This mod adds several new powers to be used with the Chi Casting Skill for Physical Adepts, as well as modifying some of the existing powers. Here is a rundown of what is included: Additions: Chi Focus and Chi Onslaught abilities for guns - different weapon types have different powers. For instance, the chi focus ability for pistols can take AP but the shotgun chi onslaught strips armor. Improved Senses - A passive 6% accuracy. It cannot be used with any cyberware (Essence must be 6 to equip). Improved Ranged Combat - A buff that increases your ranged combat score by 2 for 3 turns, 6 turn cooldown. It also boosts your weapon specializations by 2 while it is active. Improved Melee Combat - Same as above, except it boosts your Close Combat skill and Edged/Unarmed specializations. Boosted Attribute - There are 6 powers that boost an attribute by 1. Boosted Body raises your Body by 1, etc. Must have 6 Essence. Rapid Healing I and II - a heal spell that can only be used on yourself. Rapid Healing I heals a flat 10 damage, Rapid Healing II heals 20 damage. Improved Reflexes - Adds a passive 1 AP, but it has some pretty steep requirements. Two new outfits - These are different versions of the end game Adept outfit. The appearance is the same but one gives Chi Casting +1, Willpower +1, and Ranged Combat +1, the other gives Chi Casting +1, Willpower +1, and Close Combat +1. Changes: Stride - Now a flat +3 movement passive. Mystic Armor - A flat +3 armor passive. Pain Resistance - A flat -5 damage reduction passive. These do not replace the originals, so if you like the original better then use it! This is a DATA ONLY mod, so to use any of these spells, you need to add them to vendors in the campaign you want to play. I have included equipment sheets to make this easier, they are adept_tier1, adept_tier2, and adept_tier3 (all)