Left Hand Rings от duggelz, версия 1.5 Добавляет кольца которые можно носить на левой руке, получается можно носить по кольцу на каждой руке. Эт кольца можно скрафтить, купить или найти в данжах. == How It Works == This mod adds left-handed rings to mirror the regular right-handed rings in Skyrim. Their names have the word "(Left)" after them. For example, "Silver Garnet Ring (Left)". When equipped, they will appear on the first finger of the left hand. NPCs and followers will equip left-handed rings in their inventory. Left-handed rings will always start as non-magical, but can be enchanted like any other ring. They can be crafted at a forge using the same ingredients as right-handed rings. They will randomly appear in merchant inventories and treasure chests. Three special rings, the "Bond of Matrimony", the "Ring of Hircine", and the "Bone Hawk Ring", can be converted to left-handed versions at a blacksmith's forge. You must have a regular right-handed version in your inventory already. Then activate the forge, and look under "Jewelry" for the recipe. == Install == Nexus Mod Manager: Click the "Download with Manager" button. Once it's downloaded, in the Nexus Mod Manager, click on the "Mods" tab, and double-click on "Left Hand Rings" to activate it. An installer window will ask whether you also want the Dawnguard option installed. Steam Workshop: Click the green "Subscribe" button. You may also need to start the Skyrim launcher, click on "Data Files", and make sure that "LeftHandRings.esp" is listed and has a checkmark in the columns labeled "Load?" and "Subscribed?". If you have the Dawnguard DLC, you should also subscribe to [url=http://steamcommunity.com/sharedfiles/filedetails/?id=130083050]Left Hand Rings - Dawnguard[/url]. When you first install this mod, you'll be given a single left-handed silver ring. This will let you know that the mod is working. There are two .esp files in this mod. If you have Dawnguard installed, you need _BOTH_ of them active. One is called "LeftHandRings.esp" and the other is called "LeftHandRings - Dawnguard.esp". == Uninstall == Unequip any left-handed ring you have equipped, save your game, and exit Skyrim. Nexus Mod Manager: Click on the "Mods" tab, double-click on "Left Hand Rings" to deactivate it, then click "Delete". Steam Workshop: Click the green "Unsubscribe" button from the Steam Workshop page. Then start the Skyrim launcher, click on "Data Files", highlight "LeftHandRings.esp", and click "Delete Selected". == Limitations == Left-handed rings don't show up when you're in first-person view because it would break numerous other mods. If you want to fix this, read the following [url=http://skyrim.nexusmods.com/images/185764]Guide by Shadowjin[/url]. It would be great if this mod could just switch any ring from right to left handed on the fly. This is possible with SKSE but requires some tricky scripting. In my experience, the result tends to be a bit glitchy. In the interest of keeping my mod simple, I haven't added this feature. But if you want it, look at the mods "TwoRings" by Dienes, or "EK_RingLimiter" by ekroemer. It would be great if this mod had left handed versions of the Ring of Namira and all the werewolf and vampire rings. It doesn't. These rings are hooked into various existing scripts that I would have to modify. That would break the Unofficial Skyrim patches and anything else (vampire mods, werewolf mods) that also modified these scripts. Be happy I got the Ring of Hircine working. It would be great if I manually made left-handed versions of all 160ish enchanted rings. I was too lazy to do this, but juf0816 wasn't! Here is the link to his mod: [url=http://www.nexusmods.com/skyrim/mods/52911/?]Left Hand Enchanted Rings[/url] You get experience for switching rings at the forge. This is hard to fix, so just try to ignore it. Pretend you crafted one more iron dagger while grinding Smithing. == Compatibility == Left-handed rings use Biped Object slot 60 ("miscellaneous"). This might conflict with other mods that use non-standard body part locations, such as bandanas, barettes, etc. A conflict means that you can't equip two items at the same time in the same body slot. Let me know if you find conflicts. Modified to use other slots: * [url=http://www.nexusmods.com/skyrim/mods/58491/?]Slot 56 - Left Hand Rings Modified[/url] Compatible: * Bandolier - Bags and Pouches * Cloaks of Skyrim * Left Hand Rings Visible in 1st Person by Yegmi * SkyJubs Invisible Helmets - No Helmet Mod * Skyre races for left hand rings * Wearable Lanterns * Vampire Beast Blood Ring left hand Mods With Slot Conflicts: * Bandanas of Skyrim * Black Tower and Black Sacrament Armor pack (Barette) * Dual Sheath Redux * Gemtastic * Haven Bag * Palantiri * SOS - Mens Nipple Rings Alternatives to this Mod: * Equip More Rings * EK_RingLimiter * Multiple Rings Customized * Skyrim Unlimited Rings And Amulets * TwoRings * Unlimited Amulets and Rings for the Modern Era * Unlimited Rings * Wedding Rings by Ezuka == Distribution == This file is available on the Skyrim Nexus and the Steam Workshop. == Translations == [url=http://www.confrerie-des-traducteurs.fr/forum/viewforum.php?f=179]Left Hand Rings - French[/url] [url=http://www.nexusmods.com/skyrim/mods/53140/?]Left Hand Rings - German[/url] [url=http://www.nexusmods.com/skyrim/mods/27811/?]Left Hand Rings - Italian[/url] [url=http://www.nexusmods.com/skyrim/mods/50012/?]Left Hand Rings - Spanish[/url] [url=http://www.nexusmods.com/skyrim/mods/38575/?]Left Hand Rings - Polish[/url] [url=http://www.nexusmods.com/skyrim/mods/49278/?]Left Hand Rings - Brazilian Portuguese[/url] [url=http://www.nexusmods.com/skyrim/mods/51253/?]Left Hand Rings - Turkish #1[/url] [url=http://www.nexusmods.com/skyrim/mods/56844/?]Left Hand Rings - Turkish #2[/url] == Reviews == [url=http://www.youtube.com/watch?v=86YXb-7XskI]Skyrim Mod Spotlight: Crossbows Revamped and Left Hand Rings[/url] [url=http://www.youtube.com/watch?v=V01pqitKQ30]Skyrim Mods - Left Hand Rings[/url] == References == [1] G. Gygax, and D. Arneson, Dungeons and Dragons: Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures, vol. 2, Monsters and Treasure, Lake Geneva, Wis: Tactical Studies Rules, 1974, pp. 33 == Credits == Bethesda for the Skyrim Creation Kit. Also, for the bugs. Fallout Mod Manager (FOMM) for TESsnip and BSA Browser. LHammonds Readme Generator. == History == 1.0, 2012/08/04 - Initial release. 1.1, 2012/08/19 - Fix the crashes. 1.2, 2012/11/08 - Recompile for Skyrim 1.8. 1.3, 2013/03/27 - Add Bone Hawk Ring and Bond of Matrimony. 1.4, 2014/01/05 - Add Ring of Hircine, bugfixes. 1.5, 2015/04/06 - Add CCO recipe hiding conditions. Keyword fixes from USKP. (all thanks to raulfin) == Appendix A: Changing Body Slots == If you have a conflict with some other mod that uses slot 60, you can change left-handed rings to use a different body slot. You'll need to know how to use the Creation Kit, NifSkope, and the Skyrim archive tool. First, read the tutorial written by FavoredSoul: [url=http://forums.nexusmods.com/index.php?/topic/576983-tutorial-assign-meshes-to-new-body-parts]TUTORIAL: How to Map Meshes to NEW, Non-Replacing Body Parts[/url] Modify the Armor and ArmorAddon entries in the Creation Kit as described in the tutorial. You'll be changing the "Biped Object" of each. Next, modify the mesh in NifSkope as the tutorial describes. You'll be modifying the "BSDismemberSkinInstance" block, "Partition->Partition->Body Part" flag. == Appendix B: Converting a Mesh == If you have an existing mesh, you can switch it from right to left-handed. Open the mesh in NifSkope. Look in the "NiHeader" block for the list of "String" entries. There should be an entry like "NPC R Finger10 [RF10]". Change that to "NPC L Finger10 [LF10]". This switches the ring from being on the first finger of the right hand, to the first finger of the left hand. Save the mesh and exit. This changes where the ring appears on your body, but doesn't change which body slot the game thinks the ring occupies. So, you'll want to read and follow Appendix A above as well. == Appendix C: Mesh Names == If you're converting a ring that uses a standard mesh name, you don't have to modify the mesh yourself. Just extract and use the appropriate mesh from this mod. The mesh names for the left-handed rings are: * GoldRing_Left_1.nif * GoldRingDiamond_Left_1.nif * GoldRingEmerald_Left_1.nif * GoldRingSapphire_Left_1.nif * RingOfHircine_Left.nif * SilverRing_Left_1.nif * SilverRingAmethyst_Left_1.nif * SilverRingGarnet_Left_1.nif * SilverRingRuby_Left_1.nif The Dawnguard meshes are * DLC1HawkClawRing_Left.nif * VampireRing01_Left.nif * VampireRing02_Left.nif * VampireRing03_Left.nif * VampireRing04_Left.nif