Crystal Hell Alpha Version 1.0 :: REQUIREMENTS:: • EAC Needs to be turned off. :: FEATURES :: • New Blocks, Tools, Weapons, and Zombies • New horde night, which is more balanced for game stage and includes new zombies • New areas to explore • New resources to use with new items/blocks • Blocks can be upgraded further then steel. new materials are Tungsten, Titanium, and Quantium • Action skills • Biome bosses are quests that you can accept from the trader • New crafting tables and recipes • Survivers and bandits wander the world :: PLANNED FEATURES :: • Full story line with custom npcs and locations • Zombie hives with crystals • Boss locations in the wild to fight and loot • Static guards for your base • A "central" trader hub aka: White river settlement • Custom npcs for white river for individualized quests/tasks • Every trader will be more specialized in what they sell/stock • Plan on restricting ALL perks to action skills :: KNOWN ISSUES :: • Not everything in the mod is craftable • Not every item that is held in the hand has a custom "item info" windows • Not every perk is restricted by the action skills (see planned features) • Some perks do not have action skills (planned) • Please feel free to notify me with any other issues and i will address them directly :) Discord: Shavick#8511 :: CREDITS:: • NPC Mod for npcs and some locations that house them • MeanCloud for zombie health bars • Kanaverum for critical health bar indicator and some windows.xml concepts (You the man)