These files completely alter the loot lists for animals, plants, chests, and NPCs. You will have the same chance to find any item at level one as you will at level fifty. It will be extremely unlikely to see a typical bandit using any glass or ebony armor. Most common bandits will wear tier one or tier two armor with a small chance to have tier 3 and a smaller chance to have tier 4 armor. The higher the value the more rare it will be. Each time you harvest you will gain a random amount of items and ingredients as you would logically expect. So a plant with three blooms could yield from zero up to three blooms. a plant with many blooms like the mountain flowers can yield many more Animals each have a random loot table that will never include gold coins(with the exception of dragons because everyone knows dragons hoard gold) You can find any type magical items as well but over all the frequency of magical items found in bandit stashes will be a rare thing indeed. Overall I feel this gives skyrim the feeling that you are stepping into a living world that has been around a while rather than watching a world form and revolve around your every action. The base game is covered and there are sub-files for use with each of the official DLC. An additional file to use if all DLC are loaded Dependency: GW71_Skyrim_Mod_MasterFiles : Download from the nexus. Installation: Use your favorite mod manager or manually extract the files to your skyrim data folder. activate each file that matches any dlc you are using. Then run loot to fix your load order. Don't forget to run LOOT!!!111oneoneone These files were Authored by me using tes5edit. I give full permission for anyone to do anything they like with these files, even the kinky stuff, just don't tell me about it. Included files GW71_LR_Loot.esp GW71_LR_Loot_DG.esp for Dawnguard GW71_LR_Loot_HF.esp for Hearthfires GW71_LR_Loot_DB.esp for Dragonborn GW71_LR_Loot_DG_HF_DB.esp to make the three dlc modules play nice together. A text file that looks eerily like this one(spooky I know) Uninstallation: You want to do WHAT?!?!! OK fine, be that way. Just delete the files or uninstall via your mod manager of choice. There is no risk of long term damage to your save, but you may find a few bandits that have no loot to take after you kill them until the tables reset(should be 72 hours in game time)