If I was going around, filling in my map, myself, as I explored mines; I would put a note, on the map, as to what each mine was. That way I wouldn't go half way across the country and waste time mining in an iron mine, if I needed gold! This mod adds the type of ore in each mine to it's name on the map, so mines like 'Bilegulch Mine' become 'Bilegulch Mine (Orichalcum).' It also adds a number of map markers, to mines on the map, so that main cities don't have ores appended to their names. MINES WITH ALTERED NAMES: * Bilegulch Mine (Orichalcum) * Embershard Mine (Iron) * Gloombound Mine (Ebony) * Kolskegger Mine (Gold) * Left Hand Mine (Iron) * Lost Prospect Mine (Gold) * Northwind Mine (Iron) * Soljund's Sinkhole (Moonstone) * Whistling Mine (Iron) MAP MARKERS ADDED TO THE MAP: * Dushnikh Mine (Orichalcum) * Fenn's Gulch Mine (Silver) * Fort Fellhammer Mine (Iron) * Goldenrock Mine (Corundum) * Halted Stream Mine (Iron) * Iron Breaker Mine (Iron) * Mor Khazgur Mine (Orichalcum) * Quicksilver Mine (Quicksilver) * Redbelly Mine (Ebony) * Rockwallow Mine (Iron) * Sanuarach Mine (Silver) * Steamscorch Mine (Malachite) SKUP COMPATIBILITY MOD DIFFERENCES: * Updated Redbelly Mine to Iron. * Updated Northwind Mine to Ebony. MAP MARKER CHANGES: * Soljund's Sinkhole (Cave -> Mine) The cave is short, contains more then enough mining spots, and is the only Moonstone mine. * Darkwater Crossing (Mine -> Town) Goldenrock Mine is now marked, itself. The settlement can be shown as a settlement. NOTE: Please let me know if anyone sees any errors, or let me know if you have any requests or opinions. I am here to serve! This is a very simple mod; however, so I don't expect many. Some people might find the inclusion of some map markers (like Fort Fellhammer) to be redundant, as there is a marker for the Fort and the Mine. I, personally, wanted to be able to find a fort (or get the marker from a quest) without psychic knowledge that there was a mine inside. I also like the fort still being marked as a fort, not a mine. But tell me what you think! CREDIT: The original idea came from Boom's Detailed Map Markers. Unfortunately, Boom has not updated in quite a while and some of the markers are incorrect. Also, Boom's mod is only available on the Skyrim Workshop. As I hate the workshop, I decided to rebuild Boom's mod for Nexus! I rebuilt it from the ground up, I did not use any of Boom's mod; not even as a template. UPDATES: * v1.0 - RELEASE: Changed the names of 9 mines. Added 12 map markers to Mines in the game. Changed Soljund's Sinkhole from a cave map marker to a mine map marker. * v1.1 Changed Darkwater Crossing's map marker from a mine to a town.