Extra Blades fixed (version 1.50) ================================= by Axhoff Original mod by Observantt I loved the idea to recruit extra blades without it messing up Skyhaven Temple (I can do that myself, thank you). Unfortunately the version by Observantt didn't work for me and ItsMeToo's version changed too much for my liking. This mod aims to do the same thing that the original Extra Blades mod by Observantt set out to do: have you recruit more Blades. This mod: -was recreated from the original Extra Blades mod -adds the scripts that were missing in the original mod -This is only a gameplay/quest mod and won't mess up Skyhaven Temple. -This should work even if you've already recruited the three standard Blades (as long as you didn't start Esbern's dragon hunting quest). -During the dragon hunting quests, only the first three Blades recruited will fight along with you. The other Blades can still be commanded to follow you. This mod will NOT work with ItsMeToo's Recruit More Blades since they both change the same quests. This mod should work with UFO (Ultimate Follower Overhaul) as long as it's loaded after that mod. Other conflicts are very well possible, as always make backups of your save game(s)! If you have a scripts directory, make a backup of that one too. Installation: ============= Copy the content to your Skyrim Data folder. If you have the Extra Blades version from Observantt, or a previous version of my mod, installed you can overwrite the files with the ones in this archive. Version History =============== version 1.50 -added changes made by USKP. ------------ version 1.42 Hopefully solves some problems people have since the latest 1.6 patch... Moved scripts to a .bsa archive. ------------ version 1.41 Stops Kharjo from going back to the caravan after being recruited as a Blade.(thanks to blackboy2 for pointing him out) ------------ version 1.40 -Should* stop Companions from showing up in the wild after having been recruited. (*Testing is difficult considering the 'random' nature of these events) -Aela will no longer stay and pray at the Hircine totems if she's a Blade but will return to Skyhaven Temple instead. -Fixed Esbern's "Bring a Dragon Scale and Dragon Bone" objective still showing as incomplete after being completed. -Fixed Esbern's Potion from not adding the Dragon Infusion perk. -Added the marriage fix for Derkeethus from my quick fix mod. ------------ version 1.33 Stops Aerin from following Mjoll after she's been recruited.(thanks to blackboy2 for pointing him out) ------------ version 1.32 Fixes Sven from walking off after having been recruited. ------------ version 1.31 Fixes Derkeethus from running off home when recruited.(thanks to Rudyard for pointing him out) ------------ Version 1.30 My initial public release New in this version: -All 10 Blades have their own schedule -Added 1 extra guard marker at the entrance of Skyhaven Temple that is used by some of the new Blades schedules. ============== Credits: Observantt for the original mod (found here: http://skyrim.nexusmods.com/downloads/file.php?id=13941 ) ItsMeToo for creating "Recruit More Blades - SkyHavenTempleEnhanced" and inspiration. ============== ---------------------- Quick Troubleshooting: ---------------------- If the mod does not work there are a couple of things you can look at: # Check the mod load order. If you don't know about load order there is a tutorial on youtube here: http://www.youtube.com/watch?v=t6MxLBcSgkc ---, # See if there are loose scripts in your Skyrim Scripts folder (usually these are found at this location: C:\Program Files (x86)\Steam\SteamApps\common\skyrim\Data\Scripts\ ) If you find any of the following scripts in that location they will overwrite my scripts in the archive: tif_000e67f4.pex tif_000e3e63.pex QF_FreeformSkyHavenTempleD_000E6DF1.pex QF_FreeformSkyHavenTempleB_000E3E67.pex qf_freeformskyhaventemplea_000e38c9.pex freeformskyhaventempleascript.pex If you find these there rename them by adding .old to the filename. ---, # If you use a multi follower mod (like UFO) check the load order and bring followers only one-at-a-time to Delphine. You might need to dismiss the follower manually (by asking him/her to leave). Another option is to activate the multi follower mod AFTER you've recruited the 10 Blades. That's all the support on multi follower I can give. If it works, great! If not, too bad. ---, # custom followers (such as Aurora, Elven Follower Aranya, etc...) should work. If not it could be that they are not set up right or that it is not the mod author's wish that they are recruited as Blades. I've recuited many custom followers, both my own and others, without problems. ---, # If the tips above don't work you might have a unresolvable mod conflict. Yes, that can happen when two mods change the same thing. In that case you must choose wich mod you like to run. Sometimes you can't have it both ways. . EOF