Racially Motivated Overhaul 2.2 -changes the size and/or speed of most NPC races -changes some resistances/weaknesses NPC races -physical damage resist added to all large NPC races VANILLA BASE REGEN VALUES (per second) health 0.70% magicka 3.00% stamina 5.00% ------------- vanilla 8.70% TOTAL RMO 9.00% TOTAL* RMO Adjustment Template -50% total resistance (weakness is subtracted from resistance) -powers (once daily each, melee/magic/escape)* -special abilities -carry weight and movement speed change* -35 total skill bonus points (same as vanilla), more focused* *in some cases, a racial build will differ slightly Argonian ------------- health 2.00% magicka 2.00% stamina 5.00% 30% poison resist 30% disease resist 10% frost weakness HISTSKIN: 15x health regen (30) HISTMIND: 15X magicka regen (30) INTIMIDATION: 10 second fear + 10 second invisibility WATERBREATHING -15 carry weight +movement speed one-handed 20 light armor 10 sneak 5 Breton ------------- health 1.00% magicka 4.50% stamina 3.50% 50% magic resist DRAGONWILL: 25% damage resist + 10x health regen (30) DRAGONSKIN: 100% magic resist + 10x magicka regen (30) DRAGONHALT: 5 second paralyze + 20 second invisibility +50 magicka -25 carry weight +movement speed conjuration 20 destruction 10 restoration 5 Dark Elf ------------- health 2.50% magicka 1.50% stamina 5.00% 40% fire resist 10% damage resist ANCESTOR'S WRATH: 15dps fire cloak + 15x health regen (30) ANCESTOR'S GIFT: 50% damage resist + 10x magicka regen (30) ANCESTOR'S INTERVENTION: firestorm + 10 second paralyze +50 health +25 carry weight -movement speed block 20 heavy armor 10 one-handed 5 High Elf ------------- health 1.00% magicka 5.50% stamina 4.00% 15% fire resist 15% frost resist 15% shock resist 5% magic resist HIGHBORN: 20x magicka regen + 10% damage resist (30) BLAST WAVE: firestorm + 15 second fear +1.5% regen stat budget +100 magicka +15 carry weight destruction 20 alteration 10 restoration 5 Imperial ------------- health 1.20% magicka 3.00% stamina 4.80% 10% resist all except magic and damage EMPEROR'S FORTITUDE: 50% damage resist + 10x regen health (30) EMPEROR'S BARRIER: 50% magic resist + 10x magicka regen (30) VOICE OF THE EMPEROR: calm + 2x magicka regen + 2x health regen (20) +20 speech +15 carry weight speech 20 destrucion 15 one-handed 15 archery 5 Khajiit ------------- health 1.20% magicka 1.00% stamina 6.80% 25% frost resist 15% magic resist 10% damage resist QUICK RECOVERY: 10x health/magicka regen KHAJIIT STEALTH: invisibility (no timer, toggle) CLAW ATTACK: same as vanilla, 16 damage per attack NIGHTEYE: (no timer, no blur, toggle) +5 skill bonus -15 carry weight +movement speed sneak 20 one-handed 15 pickpocket 5 Nord ------------- health 2.00% magicka 1.00% stamina 6.00% 50% frost resist 10% damage resist 10% fire weakness FROST AURA: 10dps frost cloak + 15% damage resist + 5x health regen (30) SON OF SKYRIM: 50% resist magic + 5x magicka regen (30) BATTLE CRY: 30 second fear +5 skill bonus budget +15 carry weight -movement speed one-handed 25 block 5 smithing 5 archery 5 Orc ------------- health 2.30% magicka 1.20% stamina 5.50% 20% damage resist 20% magic resist 10% poison resist BERSERKER RAGE: 50% damage resist + 4x damage increase + 2x health regen (30) INSANITY: 50% magic resist + 5X magicka regen (30) WAR STOMP: aoe fusrodah +50 carry weight +movement speed heavy armor 15 two-handed 15 smithing 5 Redguard ------------- health 1.20% magicka 2.00% stamina 5.80% 60% poison resist 10% shock weakness ADRENALINE RUSH: 10x health regen, 10x stam regen (45) EVOCATION: 10x magicka regen + 5x stam regen (30) LIVE ANOTHER DAY: 10 second paralyze + 15 second 25x stam regen +100 stam one-handed 10 archery 10 block 10 smithing 5 Wood Elf ------------- health 1.30% magicka 2.00% stamina 5.70% 40% poison resist 40% disease resist 30% fire weakness LOCUST SWARM: 30dps insect swarm + 3x health regen (20) NATURE'S CALLING: 50% damage resist + 10x magicka regen (30) COMMAND WILDLIFE: (old command animal, lesser power so usable whenever) +10 skill bonus +movement speed archery 35 sneak 10