Changes made to Vampire Blood Merchant by EvilMetro - Moved cave location near starting sewer exit for 3 reasons: 1 - Those wanting to start vampirism from the get go. 2 - For those who do not want to disable borders, or travel so far to get there. 3 - Suited my playthrough, and was a simple boulder replaced with a boulder and door. - Changed things sold by merchant: 1 - Cure vampirism potions now available. (more on this later) 2 - Vampire Blood now available. (more on this later) - Changed merchants gear: So you cant get high lvl things at get go. ------------------------------------------------------ Changes I made to base game: - Modified cure vampirism potion script to allow you to become a vampire again if you wish. - Changed the cure vampire potion from a quest item to non-quest item. ------------------------------------------------------- Things added: - Added Vampire blood: Vampire blood will give you the vampire gift as you would normally get it. ( 3 day wait and sleep ) - Added Tombstone to cave: * Can only be used once * For those wanting to start vampirism early, as player wont have septims to get Vampire Blood, (still need the 3 day wait and sleep - wont add the 100% vampire one) Ignore if not your thing, and just get the septims to by the blood. - Added map marker for Desolation Cave. (can fast travel to it) ------------------------------------------------------- Tried to make one compatable for NAVM, but unfortunatly the cure vampire potion with that installed seems to not cure the vampirism. At least it hasnt in my game.