CONVERSATIONS +++++++++++++++ SPOILERS +++++++++++++++ Noqn Skill Checks • All "HasCyberdeck" Checks now have full compatability with both base game and modded cyberdecks. • [Heoi] Decking Check in conversation with Maximum Law no longer evaluates the wrong skill. (Namely the unimplemented leftover "Deck Build Repair"). • [Heoi] RatStar123's drone costume commission now only shows up on the Shadowland forums if you've recruited Racter. • [Heoi] RatStar123's drone costume commission now only mentions the Red Samurai costume if you've recruited Gaichu. • [Bad Qi] Safecracking Quickness Check is now properly displayed as a Medium check (4-6) and not a Hard check (5-7). • [Misdirection] Fixed Charisma Check in conversation with Shadowrunners sometimes evaluating another team member's Charisma. • [DeckCon 2056] Fixed Charisma Check in conversation with Decker Group evaluating [Charisma > Check] instead of [Charisma ≥ Check]. • [DeckCon 2056] Fixed Charisma Check in conversation with Rhombus evaluating Base Charisma instead of Total Charisma. • [DeckCon 2056] Fixed Intelligence Check in conversation with the drunk troll evaluating Base Intelligence instead of Total Intelligence. • [City of Death] Shadowrunner Etiquette Check in conversation with Steel Drake now properly requires the Shadowrunner Etiquette. • [Rude Awakening] Shadowrunner Etiquette Check in conversation with burglars now properly requires the Shadowrunner Etiquette and not the Gang Etiquette. • [Kidnapping] Intelligence Check in conversation with the Teapot lady now properly requires 3 Intelligence. • [Tai Po] Intelligence Check in conversation with Krait now properly requires 6 Intelligence. Misc • [Heoi] Fixed a broken condition which prevented Is0bel from being convinced to delete her memories at the end of the base campaign. • [Heoi] Added missing condition in conversation with Is0bel about Plaguebearer; no longer speaks of Janet as if she were alive, if she isn't. • [ASIST] Fixed Duncan's portrait at one point showing while Gobbet was talking. • [Dreamland] You can now only offer Emilie the services of Rhombus if he reconciled with Is0bel. • [Shangri-La] Fixed Rooster Lo's portrait at one point showing while Duncan was talking. • [DeckCon 2056] Fixed broken trigger which prevented the player from gaining bonus Karma for reconciling Is0bel with Rhombus. • Added details to unfinished section in Nightjar's portrait. Typos • [Heoi] Fixed typo in Sold Paydata messages. (> WINNING BID: 167¥) from > ESCROW FEE (10%): -7¥ to > ESCROW FEE (10%): -17¥ • [Heoi] Fixed typo in conversation with the Triad Guard stationed outside the Walled City. from "She said us that [...]". to "She told us that [...]". • [Heoi] Fixed typo in Ambrose's Shadowland post. from "I'm gonna have to rain on your party Hath: [...]" to "I'm gonna have to rain on your party Hatch: [...]" • [Heoi] Fixed typo in final convo with team. from "I guess could use about fourteen hours of rack time." to "I could use about fourteen hours of rack time." • [Prosperity Tower] Fixed Typo in conversation with Tsang VP. from "I know you're on the the job [...]" to "I know you're on the job [...]" • [The Impound Lot] Fixed Typo in conversation with Lam and Qiu. from "They've consolidated their power into single police station on the harbor." to "They've consolidated their power into a single police station on the harbor." • [The Benteng] Fixed Typo in conversation with Gherik. from "You have a wierd way of expressing grief, Gherik." to "You have a weird way of expressing grief, Gherik." • [Plaguebearer] Fixed Typo in terminal entry. from "Given his the nature of his job duties [...]" to "Given the nature of his job duties [...]" • [Plaguebearer] Fixed Typo in phone call. from "I've got alarms are blaring from every corner of my lab." to "I've got alarms blaring from every corner of my lab." +++++++++++++++ END OF SPOILERS +++++++++++++++ CYBERWARE Noqn • Hydraulic Jack Mk 2 no longer uses the ability description of Mk 1. • Hydraulic Jack ability descriptions now list the correct duration. ("2 RNDS" -> "1 RNDS") • Reflex Trigger and Hydraulic Jack no longer cancel eachother's buffs. • Prevented Pain Editor from decreasing and permanently locking the player's Intelligence stat under certain conditions. • Following Cyberware now correctly adds their stat bonuses to the karma screen when the player has 6 Cyber Affinity: 1. Enhanced Articulation 2. Aztechnology Cyberleg 3. Universal Omnitech Cyberleg 4. Dermal Plating Mk 2 5. Tailored Pheromones • Induction Datajack no longer gives the visuals of a fully chromed arm. • Shock Hand description now lists the correct cooldown. ("Cooldown: 2" -> "Cooldown: 1") • Monofilament Whip: Flourish unique bleeding effect "WhipFlourishCrit" now procs on critical hits. • Compressed the description of Flourish. from: "A whip attack that will cause bleeding in the target, leaving them bleeding for 3 to 5 DMG per RND for 3 RNDs." to: "A whip attack that will cause the target to bleed for 3-5 DMG per RND for 3 RNDs." Swalzi • Skillwire Arms no longer give the visuals of fully chromed arms. • Trauma Damper buff tooltip is now displayed on characters. • Yamatetsu Cyber Spur now displays the correct bleed amount. ("HP -1 per RND" -> "HP -2 per RND") • Cyberweapon Eviscerate bleed effect now bypasses armor. WEAPONS Noqn • [SMGs] Corrected the bonus accuracy of Ingram Smartgun (Smartlink) in relation to the standard variant. The new rangeTable is based on the standard pattern of SMG Smartlink bonus accuracy: { +4, +5, +6, +7, +8, +8, +8 ... } from { 10, 8, 6, 4, 2, 0, -2, -4, -6, -8, -10, -12, -14, -16, -18, -20, -22, -24, -26, -28, -30, -32, -34, -36 } to { 14, 13, 12, 11, 10, 8, 6, 4, 2, 0, -2, -4, -6, -8, -10, -12, -14, -16, -18, -20, -22, -24, -26, -28 } • [SMGs] Assigned the correct weapon icon to Ingram Supermach. • [SMGs] Fixed Ingram Supermach missing the unique burst abilities of its Smartlink counterpart. • [SMGs] Increased Ingram Supermach magazine size (from 30 to 40) to match its Smartlink counterpart. • [Melee] Serrated Machete no longer causes the ability tray to glitch. • [Melee] Serrated Machete's unique bleeding effect "SerratedBladeCrit" now procs on crits. • [Melee] Increased Ardent Phoenix burn damage (from 5) to the mean value (6) of intended intended range (5-7). • [Melee] Clarified the description of Ares Mono-Sword; now states that it penetrates 1 Armor. • [Pistols] Clarified the description of Double Tap; no longer implies a 1 AP cost. • [Pistols] Increased the Base Damage of the FN 5-7C (from 14 to 16), so that it isn't identical to the lower tier Ruger Thunderbolt. • [Unarmed] Assigned the correct missReactionFX to Disarm (Unarmed). • [Grenades] Adjusted the wording of Flash Grenade descriptions to be in line with Flashbang Grenades. Swalzi • [SMGs] Assigned the correct meshes to several SMGs. (Ingram SMG and Tactical SMG meshes were swapped.) • [SMGs] Fixed SMG spray only hitting targets once. • [Melee] Distant Storms Foretold no longer increases enemy AP. • [Melee] Machete no longer deals +1 HP damage with Slash attacks, due to using outdated ability data. • [Melee] Axes now deal AP damage with Pommel Strike. • [Rifles] Decreased the Ranged Combat requirement of Ruger 100-S (Smartlink) (from 4 to 3), to match the standard variant. • [Pistols] Descreased the Ranged Combat requirement of Colt Manhunter (Smartlink) (from 7 to 6), to match the standard variant. • [Pistols] Fixed Colt Manhunter's Burst Fire requiring more bullets in magazine than it consumed. • [Grenades] Clarified Knight-Errant Flash Grenade descriptions. • [Throwing] Throwing Knife now properly deals AP damage with Bladed Distraction. • [Throwing] Spread Throw no longer deals AP damage instead of HP damage to enemies surrounding main target. • [Throwing] Clarified the description of Spread Throw; now states that it has reduced accuracy. • [Throwing] Pinning Hit now stacks with other movement effects. SLAP • [SMGs] Fixed typo in Silenced Flush Target description. • [SMGs] Silenced SMG Spray ammo usage decreased from 8 to 6 bullets, to match the non-silenced Spray. • [SMGs] Assigned the correct animation to Silenced SMG Spray. • [Rifles] Decreased the Ranged Combat requirement of Semopal vz/88V (Smartlink) (from 3 to 2) to match the standard variant. • [Shotguns] Assigned the correct icon to Slug Round. • [Shotguns] Shotgun Burst now requires 5 shots to use instead of 6, given it fires 5 shots. • [Grenades] Phosphorus Grenade now correctly strips 3 Armor from the target, as per the description. (Previously only stripped 2.) MAGIC Noqn • [Spirits] Fixed typo in description of Rock Skin II. • [Spirits] Adjusted inconsistent Spirit Summoning requirements of Bound Spirits. • [Spirits] Water Spirit I is no longer missing from merchant inventories. • [Spirits] Spirit Haste, Fog and Blur are now correctly categorized as Conjuring; no longer gain bonuses from Dragonlines. • [Conjuring] Assigned the correct fx effect to Spell Focus: Strip Armor II. • [Conjuring] Clarified the description of Spell Foci Weaken Armor; no longer implies an instant AP refund. • [Conjuring] Armor and Weaken Armor spells no longer share the same stacking category. • [Conjuring] Removed the dysfunctional and unpatchable Mana Charge I-II from merchant inventories. • [Qi Casting] Removed the dysfunctional and unpatchable Magic Resistance from merchant inventories. • [Qi Casting] Mystic Armor is no longer equippable at 6 Qi Casting. • [Qi Casting] Following Qi Casting buff descriptions now indicate that the displayed values don't include passive bonuses: 1. Mystic Armor 2. Pain Resistance 3. Stride 4. Killing Hands 5. Killing Hands & Stride • [Qi Casting] Adjusted damageBucket of Disarm (Killing Hands) to match the standard variant. • [Qi Casting] Added missing damage mod to Rip Armor (Killing Hands). • [Qi Casting] Removed Accuracy penalty and 1 RND Cooldown from Roundhouse Kick (Killing Hands) to match the standard variant. Swalzi • [Totems] Activatable Totem buff tooltips are now displayed on characters. • [Totems] Scorpion Totem now correctly decreases the caster's accuracy, rather than increasing the their chance of avoiding attacks. • [Spirits] Static Shock I effect tooltip now correctly states that it deals 4 HP DMG/RND, not 5. • [Spirits] Description of Static Shock III now correctly states that it lasts 2 RNDs, not 1. • [Spirits] Corrected description of Ball Lightning III; now in line with the other Ball Lightning spells. • [Spirits] Static Shock I-III, Ball Lightning I-III, and Explode effect tooltips are now displayed on characters. • [Spirits] Inferno's Singe I-II now properly increasing the THC to the struck target for 2 RNDs. • [Spirits] Inferno's Singe I-II can now stack with Flashbang debuffs. • [Spirits] AP cost and Cooldown of Fireball I now matches all other Spirit Fireball variants. • [Spirits] Corrected DOT description of Fireball III; now correctly states that it deals 2 HP/RND, not 10. • [Spirits] Adjusted Rangetable of Immolation I to match the other Spirit Immolation variants. • [Spirits] Description of Immolation II now correctly states that it deals 4 HP/RND, not 10. • [Spirits] Corrected tooltip name and ability icon of Immolation III. • [Spirits] Blur I - Renamed sorting_group from "Conjuring (Shaman)" to "Spirit Powers". • [Spirits] Fixed description and ID of Pacify II; now correctly states that it lasts 2 RNDs. • [Spirits] Petrify debuff tooltip is now displayed on characters. • [Conjuring] Blur II description now correctly states that it increases Movement by 2, not 1. • [Conjuring] Changed stacking category of Mana Static so that it can be used in conjunction with standard AP debuffs. • [Conjuring] Mana Static debuff tooltip is now displayed on characters. • [Qi Casting] Following Qi Casting buff tooltips are now displayed on characters: 1. Mystic Armor 2. Pain Resistance 3. Stride 4. Killing Hands 5. Killing Hands & Stride 6. Martial Defense I 7. Martial Defense II • [Qi Casting] Nerve Strike now correctly decreases the target's accuracy, rather than making them easier to hit. • [Qi Casting] Late-game merchant inventories now contain individual Killing Hands and Stride. • [Spellcasting] Dispel Magic - Reduced Frce from 99 to 5. • [Spellcasting] Manaball II & III: DOT tooltip is no longer displayed as a positive effect. • [Spellcasting] Stunbolt II - Added missing -1 AP duration effect. ITEMS/CONSUMABLES Swalzi • [Drugs] Fixed Tokko incorrectly buffing Body and Willpower upon recieving damage. SLAP • [Fetishes] Added missing +1 Spirit Control bonus to Spirit Fetish. PROGRAMS Noqn • Added missing durationFxScript to Firewall 2.0 Swalzi • ESP Exploder DOT tooltip is now displayed on characters. • Enemy Program buff and debuff tooltip are now displayed on characters. CHARACTERS Noqn • [Duncan] Added missing unique abilities to some rifles. • [Duncan] Added missing unique Full Auto Burst on Ares HVAR. • [Duncan] Added Duncan's Bean Bag Shot to Ares HVAR. • [Gobbet] Replaced Gobbet's broken and unpatchable 'Augment Summon: Shrine Spirits' with a new upgrade: Augment Skill: Spirit Summoning (+1 Spirit Summoning, +1 Spirit Control) • [Gobbet] Crew Advancement Menu description of Consume Spirit now correctly states that it heals Gobbet 10 HP, not 20. • [Gobbet] Fixed inconsistent scaling in Lv 5 Character & Equipment Sheets. • [Gobbet] Fixed Spirit Control upgrade, now properly prevents all summoned spirits from escaping for their first 3 RNDS. • [Gaichu] Increased the Cooldown of Disease (from 2 to 5) as per the description. (Old Cooldown was a leftover from Dietrich's "Dragonslayer's Wrath" which was used as a template for Disease.) • [Gaichu] Disease DOT tooltip is now displayed on characters. • [Gaichu] Crew Advancement Menu description of Regenerate now correctly states that it has a Cooldown of 6 RNDs, not 2. • [Gaichu] Clarified the Crew Advancement Menu description of Active Defense; now states that it lasts 2 RNDs. • [Gaichu] Fixed incorrect Metal Stance damage multipliers. (From 0.5 to 0.75) • [Gaichu] Gaichu's claws now uses the standard unarmed accuracy values, rather than those of Ghoul mobs. • [Enemies] Vampire Fangs now uses the standard unarmed accuracy values, rather than those of Ghoul mobs. • [Spirits] Assigned correct ID to Mummy Lv 5 character sheet. • [Critters] Fixed Pack Tactics only lasting 1 RND. • [Hirelings] Fixed incorrect Health value of Brent Shirkey Lv 7. Swalzi • [Duncan] Nail Grenade bleeding now bypasses armor. • [Duncan] Description of Nail Grenade now correctly states that it lasts 3 RNDs, not 2. • [Gobbet] Fixed 'Augment Skill: Ranged Combat' not raising Gobbet's stats. • [Gobbet] Consume Spirit ability now uses an updated fx effect. • [Gobbet] Fog Spells now damages actors standing at the center of the AoE, not just the outer squares. • [Gobbet] Acidic Fog now properly deals 1 AP damage. • [Gobbet] Acidic Fog now applies Half-Visibility like its predecessor, Poison Fog. • [Racter] Fixed Racter's toolkit not giving stats boosts or only lasting one turn. • [Racter] Increase Attribute: Move Speed now properly raises Koschei's movement speed. • [Gaichu] Fixed Metal Stance upgrade not giving light cover bonus. • [Gaichu] Assigned the correct icon to Gaichu's Metal Stance. • [Gaichu] Gaichu's Katana Whirlwind is now a complete 360° slash. • [Gaichu] Fixed duplicates of Active Defense showing up in the ability tray. • [Gaichu] Crew Advancement Menu description of Disease now correctly states that it deals 4 HP DMG/RND, not 3. • [Gaichu] Assigned the correct armor value to Gaichu's Lv 1 character sheet. • [Gaichu] Throw Shuriken now deals the correct amount of HP and AP DMG. (20HP & 0AP -> 12HP & 1AP) • [Enemies] Human Mage Errant Lv 2: Lowered Body from 4 to 3. • [Enemies] Human Mage Errant Lv 4: Lowered action points from 3 to 2. • [Enemies] Ork Shotgun Errant Lv 4: Lowered action points from 3 to 2. • [Enemies] Assigned the correct Sorting Group to SpiderTank Repair. • [Critters] Pack Tactics buff tooltips is now displayed on characters. • [Critters] Scorpyne Venom Spit now ignores armor. • [Critters] DOT tooltips of the following abilities are now displayed on characters: 1. Gargoyle Noxious Breath 2. Ghoul Claw 3. Hellhound Flame Breath 4. Scorpyrine Venom Spit • [Hirelings] Added missing Laser Designator on Eos Lv 6-7 instant sheet. • [Hirelings] Added character stats (all entry of 0) to character instance sheets. • [Hirelings] Assigned correct ID to Kiluminati's character sheet. Now properly shows stats in editor. • [Hirelings] Added 6 Essence to Kilumunati's character sheet. Now properly displays spells in hiring screen. • [Hirelings] Swapped misassigned Strength and Body values of El Duce Lv 1. • [Hirelings] Added missing HP values to X-Floh Lv 1. SLAP • [Drones] Assigned correct ID to Class C Support Drone base equipment sheet. • [Spirits] Spirit Fire & Hellstorm Barriers now use Conjuration and not Spirit Summoning. • [Enemies] Swapped misassigned Quickness values of Lv 3 & 4 Elf Shaman Errants. • [Enemies] Lv1 Errant Spellcasters now properly have Manaball I equipped. • [Enemies] Errant Grenadier lv 4-6 are now properly equipped with an SMG 2 Colt TZ-110. • [Spirits] Assigned the correct AI archetype to Uncontrolled Earth Spirits. • [Critters] Attack Dog Bite (Rip Armor) now properly deals AP damage. OPTIONAL CONTENT • Enemy AP Patch, by Agris Enemies can now spend more than 1 AP on Attacks and Spells per RND. Before, they would not utilize their excess AP. HIGHLY RECOMMENDED. • Dragonfall-esque Spells, by Banjo_Oz Armor Spells now use Spellcasting instead of Conjuring. Haste IV now always buffs AP by 2, has an increased AP cost of 3, and no longer requires 6 Quickness. • Unlocked Merchant Inventories, by Noqn Hub Merchants now have their full inventories available from the beginning of the campaign. With Gear already being money-gated and skill-gated, it is my opinion that it needn't be time-gated as well. NOT RECOMMENDED, as it does impact the Player's power-curve.