Advanced Mining v6 Author 1000101 Short Description or TL;DR Advanced Mining allows you to control the ore deposits in the game in many ways.  Each is individually selectable and configurable. The MCM will allow changes to the specifics of each of the options. Requirements Skyrim (duh?) v1.9.32.0 (http://bethsoft.com/games/skyrim) SKSE v1.7.1 (http://skse.silverlock.org/) SkyUI (4.0) & MCM (3.0) (http://www.nexusmods.com/skyrim/mods/3863/) Major Features All the major features of this mod can be [dis/en]abled individually. If all options are disabled, the deposits will function as vanilla. General Options Allow Followers Tell up to 10 of your followers to mine for you. Just tell them "I need you to do something for me" (or hold down the 'activate' button when looking at them). Once you can tell them what to do, point at the ore deposit and tell them to mine. Now, WAIT for them to walk over to the deposit, THEN cancel out of the order mode. If done right they will make another comment about the work and begin mining. Followers will continue mining until one of the following conditions are met: + The deposit has been depleted; + Eight (8) hours have passed; + The player has told them to continue following via dialogue. Just like the player, followers require the proper tools, that is to say - a pickaxe. Always use Smithing Skill Enabling this option means that no matter how a deposit is mined, the miners smithing skill will be used for calculations. Enforce Ownership Synergizing with Real Estate v3.0, this will enforce theft crimes in owned mines. You can view the list of mines and owners in the list view menu. Monitor Tools (Mod Management) In case you forgot to, didn't bother with, don't use a merged or bash patch, Advanced Mining will detect other (known) mods which add tools to the mine ore tools list and wood chopping tools list and make sure their tools are in the proper lists. Debug This menu page is normally turned off. This is for testing certain aspects of the mod and there is nothing in here which will be useful for normal gameplay. Detailed Options Deposit Multipliers Depending on where in the game world an ore deposit is located, a multiplier is applied which effects the total number of times an ore vein will "payout". The default number of times an ore vein will payout is (usually) three. If the vein is located near a mine, in a mine, at a special location or in an interior not otherwise mentioned (cave/dungeon/etc), it will payout more. Skill Boost If your miners skill is sufficient, it will take less strikes to mine. The skill used is determined by the method of striking the vein. Normally the smithing skill is used but if a spell is used, the spells related skill is used instead. Harder Ore More valuable ore will be more difficult to mine. This difficulty is not based on the ores "hardness" but on it's gold value. The "difficulty" is simply more "strikes" required for a vein to payout. Mining Experience You will receive experience to the appropriate skill when the vein pays out. Only the player receives this experience bonus as only the players skill advancement is tracked by the game. Spawn Ore This option will spawn ore at the miners feet instead of adding it to their inventory. This can be turned off completely or refined as follows: Never - Never spawn ore (will encumber) Always - Always spawn ore (never puts ore into the inventory) Encumbered - Only spawn ore if adding it to inventory would encumber the miner Random Bonus Output With high enough skill, more than one piece of ore may be freed up when the vein pays out. This bonus ore, however, does not add any additional experience. Mining Makes Noise Striking an ore vein with a bandit around the corner leads to trouble. Advanced Gems This allows for greater options for the gems you may randomly get from the deposit. Advanced Gems offers the following features and options: Enabling the main option allows for ignoring the deposits ore and mining directly for gems by sneak attacking or start mining in sneak mode. Manual Labour Restrict places the requirement for physical mining to payout gems, restricting spells to only extracting ore. Improved Gem Mining increases the chances of a deposit paying out gems however, this bonus is only when mining for gems directly (sneak activation). Deposit Respawn This option allows you to fine-grain control when and how deposits respawn. The default options will respawn an ore vein five days after the deposit is depleted. Obviously this is meaningless to infinite ore veins. Harder Random Bonus Ore With the Harder Ore and Random Bonus Output options enabled, another option becomes available - the penalty to difficulty will also be applied to the amount of bonus ore the vein yields. This option is intended to slow down the acquisition of more valuable ores. This option is available under both the Harder Ore and Random Bonus Output detailed options. Vanilla Bug Fixes USKP Fixes + Deactivate sneaking before mining to prevent sneak issues. This returns the miner to sneak mode when exiting mining so game flow isn't interrupted. + Deposits should reset properly on cell reset and timed respawn. 3 Animation Strikes to 1 Attack Strike By listing for "SoundPlay.NPCHumanPickAxe" instead of "AddToInventory" in the related furniture script, I have fixed the annoying "3:1" problem of deposits. All mining mods run into this problem, they can change the amount of attack strikes required by any amount but the animation strikes must be a multiple of three. Now, every time the vein is struck (by animation or attack), it counts as it should. As an example, with Skill Boost enabled (and high enough skill), Iron Ore will only take two strikes to payout. Normally, this would be three animation "strikes" or two attack strikes. This fix makes it so that two strikes either by animation or attacks (or a combination) will cause it to payout. Hearthfires "Infinite" Clay/Stone Bug With Mod Management enabled, the Hearthfires "infinite" quarried stone and clay bug has been completely fixed. Hearthfires didn't actually make the stone or clay infinite, they just set a really large number of times (1000) you could mine them as well as a large (4) payout. While 4000 stone is a lot, it's not really infinite. With Advanced Mining and Mod Management enabled, those resources *are* infinite. Known issues It may take a couple of tries to get followers to start or stop mining. This is mostly timing issues on the players part. Just be patient, once you figure it out then you're golden. Installing / Updating / Uninstalling Installing is recommended to be done with some form of mod manager. No direct support is given for installing manually. If you choose to do this it is understood that you know what you are doing and therefore don't get to ask questions. Updating is a matter of moving your character to someplace without any deposits in the same cell. A (vanilla) player home such as Breezehome works perfectly for that. Once there, save, quit, uninstall the old version, install the new version making sure the mod is in the same place in the load order, start Skyrim, load your game, save, carry on as usual. Removal of the mod mid-game is NOT supported. Ore deposits are everywhere and a script which has been run is stored in the save game itself. A script may updated mid-game but not be removed. Blame Bethesda. Currently Supported Mods Direct support of certain mods by monitoring for known locations, tools and ores. Please see the version history for full details on the mods, this is just a short list for quick reference. This support is partly to account for the dlc/mod being setup incorrectly (missing keywords) and load orders (missing items in formlists). DLCs Dawnguard (http://bethsoft.com/games/skyrim_dawnguard) Hearthfires (http://bethsoft.com/games/hearthfire) Dragonborn (http://bethsoft.com/games/dragonborn) Tools Bound Pickaxe Spell (http://www.nexusmods.com/skyrim/mods/10935) by m4d3 Bound Tools (http://www.nexusmods.com/skyrim/mods/10681) by Vonwarr Bound Tools (http://www.nexusmods.com/skyrim/mods/51295) by Aellis Bound Pickaxe and Bound Woodcutter Axe (http://http://www.nexusmods.com/skyrim/mods/59982) by illgirni Conjure Bound Pickaxe (http://www.nexusmods.com/skyrim/mods/28662) by Rooker Extract Ore Spell (http://www.nexusmods.com/skyrim/mods/20308) by Savage Hammer MAD Magical Mining (http://www.nexusmods.com/skyrim/mods/36750) by SirMAD Magickal Ore Mining (http://www.nexusmods.com/skyrim/mods/22623) by GusJake Midas Magic - Spells in Skyrim (http://www.nexusmods.com/skyrim/mods/3413) by Xilver Immersion Falskaar (http://www.nexusmods.com/skyrim/mods/37994) by AlexanderJVelicky Frostfall - Hypothermia Camping Survival (http://www.nexusmods.com/skyrim/mods/11163) by Chesko Helgen Reborn (http://www.nexusmods.com/skyrim/mods/35841) by Mike Hancho aka Balok Wyrmstooth (http://www.nexusmods.com/skyrim/mods/25704) by Jonx0r Compatibility Gyldenhul Dragonborn Mining Fix by SeanGamer http://www.nexusmods.com/skyrim/mods/33702 This mod is not required unless you don't want the extra ore from this one deposit. Gyldenhul Barrow is not a Deep Mine (and therefore not infinite) but it does otherwise benefit from a multiplier. "Overhaul" mods Overhauls, such as SkyRealism, which make changes to the mining script are not specifically compatible with Advanced Mining. That being said, you can likely use them together but you must install Advanced Mining after the overhaul mod. You will lose any features to mining the overhaul makes but with few exceptions Advanced Mining probably has the same or similar features. Traps Make Noise by kryptopyr http://www.nexusmods.com/skyrim/mods/31799 This mod changes the mining script to add a noise detection event. This is an incorporated option in Advanced Mining. Otherwise Compatible This mod should be compatible with any and all mods otherwise not mentioned above EXCEPT those which change the following scripts: mineOreScript mineOreFurnitureScript Mods which modify these scripts may have limited functionality and will definitely prevent Advanced Mining from working. If you are using a larger mod in which the changes to the mining script are a small part of the whole, you can try to use Advanced Mining with it but you *MUST* install Advanced Mining last. See notes on "overhauls" above. Mods which add new mining locations (assuming they are tagged with the proper keywords) will work, new ore deposits and ore types will work (including from DLCs) as long as they are properly setup. Tools should be fixed by making a "Bash Patch" or a "Merged Mod." If for some reason you didn't create either of these, Advanced Mining will auto-correct the lists for the mods it knows about and detects. Not specifically addressed If there is something which is not covered, is missing or otherwise doesn't work as intended, please feel free to leave feedback in the comments section on the Skyrim Nexus and I will try to address them. Inspiration These people and mods are the inspiration for Advanced Mining. No resources where used from the mods but I did learn from them. Not everything listed here is directly related to Advanced Mining but without some of what I learned it would not exist as it does.  Please check these mods and their authors out too as they are awesome. Fast Mining Animation by The Old One http://www.nexusmods.com/skyrim/mods/30819 This mod works fine with Advanced Mining but the combination may result in acquiring ore too fast. Mining Extended by NiMayne aka Donald Love http://www.nexusmods.com/skyrim/mods/12690 Mining More AND Faster by FireHawkX http://www.nexusmods.com/skyrim/mods/3096 Random Mining by IsharaMeradin http://www.nexusmods.com/skyrim/mods/21388 RP chopping and mining by Issarlk http://www.nexusmods.com/skyrim/mods/18336