> - Added a TARDIS Information System to all flight consoles. > - All sonic screwdriver models can be made from scratch in the TARDIS. > - TARDIS now requires possession of the TARDIS key to gain entry. > - Corrected issue where TARDIS is sometimes missing in the Tiid Veysun quest - it now will surly be there. > - TARDIS 1966 police box light now flashes when it takes off - courtesy of Ian Smith > - Upgrade option for the Sonic to pacify all dwaren creature types > - Major overhaul of Tiid Veyson with player's first dealings with -The Master. > - Cracks in Time quest repeatable > - Added loads more crack locations > - You now have to zap your crack with your sonic to disperse it rather than just clicking on it. > - Added murder mystery quest connected with the Oculus. > - Fixed crowding issue when entering Mechanical Desktop by upgrading the TARDIS NPC placement system. > - Expanded number of followers that can enter the TARDIS with the player for use with additional follower mods. > - Fixed bug where followers or animals told to wait outside the TARDIS still follow the player inside the TARDIS or vice-versa. > - Replaced missing image on the TARDIS Quest Note. > - Added a modern day porta-pot to the available TARDIS external shapes, added new TARDIS external models and updated inaccurate models. > - Added a new TARDIS Temple building quest for use with the Oculus. > - Made changes to the Greenhouse room to make it less gloomy. > - Replaced missing interior objects lost during merger. > - Corrected some Interior Culling and NAV-MESH. > - Minor static corrections and changes in Tiid Veysun. > - Added an additional load door and minor landscaping on Damogran. > - Restored Asteroid Room's lost NAV-MESH do to merger. > - Added a Dark Key hypercube. > - Added the Secret Dark Chambers quest. > - Remodeled mage control room and corrected statics and lighting. > - Fixed issue where the game would sometimes freeze or lockout controls when using P.O.E.T., NAV-COM or other TARDIS menu systems. > - Fixed TARDIS Face Sculpter not moving player away from wall obstructions. > - Added a programmable door system throughout the TARDIS so you can design your own floorplan. > - Added a Spider Chamber quest and spider pet hatching device. > - Added a spider pod imbuing chamber for the TARDIS. > - TARDIS spider now produces spider pods for use in the imbuing chamber. > - Restored missing NAV-MESH in the Snow-Elf control room do to merger. > - Added lore corrected TARDIS exterior models designed by Ian Smith (AKA . Doctorhr2) > - Added the Sorcerer Desktop Theme room > - Added new FX effects to TARDIS Oculus. > - Removed Sonic key podium to open doors in Tiid Veysun. as you just zap the special locked doors to open them instead. > - Removed sonic key podium in the TARDIS as opening the Oculus is now apart of a new quest involving hypercubes. > - Sorcerer Desktop is now usable as a 2nd TARDIS family home. > - Added a staff charging station in the new Sorcerer room and mage room. > - Matter Converter can now manufacture Jarrin Root and sonic drivers.