Name: Modular Magic Version: 1.3 Date: 14/04/2012 Category: Magic Gameplay Author: ShaggyMonster HomePage: http://skyrim.nexusmods.com/downloads/file.php?id=13868 ================= Requirements: ================= Skyrim - Any Version. =========== Description =========== Modular Settings for the Skyrim Magic System. The objective is to allow a player to add only the components they wish to enrich their game-play experience. Every Module is therefore independent to achieve that objective. The Core Installation is the recommended settings for a balanced game-play experience. The Modules themselves have various Scales in which they apply their effect on the game. Be warned if you scale all aspects to the maximum your character will be overpowered unless you have some Serious Difficulty Mods installed to counterbalance the effect! ================= Installation: ================= =============== NMM Install =============== Import this Archive into the Nexus Mod Manager and Activate the Mod. Follow the installation options presented. =============== Manual Install =============== 1. Extract this archive to any folder, copy the entire contents of the "0.0 - Core" Folder to Skyrim's Data folder. 2. Start Skyrim Launcher, click Data Files, and enable the Modular Magic.esp file(s) as desired. 3. To customise from the Core Installation, copy the desired scaling module/script from the appropriate sub-folder to the Skyrim Data Folder/Scripts Folder. Tip - Examine the Core Installation to see what goes where first! Extracted Sub Folder Structure 0.0 - Core 0.1 - Skill Cost Base 0.2 - Combat Magicka Regen 0.3 - Dual Casting Cost 0.4 - Dual Casting Effectiveness 0.5 - Scaled Alteration Spells 0.6 - Scaled Conjuration Spells 0.7 - Scaled Destruction Spells 0.8 - Scaled Illusion Spells 0.9 - Scaled Restoration Spells 1.0 - Item Enchantment PowerMod 1.1 - Alchemy Enchantment CostMod 1.2 - Levelled Magicka 1.3 - Levellled Magicka - Entropic Addon 1.4 - Scaled Racial Powers ============================================ Default Settings Applied By The Core Package ============================================ Skill Cost Base = 0.0025 - This is the same as Vanilla Setting. (Scaling and Perks can reduce spell cost to zero, so I have balanced on the Vanilla setting for the core package) Combat Magicka Regen = 0.66 - This twice as fast as the Vanilla Setting. Dual Casting Cost = 2.2 - The cost is reduced by 0.6 from the Vanilla Setting. Dual Casting Effectiveness = 2.8 - The effectiveness has increased by 0.6 from the Vanilla Setting. Scaled Spells Increase by 1% per Skill Level - No Scaling in Vanilla Skyrim. Racaial Powers Increase by 1% per Skill Level - No Scaling in Vanilla Skyrim. Item Enchantment PowerMod - Increases Duration or Magnitude by (School)PowerMod% - In Vanilla Reduces Cost. School Alteration = Duration Conjuration = Duration Destruction = Magnitude Illusion = Magnitude Restoration = Magnitude Alchemy Enchantment CostMod - Reduces Cost of Spell Casting by (School)Mod% - In Vanilla It increases Duration or Magnitude. School Alteration = Cost Conjuration = Cost Destruction = Cost Illusion = Cost Restoration = Cost Levelled Magicka - Scales the Players Magicka Pool - No Scaling in Vanilla Skyrim. Value = (((PlayerMagicSkillsTotal * Scale) * PlayerLevelNow)) + PlayerMagickaPool - Scale is set in the Script - ScrLevelledMagicka. Default Scale = 0.1 Note:- The Magicka Pool Scales when the Player Levels Up. In addition the Players Magicka is Restored during the Scaling effect. Levelled Magicka - Entropic Addon - Scales the Players Magicka at the Expense of the Players life Essence. MagickaPool - Increase MagickaScale = 0.05 to 0.10 MagickaEntropicScale = RandomInt(3,6) Value = ((PlayerMagicSkillsTotal * MagickaScale) * MagickaEntropicScale) Health - Reduction HealthScale = 0.05 HealthEntropicScale = RandomInt(1,2) Value = ((PlayerHealthNow * HealthScale) * HealthEntropicScale) Note:- The Magicka Pool Scales when the Player Selects the Entropic Magicka Scaling Perk. In addition the Players Magicka is Restored during the Scaling effect. =============== Manual Un-Install =============== 1. Start Skyrim Launcher, click Data Files, and disable the Modular Magic.esp file(s). 2. Delete the files/folders associated with the mod. ================= Tools Used: ================= Creation Kit Insanity's ReadMe Generator ================= Licensing/Legal: ================= You must contact me and obtain my permission before re-packaging any part of this mod. ================= Credits: ================= Thanks to Bethesda for creating Skyrim. Thanks to Bethesda for creating the Creation Kit. Thanks to Nexusmods.com for the one-stop-shop resource for authors and players. Thanks to Insanity for the ReadMe Generator. ============= Change Log ============= Version 1.3 •Racial Power Scaling Addon - Players Racial Powers Scale with increase in the Restoration Skill. Version 1.2.1 •Added 3.5 as an additional Multiplier for the Dual Casting Effectiveness Module on request. Version 1.2 •Entropic Magicka Scaling Addon - Increases the Players Magicka Pool at the cost of their very life essence. Version 1.1 •As v1.0 the Players Magicka Pool Scales when the Player Levels Up. In addition the Players Magicka is fully Restored during the Scaling process.