added rases, chargen male and female. texture heavy improved produces a texture and mesh pretty much gameready photofit texture can also be altered thought facegen on all models ;) now facegen and skyrim modifiers works togheter u can freely shape u face as u want just like old time oblivion ;) huge noses tiny tiny mouths and read readme! importent and u can just drop additinal skyrims tri files in this instal folder and u get acces to the modifier but not facegen requirement Facegen! preferly the payed regged one so u can export the stuff u do installation with newest facegen the folder to instal is here C:\Users\username\AppData\Roaming\FaceGen\Modeller3\ModelSets other versions of facegen C:\Users\username\AppData\Local\VirtualStore\Program Files (x86)\Singular Inversions\FaceGen Modeller 3.1 or here C:\Program Files (x86)\Singular Inversions\FaceGen Modeller 3.5 choose the one that fits Issues uv map when export model postion when export steps to take after exporting your head 1. open the object up in blender ,,max,maya or whatever floats your boat add uvwrapper,flip texture vertical. 2. flip the uv vertical and realign the uv to fit the texture(for some strange way the uv when export tend to move a few inches :S so u have to do this. move a few uv vert if u have to. 2.realign the head to match the default skyrim head by the neck.(always match the neck), this part was in freeze under construction so the head could be easy fit to body. 3.add some eyes and eyebrow make em fit but DONT delet or add verticles or u will end up creating tri files for this parts.this tut dos not cover this,sorry... but this little tool create the tris for u if u need 2 http://skyrim.nexusmods.com/mods/21545 3, skinwrap original skyrim head. 4,add new dismember. 5.export to nif check vertex count so it matches the original head u modified if it was male or female, if it dosnt fit, rexport again until it fit and dont forget to add smooth[2] open nifskope! 5.copy a bslightening from the defaulthead if u dont have the latest max plugin export! head is practily ready for game ;) now if u want and need u can edit the facetexture but it is greatly improved then the facegen normal texture. oh u might wanna remove the eyebrow from texture since i left em there, model looked very weird without it in facegen eitherway u need to convert it to dds and make some normals and stuff to it. each model took about 20 hours to make so a ENDORSEMENT would be more the welcome to work and it will kep me inpired to inprovee this mod Have fun ;) your therus Troubleshouting if facegen wont load up after added the mod just rename the mod to csamskyrim work this can happen if u use newset version of facegen and this mod path C:\Users\username\AppData\Roaming\FaceGen\Modeller3\ModelSets