id: "Pi 2 PKD Blaster" type: ItemType_Pistol uirep { icon: "icon_gun_pkdblaster" name: "PKD Blaster" description: "A monster of a gun that also does AP damage and takes secondary ammo through the upper chamber." } equipPrefabName: "berlin:Taser" anim_type: AnimType_Pistol coreAttribute: Attribute_Quickness coreSkill: Skill_RangedCombat coreSpecialization: Specialization_RC_Pistol apCost: 1 prereqStrings: "Player.SKILL.Skill_RangedCombat >= 1" maxAmmo: 5 baseHPDamage: 17 baseAPDamage: 1 rangeModTable: 8 rangeModTable: 8 rangeModTable: 8 rangeModTable: 6 rangeModTable: 4 rangeModTable: 2 rangeModTable: 0 rangeModTable: -2 rangeModTable: -4 rangeModTable: -6 rangeModTable: -8 rangeModTable: -10 rangeModTable: -12 rangeModTable: -14 rangeModTable: -16 rangeModTable: -18 rangeModTable: -20 rangeModTable: -22 rangeModTable: -24 rangeModTable: -24 noiseLevel: 10 noiseRounds: 1 ammoReloadAPCost: 1 abilityModes: "Single (Revolver)" affectsEnemy: true canTargetActor: true store_cost: 200 sorting_group: "Pistols"