-Update 1.3- I am expanding slightly to incorporate some more unique racial attributes: Argonian - 3 hp regen, works in combat, 3 magicka regen, 5 stamina regen Breton - 1 hp regen, works in combat, 4 magicka regen, 5 stamina regen - Breton's Gift Dark Elf - 1 hp regen, 5 magicka regen, stamina regen - curse of flames spell Nord - 2 hp regen, 3 magicka, 5 stamina regen - + 15% physical damage resistance High Elf - 1 hp regen, 7 magicka regen, 5 stamina regen - maelstrom spell Imperial - 3 hp regen, 4 magicka regen, 4 stamina regen Khajiit - 1.5 hp regen, works in combat, 3 magicka regen, 7 stamina regen Orc - 3 hp regen, 3 magicka regen, 8 stamina regen 30% reduction in physical damage, 15% weakness to magic Redguard - 3 hp regen, 3 magicka regen, 7 stamina regen Wood Elf - 1.5 hp regen, works in combat, 5 magicka regen, 5 stamina regen - Elven Trick Trap* Vampire of any race: 7 hp regen, works in combat, 7 magicka regen, 7 stamina regen* *Orc vampires have 9 stamina regen. *Elven Trick trap is a magical rune that let's out a noxious hallucinogen that causes an aoe fear in enemies. *Breton' Gift is a powerful heal over time spell. New spell for all races: Curse of Flames and Flaming Ruin!