BetterMARS Firearm Destruction Module - 1.2 Makes weapons pack a punch! Weapons will now suppress and cause damage to structures. :: REQUIREMENTS:: • Mod Manager 1.01 (Stock mods may need structure changed to match Re-MARS-tered :: FEATURES:: • Most firearms will cause structural damage • Certain turrets will cause structural damage • Balanced to enhance gameplay without going overboard :: OPTIMIZATION :: Firearm Destruction is accomplished with invisible "explosions" with values tuned to match what would be as realistic as possible. There's a hardcoded limitation to how many ongoing explosions can occur at once. When this limit is reached, explosions will get added to a buffer or queue until the last one is complete. To reduce the chance of the buffer being reached, the following firearms do not produce destruction: EDF Pistol EDF Enforcer Various auto turrets If you encounter problems or frequently hit the buffer, please provide feedback.