Name: [Emote] Rest Date: 2013/10/13 Version: 1.00 Author: Anton Description: Playing a while in Tera and Aion i was inspired by its animation, so i have decided to try to make something similar for Skyrim. Today i am ready to represent to community my new animation project. It adds to the PC a "Small Ability". When you cast it, your character will begin to move in a way according to animation sequence setup. For now, I have made only one "emote" - rest. Other animations in plans... * To see all animations i suggest you to spend about 2 min of watching. (animations are choosing randomly) ! You need FNIS for this mod to work ! Demonstration video: http://www.youtube.com/watch?v=WHTL1_zrLqE http://www.youtube.com/watch?v=bAVa4GjuO5s How to use it: 1. Use console to add new spell by command "player.addspell xx000D62", where "хх" is the mod number in your load order. 2. Choose "[Emote] Rest" from abilities list in magic menu. 3. Cast this ability by using "voice" button (default "X") 4. Use your mouse to moving the camera and take a joy :) 5. To stop animation you need to use the same button. (animation will not stop immediately, have a patience) Install: 1. Unpack mod to the game's "\Data" folder. 2. Run FNIS tool "GenerateFNISforUsers.exe" and press "Update FNIS Behavior" button to add new animation to PC behavior file. 3. Activate plugin "[Emote] Rest.esp" in launcher. (mod archive is compatible with NMM and WrayBash installers) Uninstall: Remove folders and files inside: - "data\meshes\[Anton] mods\Emotes\MagicCloud.nif" - "data\meshes\actors\character\animations\[Emotes]\*.*" - "data\meshes\actors\character\behaviors\FNIS_[Emotes]_Behavior.hkx" - file "[Emote] Rest.esp" Uncompatibilities: ... none, yet ... Credits: Fore for FNIS Developers of Blender 2.65+ NifTools team for Nifskope Bethesda for the game and Creation Kit My tools for newest Blender :) Permissions: Don't change anything and don't upload it to another sites without my permission, please.