Gameplay Tweaks by B1trider ~-=========================-~ 2/5/2014 ======== CRIME +++++ Bribes last 3 days now Pickpocket detected 20 percent kill witness timer 60 increased AI Tresspass Warning Timer reduced (people should get a bit more angry when you wander into their house now..) GORE ++++ Dismember Blood decal count 40 Blood Splatter max count 50 Arrow inventory chance 90 Weapon blood lifetime 60 sec blood fade duration 120 sec Blood Splatter Duration 60 sec MAGIC +++++ Magic Slowtime x 0.8 Shouttimeout 4 sec Potion gold multiplier * 2 MagicSkill Cost Scale 0.4 max summon appear time 200 sec TEST magicka regen delay 3 sec less Magic Dual Casting time multiplier *2 Magic Dual casting effectiveness Multiplier *2 more Magic Area Scale 2.75 TEST Maximum Summoned creatures 10 COMBAT ++++++ power Attack stamina Penalty 1.0 (more power attacks possible before running out of stamina) RANGED COMBAT ++++++++++++++ Thrown Weapon Range multiplier Magic x3 projectile knock clutter multiplier 0.15 projectile Explosion damage increased slightly arrow max Distance 3000 was 2000 arrow gravity base reduced to 0.2 (should travel further ??) Maximum arrows stick to body 5 (should physically slow actor down??) VISUALS +++++++ Torchlight level brighter at night Quest Marker max percent Size 200 Dangerous Debris Fade Time increased to 3 sec motionblur 0.3 ?? Treetrunkfoliagemultiplier 20 MISC ++++ Playerbaselevel Health Multiplier * 2 playerbaselevel Magicka Multiplier 1.2 most common arrows do slightly more damage sparks/chain lightning spell will now ignite things, oil, people etc (these are the only spells altered at the moment - more to come!) Number of Actors Allowed to follow the player 4 movement encumberance effect 0.2 clothing Jewelry scale 0.15 ?? Health Regen delay max 4 Explosion Splash Radius increased to 350 Essential health regain reduced 0.2 Essential Death time increased to 40 Default Magica increased to 80 This will probably grow as I find out how each value influences the engine