Paradise Halls v0_7_3 Script Patch v3.2 Description: This is a script patch for Paradise Halls v0.7.3. With kind permission from Paradise Halls original creator, Layam. 1. Fixes a bug where, after selling a slave, the player could not capture new ones. This fix only prevents the bug from happening, it cannot fix already bugged slaves. For slaves already bugged you have 3 choices: - Load a saved game from before you enslaved the bugged slave. - Kill the bugged slave(s) and you should be able to enslave again. - Uncheck the mod, load your save, save again, quit, re-check the mod, load the new save (the mod should "reset", but you will lose all existing slaves). 2. An update to the Slave Value Analysis Script, so that training has an effect on slave sale price. 3. Devious Devices compatibility. 4. Zaz Animation Pack compatibility. Installation: - Use a mod manager (always the best method), or: Unpack the 7z file, copy the contents of the Data folder to your game's Skyrim folder and choose Merge/Replace when asked. Latest version: v3.2 Change log: Version v3.2 Bug fix: Slave Value Analyser script will now more reliably fill its properties Version v3.1 Code optimization Version v3 Zaz Animation Pack compatibility Version v2 Slave Value Analysis script update (so that training has an effect on slave sale price) Devious Devices compatibility Version v1 Bug fix: after selling a slave, the player could not enslave new slaves Authors: Antono Permission notes: Be advised that, while I personally allow any use of this file containing my edits, the file's other authors have to be contacted as well for their own permission (see credits). Credits: Layam, the original creator of Paradise Halls.