---------------------- Change Log--------------------------- Feb 28, 2013 Fixed doors - now annimate correctly. Feb 16, 2013 - Ready to upload to TesNexus Fixed door. "Finalized" navmesh - now it works with a companion. Changed exterior lamp post, now has two lanterns to distinguish it from other mods that add lamposts. Feb 26, 2012 Raised land up to level of door to cottage - for outdoor work space. Added chopping block, table, lamp, and beehive to exterior. Added bench for two to enjoy view of river and falls. Shorter stairs, lamp post closer. Adjusted navmesh. Feb 25, 2012 edited journal in Riverwood cottage fixed table and benches, now companion friendly. fixed doors, now have tiny vestibule between inner and outer door of cottage fixed navmesh. ---------------------- Modders --------------------------- Constructive criticism is welcome - if presented specifically and politely. Advanced modders are welcome to take a look, and suggest more efficient or better ways to implement Brit-Ahkrin mod in future versions. only cell edited is "Riverwood06" 3, -13 one vanilla patrol marker for NPC (a thief) moved about 6 in game feet. Incompatable with any mod that changes cell 3, -13 . --------------------- Future Plans ---------------------------- Brit-Ahkrin will be the first of several abodes. Each successive abode will be 'better' that previous ones. Eventually, I will link them together in a quest-story line. Ever wonder what happened to ...? The idea is to give players a way to have realistic (non-uber) homes that grow with your avatar. And if you happen to make Skyrim safer for travelers, and become guildmaster of the Wanderer's Guild, and curator of a unique and awesome Museum, well, why not? Enjoy the journey. Its a "Brit-Ahmik," a beautiful service. - ElanaAgain, February, 2013.