Tattoos: The tattoos are a form of cyberware (find no other way to manage them). To set up a store you need a conversation with open cyberscreen and only the tattoos and no other cyberware on the merchant, state the point with if essence=6. This will prevent chars with cyberware to use the shop with the tattoos. Its exploitable if you buy a tattoo first and then cyberware, but if the player wants to cheat on him self .... Body: 2 Body or 1 damagereduction legs: 1 move or 1 quickness arms: 1 strengh or 1 armor head: 1 willpower or 1 charisma. The tattoos are inspired from a mod i have read about. Dont know how its done there, i have no steam. -------------------- Smartguns: 1 wanted real smartguns where cyberware replaces skill to some degree. I have build 2 smgs that needs intelligence and ranged combat (1 or 4) and a datajack. They get nothing from smg specialisation but come stock with 4 firemodes. Firemodes: Single: 1 Bullet, 5% to hit, increased critdamage Burst: 4 Bullets, 2 Attacks, increased critdamage Spray: 6 Bullets, may hit other targets, aoe-min-range 3, -5 to hit suppression: 9 bullets, may hit other targets, aoe-min-range 4, -10 to hit, -2 hp +1 ap damage Dont know if they are balanced. -------------------- Shamanhealing: 3 Healingspells for conjuring, all with pbae of 3 around the shaman using it. Conjuring 2: 10 healing Conjuring 4: 15 healing Conjuring 6: 20 healing Looks not that much in the first, but its on all friends around you what adds up. I have used the icons of the air barrier for them. ---------------------- Magehealing There are not buyable healingspells for mages. I have copied 2 and made them as "upgrades" of healwounds. Spellcasting 1: Healwounds I (original spell) <-- not included Spellcasting 3: Healwounds II (heals 20 hp) Spellcasting 6: Healwounds III (heals 30 hp) --------------------------- Adept I tried to make the adept more fun by adding 1x adept attack (to bad, not the way i wished) and 3 spells. I could not add the 1x strike to the specialisation. My workaround are 2 katanas useable with chicasting and added 1xstrike. The 2 original 2x and 3x strikes i changed a little too, to match the new one. (If you do not want this, just delete the "Sword X Katana Spe" in the items/melee folder.) Chicasting 2: Chi Concentration (Healing hands): 25 selfheal Chicasting 4: Pain reduction: 2 damagereduction for 3 rounds Chicasting 6: Chi wind: +1 ap for 2 rounds ------------------------------- Cyberware This mod was inspired by the SteetsamuraiCatalog from trackertracker http://shadowrunreturns.nexusmods.com/mods/18/? This mod contains much less items (cyberware only!) then the ssc and i tried to balance them into the game, stats and cost wise. My intention was to make it less overwelming and more modular without the weapons. Arms: Basic: 1 streng, 5hp, -1.5essence, 5000 advanced: 2 strengh, 5hp, -1.2 essence, 8000 muscle replacement: 1 strengh, -0.6 essence, 6500 medic: 5hp, 1 biotech, heal 20, -1 essence, 12000 drone: 5hp, 1 dronecontrol, heals drone for 20, -1.4 essence, 10000 gyro: 5hp, 1strengh, 3 accuracy, activation gives +7 accuracy, +3 ranged combat, -1.3 essence,9500. Body: Adrenalinepump, activation for +1ap, 4move, -1 essence, 9000 dermalplating: 3 armor, 1 body, -1 essence, 7500 dermalsheating: 1 damagereduction, -1.5 essence, 12500 bonelacing: 3 body, 1 strengh, -2 essence, 10000 adaptive sheating: 1 armor, activation -15 to hit on enemys, -0.8 essence, 15000 eyes: standart: 2 accuracy, -0.5 essence, 1000 visionmag: 4 accuracy, -0.4 essence, 3000 rangefinder: 6 accuracy, -0.5 essence, 5000 smartlink: 2 accuracy, -0.5 essence, activation for mark target for 15% to hit, 7500 legs: standart: 1 Quickness, 1 Move,5hp, -2 Essence, 5000 advanced: 1 quickness, 2 move,5hp, 1 dodge, -1.4 essence, 9000 musclereplacement: 1 quickness, 1 move, -0.9 essence, 7500 autoinjector: activation for selfheal 20, -0.2 essence, 3500 jacks: 6x lingua single: 1 etiquette (no shadowrunner aviable), -0.3 essence, 1500 3x lingua double: 2 matching etiquettes, -0.3 essence, 4000 5x skillwires: +2 skill, -0.4 essence, 5000 (ranged, close, biotech, dodge, throwing aviable) paineditor: activation: 2 damagereduction, 1 willpower, -1 intelligence, -0.5 essence, 12000 encephalon: +1 intelligence, -0.5 essence, 10000 dronecontroll: 1 dronecontroll, activation makes drone better, -0.8 essence, 12000