to add clothing to the NPCs, this should ensure that this mod will be compatible with mods that also alter NPCs. Things like Oblivion Character Overhaul and the Unofficial Patch will work just fine. However, this compatibility does not extend to any versions of the city plugins that add hairstyles to NPCs, so a bash patch is required for OCO, the Unofficial Patch, or other mods that edit vanilla races. Is mostly compatible with Hemingway's Capes and Cloaks. At worst, some of the cloaks may get covered up by clothing from Redressing Cyrodiil. This mod was not built with body mod compatibility in mind. Redressing Cyrodiil contains assets from many different clothing mods fitted for many different body mods, so for simplicity I decided to refit the clothing onto the vanilla body, or more rarely left their body mod skins intact when vanilla wouldn't fit. This mod is already huge and I can't be bothered to make separate versions for them. This mod will not work with other mods that change the clothing of NPCs. Mods like Countess by monkeyangie Skyrimesque Counts and Countesses by spaceinvader91 will in all likelihood not work with this mod, regardless of load-order. Children of Cyrodiil has a minor incompatibility due to its pregnancy clothes overriding clothing assignments made by Redressing Cyrodiil. This mod will not work with mods that alter the prices for vanilla clothing, including Actually Valuable Valuables. Known Issues ========== Some items of clothing, especially those made by me in Nifskope, have minor clipping issues. I minimized clipping wherever possible, but some item combinations simply will not play nicely together. Not all items had their own menu icons, so I had to make use of vanilla ones in some cases. Sometimes I had to get creative when assigning item slots to get some items to work well (ex. hats might use the necklace, hair, or ring slot) and may not be consistent across similar items. Many of the head-pieces (hats, earrings, circlets, etc.) may cause clipping issues with certain head shapes or hair styles. Assets from Kafei have several problems. The circlets are purchasable, but I was unable to eliminate the crashing issues upon the player equipping them (but NPCs wear them without issue). The earrings are incorporated into the master file in case any mod-maker wants to experiment with them, but I could not get them to work in game and so are unavailable to the player. The hairstyles based on Rosesims Hair Conversions have texture problems when you try to change the color in the character creator. There is nothing I can do about that. Troubleshooting ============ Feel free to come to me with questions or issues and I will help as best as I can. That said, please bear in mind that I am a novice modder and may not be able to offer much in the way of assistance.If you are having problems getting the new clothing to appear, here are some things to check: Are you running a mod that changes prices on vanilla clothing? Mods that rebalance the prices of clothing are not compatible with Redressing Cyrodiil. Is the new clothing not appearing on NPCs when you load the mod for the first time? Try leaving the area and giving the cell a chance to reset. The added clothing won't appear upon first installing the mod if the effected NPCs and their vanilla clothing have already spawned in due to the player being nearby. Credits and Thanks ============== Thanks to: Bethesda Softworks TES Nexus Nifskope GIMP LHammonds - Readme Generator The Imperial Library UESP The makers of these wonderful resources TES Alliance - for its texture editing tutorials Apachii - whose mods provided a goal to aspire to, whose meticulous asset tracking proved invaluable for finding resources, whose assistance I am grateful for; and also for the guidance on wig making (even though it didn't work out) LadyN - for her concept art, both on her Tumblr and on behalf of mods like Project Tamriel The lore-nerds of the Teslore subreddit - who wrote of Cyrodiil as the old lore tells us it should have been Project Tamriel and Beyond Skyrim - whose concept art and lore discussion provided tremendous inspiration Hesinde - for recommending David Brasher's Recolored Dresses mod as a model for structuring this mod David Brasher - for making Recolored Dresses in the first place, providing me with scripting to copy Naihaan - for being so helpful when inquiring about their modding assets The many, many fashion blogs that I followed for ideas And last but certainly not least, to the many other modders, authors and fans alike, who have supported me over the years with endorsements, downloads, comments, questions, and sometimes assistance on the Nexus forums. I never would have made it this far without you all. Meshes and textures provided from: alimal - Ubanga apachii - Apachii Goddess Store Chakaru11 - Amulets by Chakaru, TWC Dresses chinesefire - Boa Hancock outfit Coloma - Nibenese Clothing Coronerra - Coronerra's Max Compatibility Skeletons Corthian - Akaviri Japanese Clothing, Corthian Akaviri Japanese Clothing 6 demonizzer - Extravagant Masks Exnem, CuChullain - Little Items for Roberts Female/Female Eye Candy Wardrobe Exnem - Eye Candy Body ElAlquimista - Vanilla Gear Redux Reasonable Flavor Exnem - Shadow Silk/Sorceress Outfit Eyren - Sorceress Armors ghogiel - Ghogiel's Armor V1.2 Gizmodian - Featherwynd - Amazon Priestess, Cruentus Veneficum GSBmodders - rosesims hair conversions Half-Off (GriLka) - Half-Off Circlet Set v1.1 Hepsy - Kuroco, School Days Hidemaro - Miko Outfits C-Cup v2.3 hifoo and HISSSSA - Akaviri Samura Shop hifoo - Vampire Stone Mask idkrrr - sulhwa, saram, Corean mod Jannix Quinn - Wizard Hats and Eyeglasses v1 Jimaho al Mabin/Vahiriae - Vahis Wardrobe junkacc11 - Seamless - OCO v2 Kafeid - Kafeis Armored Circlets, Kafeis MultiPierced Ears ken1945 - Thunderbird and Dawn Armor Kernins_x86 - Kerns Jewelry KURESE - R18PN 07 - Mina and Romaje Armor Loth DeBonneville - Loth's Armory of the First Empire Lunasprite - Lunas Quilted Outfits, Lunas Lorefriendly Elegance, Lunas Lorefriendly Middle Class Clothes, Sweater Outfits Marcos Armengol - Samurai V4 McMuffin - Colovian Fur Helms v1.1 micalov - More Revealing Stock Clothes - UC Green Silk and Countess Mixxa77 - Colorful Clothing-Gloves Nailflan - Folk Dress Collection, Neck Ornament, Witch Long Dress, Faded Dress, JP Dress Naihaan - Flower Crowns, Aqua Silk and Tattered Robes Replacer (+HGEC conversion by Asteriasennall), Elven Lord, Orcish Armor Replacer, Archmage Robe Replacer, King of Worms Robe Replacer Najaknevrec - Robe Mesh Replacer V2 Nexxon - Nexon's Armory nivea, RAIAR - Robert Adelina Armor pale_rider - pale_riders Hat Collection RAIAR, Madcat221 - HGEC Body RGMage2 - Bamboo Barbie Robert2 - Roberts Female Body Ryu Doppler - RD Cape and Cloth Resource, RD - Felt Hat Style 01 soifon, CuChullain - Little Items for Roberts Female Someone1074 - Capes and Cloaks titipoko - Nun wimple - modders resource Trollf, AlienSlof, XMarksTheSpot, Kikaimegami, Loth DeBonneville, Robert - Lich Gear v2 wintermuteai1 - Samurai Gasa with Ronin Class Xiamara - New Amulets yuravica - Hammerfell Outfits, FLY_Female_robe_remodel_replacers_compilation, UC02_03_remodel_fixed, FLY_Winterclothes, Ruin Armor Textures only from: Aisis - AST Royal Set, Golden Oak Villa Argoniano, Kalikut, Zimnel - Tablecloths Cridow - Cridow's Retextures for Clothes and Armors Dall - Dalls_Rings_n_Amulets David Brasher - Recolored Dresses 1.0 DavidWhiteFang - David Whitefang Table Settings - Furniture- and Random Clutter jbvw - Vaernlor Manor Kafeid - Elegant Vests kevnage and Gartenzwerg - Echoes of Tamriel - CCCR - Package A Krimsyn Kane, Kikaimegami - Scarves! Lunasprite - Lunas Healers Robes ORTeam - Divine Elegance, Tiber Septim Hotel, Vaernlor Manor, Gilded Carafe, Red Diamond RileyMarks (with jbvw, stroti, Trollf, Argoniano, Zimnel, Kalikut, Side777, Laura Croft, Css0101, Grond, Xiamara, Kaizit, Exilehunter, and David Whitefang) - Static Sofas, Static Furniture Ronin - Snow Dragon Temple v1.1 stroti - Ravenheart Trollf - Artifacts Wydra - Teal Robe and Hood Xiamara - Silk Dragon Imports Yami Elisa, Ryph - Missing Wardrobe If I forgot to credit anyone or have misused any assets, please let me know. Licensing and Legal =============== My usual creative commons approach to permissions is still mostly in place, with some stipulations. Translations, patches, posting to other sites, etc. of the Redressing Cyrodiil esp files are welcome and do not require permission so long as full credit is given, but I do not extend this permission to the master file. The master file may not be altered or reposted by anyone except me. This is for two reasons: (1) some of the assets do not allow release to other modding sites, and (2) I don't want lots of different versions of it floating around and confusing mod users.If you want to use this mod in part of in whole within another project (ex. add new assets to it or incorporate assets into another mod, etc.), then make your mod dependent on the Redressing Cyrodiil master file and provide a link back to its mod page. For translators, please provide a link to the original mod page and if necessary provide extra instructions for non-English speakers. This mod and its contents may not be distributed commercially.