Name: Teyahven Version: 1.1 Date: 12/30/2013 Category: Companion creatures Author(s): BluePianoTwo and KANRAx2 Source: http://www.nexusmods.com/skyrim/mods/49339/? Description =========== A standalone rabbit follower. Details ======= A standalone rabbit follower named Teyahven (Tale-Hunter-Wind) found just outside Riverwood. Look for him just beyond the bridge near a small log. He knows the commands follow (let's go on an adventure), wait, and go home (he will return to his original location near Riverwood) Install ======= Manual: 1. Extract the files to a temporary location. 2. Examine the folder structure and make corrections where necessary. 3. Copy files to (install folder)\Skyrim\Data\ following the folder structure. 4. Start Skyrim Launcher, click 'Data Files', place a checkmark beside the .esp file(s). NMM: 1. Download using the Nexus Mod Manager and make sure that the .esp is checked in your plugin list. **follow the same process when downloading texture/mesh options. However, for the options, it is recommended that you use NMM, as it has a scripted installer** Uninstall ========= Manual: 1. Start Skyrim Launcher, click Data Files, uncheck the .esp file(s). 2. Delete the files/folders associated with the mod. NMM: 1. Double click to uninstall and click "Ok" in the confirmation window. *make sure the scripts are uninstalled. There are both .pex and .psc scripts just incase.* Incompatibility =============== Should be compatible with everything. His meshes and textures are standalone, so even if you use other meshes/textures for the rabbits in-game, he will not be affected. Should also be compatible with multiple follower mods. I use AFT and he works fine. Known Issues or Bugs ==================== If he does not talk with you immediately, save and reload. This is a bug that Bethesda introduced and I have no control over it. Also, when you recruit him for the first tome, sometimes simply initiating dialogue will recruit him. This will not cause any issues, it just happens. History ======= v1.1 (Relaesed January 11th, 20140 - Fixed eye texture path. Eyes should now be the proper color. v1 (Released December 30th, 2013) - Initial release Contact ======= Nexus: BluePianoTwo *** Tumblr: descendedfromlions.tumblr.com OR bluepianotwo.tumblr.com *** Email: bluepiano2mods@gmail.com Steam: BluePianoTwo Bethesda Forums: Piano *** = preferred contact method Credits ======= Released with the permission of the talented KANRAx2 (http://www.nexusmods.com/skyrim/users/2497805/?). The models and textures belong to her and can be downloaded as rabbit replacers here (http://www.nexusmods.com/skyrim/mods/38138/?) Licensing/Legal =============== Please seek my and KANRAx2 permission before editing this mod outside of your own use. Any changes you make cannot be uploaded without my and KANRAx2 express permission.