TESV- Skyrim Spells Expanded ver0.6c Author: vf501 ------------------------------------------------------------ Details: Spell expansion mod that will add several new spells to the game that fit the lore and flavor of Skyrim. Including spells missing that were in TESIV Oblivion, and new spells for Crowd Control and other utilities. Spell Tomes will be available from multiple vendors, in a manner that suits the game pacing and the vendor's inventory. ------------------------------------------------------------ Ver0.6c: Added Spells; Snap Freeze -Freeze one target for 10sec, 2dmg/sec Ice Wave -Freeze one target for 15sec, 4dmg/sec Shove -Stagger one Target Bolt of Force -Send one target flying Wall of Force -Send multiple targets flying Conjure Spectral Bear -Summons a Spectral Bear Conjure Spectral Sabre Cate -Summons a Spectral Sabre Cat Conjure Spectral Steed -Summons a Ridable Horse* Conjure Skeleton -Classic from Oblivion Bound Heavy Armor -Conjures a set of heavy armor* Bound Arrows -Bound Arrows for 5min Balance -Drain your stamina to restore magicka AbsorbMagicka -Drain enemy magicka to restore yours Freeze Rune -RUNE AOE Trigger, Freeze all hit for 30sec Force Rune -RUNE AOE Trigger, Sends all hit flying Ointment of Aetherius -Cure Disease and Poison Mystic Dagger -50pts Non-Elemental Damage* Aegis of Mara -Resist Fire, Frost, Shock 85% for 15sec Elemental Resist -Resist Fire, Frost, Shock 50% for 15sec ------------------------------------------------------------ Vendors: RiverwoodTrader- only a few WinterholdCollege Sybille Stentor -Solitude Farengar- Whiterun Calcemo- Markarth Wuuthern- Windhelm Wylandriah- Riften ------------------------------------------------------------ Installation: Copy data folder to Skyrim Folder X:\\Program Files (x86)\Steam\Steamapps\Common\skyrim ------------------------------------------------------------ Known Bugs Mystic Dagger impact effect does not persist (think Ice Spike) Mystic Dagger can cause random CTD (based on user reports) Summon Steed currently has no real hardlimit, dont summon too many BoundArmor -Previously worn clothing/armor is not re-equipped on effect end ------------------------------------------------------------ WIP (Learning how effects work right now) Art assets for upcomming summons/spells New Impact Effects and Spell Effects Credits: Dave Humphrey- SkyEdit (wonderful program)