###RUDA - UNIQUE ITEM AND QUEST REWARD TWEAKS Ruda is a general unique item and quest reward overhaul that seek to enhance the vanilla experience. Edited records include unique weapon, armor, clothing, jewelry and ability rewards that were not as attractive as they should have been. This overhaul uses only vanilla assets and no custom enchantments, nor meshes or models, and is balanced in such a way so it melt organically in your playthrough. ###ABOUT THIS MOD Stats and enchantments were placed taking as refference location and vanilla magnitudes for each item tier. Leveled rewards allways top version. Ability rewards were buffed so they are attractive to get, but not overpowered: Ancient Knowledge also buffs weapons, non-heterosexuated Agent of Dibella, and more. Starting from 2.0 version, all modules are merged in one mod so there is no need to recreate enchantments in each module. It is also better for updating. Starting from 2.0 version, this mod only requires USLeEP, for it fixes a lot of bugs on items that otherwise will not appear --same for quests and ability rewards. Starting from 2.0 version, this mod does not touch any record already tweaked by RoM, so both mods can be placed in any order. Some items tweaked in the 1.0 version were not tweaked this time, for a lot of mods make them crafteable or non-unique. This mod does not require WAFR, nor CCF, but will beneffit from some of their features like WAFR matching-set enablers and CCF armor-clothing option. Keywords were added. Version 2.0 requires a new game, for it remake all enchantments and their id. Detailed information about everything here. --- ###SUGGESTED LOAD ORDER USLEEP WAFR [Only if using] CCF [Only if using] RUDA - UNIQUE ITEM AND QUEST REWARD TWEAKS --- ###RECOMMENDED MODS MENTA - Of course, organic compatibility. ROM - Top tier mod. RUDA was made taking in consideration ROM as a must in any vanilla+ list. --- ###DETAILED INFORMATION --- ###SETS ULFRIC Ulfric's Armor 46 - 25 - 25250 *Unenchanted Ulfric's Bracers 17 - 5 - 4250 *Unenchanted Ulfric's Boots 17 - 6 - 4250 *Unenchanted - AHZIDAL *Ahzidal (mask) already in RoM. Ahzidal Armor 46 - 38 - 27500 *Vanilla enchantment Ahzidal Boots 17 - 9 - 14000 *Vanilla enchantment Ahzidal Gauntlets 17 - 6 - 17500 *Vanilla enchantment Ahzidal Helmet 22 - 6 - 12500 *Vanilla enchantment - DEATHBRAND Bloodscythe 15 - 13 - 15000 When wielded with Soulrender, absorbs <25> health and has a chance to weaken enemy armor by <50> points. *24% chance to damage enemy armor. *Haknir will also use this enchantment. Soulrender 15 - 13 - 15000 When wielded with Bloodscythe, absorbs <25> magicka and has a chance to dispel magical defenses. *24% chance to dispel any armor spell, invisibility, ward, cloak spell and healing spell. *Haknir will also use this enchantment. Deathbrand Armor 42 - 7 - 15000 Increases stamina by <25> for each Deathbrand item you wear. Deathbrand Helmet 18 - 2 - 7500 *Vanilla enchantment Deathbrand Gauntlets 13 - 2 - 5000 While dual-wielding, your one-handed attacks do <12>% more damage for each Deathbrand item you wear. Deathbrand Boots 13 - 2 - 5000 Increases carrying capacity by <25> for each Deathbrand item you wear. - OLD GODS Armor of the Old Gods 32 - 5 - 3500 Health and Stamina increased by <30>. Destruction spells cost <20>% less to cast. Helmet of the Old Gods 15 - 1.5 - 1750 Magicka increased by <40>. Illusion spells cost <20>% less to cast. Gauntlets of the Old Gods 10 - 1.5 - 700 Ranged attacks deal <30>% more damage. *Uses vanilla fortify archery 04. If you use a enchantment mod --like thaumaturgy or summermyst-- the magnitude of this enchantment may vary. Boots of the Old Gods 10 - 1.5 - 700 Sneaking is <30>% better. *Uses vanilla fortify sneaking 04. If you use a enchantment mod --like thaumaturgy or summermyst-- the magnitude of this enchantment may vary. --- ###ARTIFACTS https://en.uesp.net/wiki/Skyrim:Artifacts *All on [RoM] --- ###LEVELED REWARD https://en.uesp.net/wiki/Skyrim:Leveled_Item_Quests NOT EDITED Amulet of Articulation [already in RoM] Chillrend [already in RoM] Dragonbane [already in RoM] Miraak [already in RoM] Miraak Staff [already in RoM] Miraak Sword [already in RoM] Nightingale Set [already in RoM] Nightingale Blade [already in RoM] Nightingale Bow [already in RoM] EDITED Gauldur Blackblade 12 - 11 - 4550 Absorbs <20> health. Chance to deal <10> shock damage. *25% shock damage chance. *Always this version. Gauldur Blackbow 15 - 9 - 7150 Absorbs <25> magicka. Chance to deal <10> fire damage. *25% fire damage chance. *Always this version. Mage's Circlet 0 - 2 - 3200 Increases your magicka by <70> and your magick resistance by <10>%. *Always this version. Shield of Solitude 29 - 5 - 8750 Increases your magic resistance by <40>% and your health by <30>. Blocking is <30>% better. *Always this version. The Pale Blade 12 - 13 - 4250 Deals <25> frost damage with a chance to freeze the target. *6% Freeze (paralysis) chance. *Same Ice Form animation as Hoarfrost. *Always this version. --- ###NON LEVELED REWARDS [ABILITIES] https://en.uesp.net/wiki/Skyrim:Powers#Abilities Agent of Dibella Knowledge of the Dibellian Mysteries, the corporeal movements, and the convergence of will and desire, makes your offensive attempts <10>% better. *Non-sexual-nor-gendered oriented +10% damage buff. Agent of Mara Increases magic resistance by <20>%. Restoration spells cost <10>% less to cast. Ancient Knowledge Knowledge gained from the Lexicon gives you a <25>% bonus to Dwarven armor and weapons (except crossbows). Your blacksmith skill increases <15>% faster. *Affects all items --but crossbows-- that use the WeapMaterialDwarven [KYWD:0001E71A] and ArmorMaterialDwarven [KYWD:0006BBD7] keywords. Dragon Infusion Resist <33>% melee damage from Dragons. Sailor's Repose Healing spells cure <25>% more. Sinderion's Serendipity There is a <33>% chance of creating a duplicate potion when using your alchemy skill. --- ###WEAPON https://en.uesp.net/wiki/Skyrim:Unique_Weapons *If not explicitly expressed, all tweaked weapons have a critical equal to half their base damage. Critical always rounded up: 12 base damage = 6 critical damage // 13 base damage = 7 critical damage // 14 base damage = 7 critical damage. NOT EDITED Blade of Sacrifice [not a unique] Blade of Woe [already in RoM] Champion's Cudgel [already in RoM] Dragon Priest Dagger [not a unique] Karliah's Bow Nettlebane [already in RoM] Shiv EDITED Aegisbane 23 - 24 - 5650 Deals <25> frost damage. Small chance to paralyze the target by <3> seconds. *6% paralysis chance. Angi's Bow 10 - 7 - 1500 Deals <5> frost damage. Imperials take five times more damage. *5 damage to all targets + 20 damage if the target is imperial (or imperial vampire). Bloodthorn 9 - 2.5 - 1650 Absorbs <20> health. If target dies within <5> seconds, fills a soul gem. Bolar's Oathblade 11 - 10 - 3600 Deals <10> shock damage. The Altmer take double damage with a chance to make them flee by <10> seconds. *10 damage to all targets + 10 damage if the target is altmer (or altmer vampire). *Fear affect altmer up to lv 28. *Fear does not affect altmer vampires. Borvir's Dagger 7 - 3.5 - 550 Deals <5> frost damage per second over <4> seconds. *The frost slow only reduces enemy speed by 10%. Bow of the Hunt 12 - 7 - 1750 Deals <10> fire damage plus <15> true damage to animals. Drainblood Axe 23 - 5 - 7900 Absorbs <25> health. Drainheart Sword 14 - 3 - 4000 Absorbs <30> stamina. Drainspell Bow 19 - 6 - 7500 Absorbs <30> magicka. Eduj 12 - 11 - 4100 Deals <20> frost damage with a chance to deal <10> extra shock damage. *25% chance extra shock damage. Okin 13 - 13 - 4900 Deals <20> frost damage with a chance to deal <10> extra fire damage. *25% chance extra fire damage. Firiniel's End 15 - 12 - 8600 Deals <20> shock damage with a chance to deal <5> extra fire and, or frost damage. *25% chance extra fire damage. *25% chance extra frost damage. Froki's Bow 12 - 5 - 1500 Absorbs <20> stamina and deals <5> fire damage. Ghostblade 12 - 1 - 4200 Deals <10> true damage. Absorbs <10> magicka and stamina. *True damage ignores armor. Glass Bow of the Stag Prince 19 - 14 - 950 Wielder receives an increasingly powerful blessing for every <10> animals killed by the bow. *Enchantment has been buffed from +5hs per 20 animals killed (max +25hs at 80 kills) to +20hs per 10 animals killed (max +100hs at 50 kills). *Value not increased since, most likely you will have to steal the item from Falas Selvayn. Hoarfrost 12 - 10 - 5000 Deals <30> frost damage with a chance to freeze the target. *6% Freeze (paralysis) chance. (3% vanilla). *Considered a one-handed axe but stats distributed as an hatchet --dagger version of a war-axe. *1.15 Speed (0.15 slower than a dagger; 0.15 faster than a sword). *0.8 Reach (0.1 more than a dagger; 0.2 less than a sword, axe or mace). *0.30 Stagger (1/3 war-axe stagger magnitude). Horksbane 13 - 14 - 2500 Deals <10> shock damage plus <20> true damage to horkers. *Uses the vanilla enchantment shock damage 02. If you use a enchantment mod --like thaumaturgy or summermyst-- the magnitude of this enchantment may vary. Notched Pickaxe Deals <20> shock damage. Smithing is <10>% better while equipped. *Considered a one-handed axe but stats distributed as an hatchet --dagger version of a war-axe. *1.15 Speed (0.15 slower than a dagger; 0.15 faster than a sword). *0.8 Reach (0.1 more than a dagger; 0.2 less than a sword, axe or mace). *0.30 Stagger (1/3 war-axe stagger magnitude). Poacher's Axe 6 - 10 - 150 Deals <20> true damage to animals. *Considered a one-handed axe but stats distributed as an hatchet --dagger version of a war-axe. *1.15 Speed (0.15 slower than a dagger; 0.15 faster than a sword). *0.8 Reach (0.1 more than a dagger; 0.2 less than a sword, axe or mace). *0.30 Stagger (1/3 war-axe stagger magnitude). Red Eagle's Bane 13 - 11 - 7200 Deals <30> fire damage. Nords and Imperials take <10> extra fire damage that make them flee for <10> seconds. *Fear affect nords and imperials up to lv 28. *Fear also affects nord and imperial vampires. Rundi's Dagger 7 - 3.5 - 550 Deals <4> fire damage per second over <5> seconds. Steel Battleaxe of Fiery Souls 22 - 21 - 9000 Deals <25> fire damage. If target dies within <5> seconds, fills a soul gem. *Uses the vanilla enchantment fiery soul trap. If you use a enchantment mod --like thaumaturgy or summermyst-- the magnitude of this enchantment may vary. Stormfang 19 - 17 - 2700 50% chance for each element of fire, frost and shock to do 15 points of damage *Can be disenchanted. (RoM Chanpion's Cudgel does not have the chaos damage enchantment, but a custom one). *Uses the vanilla enchantment. If you use a enchantment mod --like thaumaturgy or summermyst-- the magnitude of this enchantment may vary. The Longhammer 24 - 20 - 9850 *Can be enchanted. *Vanilla speed (same as a greatsword). *Critical buffed from 11 to 12. The Woodsman Friend 19 - 20 - 1000 Deals <10> fire damage. *Can be disenchanted. *Uses vanilla enchantment fire damage 02. If you use a enchantment mod --like thaumaturgy or summermyst-- the magnitude of this enchantment may vary. Trollsbane 23 - 25- 5650 Deals <15> fire damage that doubles against Trolls. Valdr's Lucky Dagger 8 - 2.5 - 1150 <25>% chance of a critical hit. *Now can be enchanted. *Critical buffed from 5 to 8. Now deals 16 damage (= double base damage) per critical hit (a daedric dagger base damage is 12). The buff make it really useful in dps terms, even more when dual-wielding. Windshear 15 - 11 - 15000 *Vanilla enchantment. Zephyr 13 - 9 - 5500 Fires faster than any bow. *Can be enchanted. *Speed 1.333 (33,3% faster than vanilla Auriel's Bow). --- ###ARMOR https://en.uesp.net/wiki/Skyrim:Unique_Armor NOT EDITED Ancient Shrouded Set [personal note] Blackguard Set [personal note] Diadem of the Savant [already in RoM] Gilded Wristguards [most likely, not a unique. If using WAFR, CCF or CCOR, this item will be distributed arround the world and will appear to be crafted in any forge] Guildmaster Set [personal note] Linwe Set [personal note] Shrouded Set [personal note] Thieves Guild Set [personal note] Torturer's Hood [most likely, not a unique. If using WAFR, CCF or CCOR, this item will be distributed arround the world and will appear to be crafted in any forge] Visage of Mzund [strong enough] EDITED Helm of the Unburned 22 - 4 - 10500 Increases fire resistance by <70>%. General Tullius' Armor 41 - 5 - 1500 *Unenchanted. Gloves of the Pugilist 8 - 2 - 300 Unarmed strikes deal <14> extra damage. Helm of Yngol 21 - 8 - 6250 Increase frost resistance by <40>% and block efficiency by <20>%. Ironhand Gauntlets 13 - 6 - 550 Two-handed strikes deal <20>% more damage. *Uses the vanilla enchantment of fortify two-handed 02. If you use a enchantment mod --like thaumaturgy or summermyst-- the magnitude of this enchantment may vary. Would make an extra enchantment to protect this item, but doing so would also require to protect it from disenchantment, wich is excessive for an item like this, since a lot of people farm it to learn the enchantment. Movarth's Boots 11 - 2 - 1900 Wearer is muffled and moves silently. *Uses the vampire boots model. Predator's Grace 10 - 2 - 1700 Wearer is muffled, moves silently, and is able to cast . *Predator's Vision is a version of Detect Life that costs 30 magicka per second. Tumblerbane Gloves 11.5 - 2 - 3500 Lockpicking is <30>% better. Backstab does double damage. --- ###CLOTHING https://en.uesp.net/wiki/Skyrim:Unique_Clothing NOT EDITED Archmage's Boots [already in RoM] Cicero's/Jester Boots [strong enough] Cicero's/Jester Gloves [strong enough] Mythic Dawn Robes [Museum version] Shrouded Hood Shrouded Hand Wraps Shrouded Shoes Cicero's Clothes 0 - 2 - 3000 Prices are <25>% better. One-handed attacks deal <25>% more damage. Jester Clothes 0 - 2 - 25 Prices are <15>% better. One-handed attacks deal <15>% more damage. Cicero's Hat 0 - 0.5 - 1200 Sneaking is <25>% more effective. Ranged attacks deal <25>% more damage. Jester Hat 0 - 0.5 - 9 Sneaking is <15>% more effective. Ranged attacks deal <15>% more damage. Mythic Dawn Robes [Silus version] 0 - 2 - 2500 Magicka regenerates <80>% faster. Destruction spells cost <25>% less to cast. Fire resistance increased by <25>%. Shrouded Robes 0 - 2 - 175 Magicka regenerates <25>% faster. Destruction spells costs <25>% less to cast. Taron Dreth's Clothes 0 - 2 - 1400 Magicka regenerates <100>% faster. Conjuration and alteration spells cost <25>% less to cast. --- ###JEWELRY https://en.uesp.net/wiki/Skyrim:Unique_Jewelry NOT EDITED Amulet of Bats [already in RoM] Amulet of the Gargoyle [already in RoM] Ahzidal Ring of Arcana [strong enough] Ahzidal Ring of Necromancy [strong enough] Circlet of Waterbreathing [most likely, not a unique. Not sure if USLEEP, WAFR or CCF fixes the error that made it not to be in merchant leveled lists] Gauldur Amulet [already in RoM] Kyne's Token [already in RoM] Miuri's Ring [strong enough] Ring of Bloodlust [personal note] Ring of Instinct [personal note] Ring of the Beast [already in RoM] Ring of the Erudite [already in RoM] Ring of the Hunt [personal note] Ring of the Moon [personal note] Silver-Blood Family Ring [strong enough] EDITED The Bond of Matrimony 0 - 0.25 - 2000 Restoration spells cost <20>% less to cast. Increases fire, shock and frost resistance by <15>%. Charmed Necklace 0 - 0.4 - 1200 Increases carrying capacity by <40>. *Rare encounter, but not an unique, so no better buff. Enchanted Ring 0 - 0.25 - 600 Increases magicka by <30> and health by <15>. Ilas-Tei's Ring 0 - 0.1 - 2400 Illusion spells cost <20>% less to cast. Locket of Saint Jiub 0 - 0.5 - 5000 You are <15>% better at sneaking, lockpicking and pickpocketing. Your one-handed attacks deal <15>% more damage. Your light armor skill is increased by <15>. *+15 to all Morrowind Jiub's major skills. A powerful unique, but also difficult to obtain. Nightweaver's Band 0 - 0 - 3000 You are <25>% better at sneaking and your destruction spells cost <25>% less to cast. Saarthal Amulet 0 - 0.75 - 1000 All spells cost <6>% less to cast. Savos Aren Amulet 0 - 0.5 - 3000 Increases magicka by <75> and fire resistance by <25>%. Skaal Amulet 0 - 0.5 - 10000 Increases frost resistance by <50>% and shock resistance by <25>%. *Morrowind Nord passive lite. A really powerful unique, but also really difficult to obtain. Vittoria's Wedding Band 0 - 0.25 - 6900 Restoration spells cost <15>% less to cast. Increases fire, shock and frost resistance by <10>%. Ysra's Necklace 0 - 0.3 - 600 Destruction spells cost <20>% less to cast. --- Updated to version 2.0