Actual Windows - Farmhouses By Majk360 The following is info about textures if you want to make a retexture or whatnot: EXTERIOR MESHES The following three textures are used by the exterior meshes: 1. FarmWindowInterior01.dds = Diffuse and Alpha Sets diffuse texture outside, alpha channel determines trancparency 2. FarmWindowInterior01_n.dds = Normal Normal map. Alpha channel sets ammount of specular light reflected, this affects strength of the cubemap aswell. Stronger specular light, stronger cubemap reflection. 3. quickskydark_e.dds = Cubemap The image that is reflected in the windows. If you want to edit it, remember to save as cubemap instead of 2dtexture. 4. farmhouseExtint01.dds Diffuse texture for low poly interiors 5. farmhouseExtint01_n.dds Normal map for low poly interiors. 6. farmhouseExtint01_m.dds Glow Map for interiors. ______________________________ _______________________________________________________________________________________________ INTERIOR MESHES The following six textures are used by the interior meshes MESH 1: 1. FarmWindowInterior02.dds = Diffuse and Alpha Sets diffuse texture for windows inside, alpha channel determines trancparency 2. FarmWindowInterior01_n.dds = Normal Normal map. Alpha channel sets ammount of specular light reflected, this affects strength of the cubemap aswell 3. farmhouseextint_e.dds = Cubemap The image that is reflected in the windows. If you want to edit it, remember to save as cubemap instead of 2dtexture. MESH 2: 4. farmwindowinterior03.dds = Diffuse for glowmap This is what you see thru the interior windows. No Alpha channel needed. 5. FarmWindowInterior03_n.dds = Normal Normalmap and alphachannel for specularity. I've used a flat normal map and black alpha channel for my textures 6. FarmWindowInterior03_m.dds = Glowmap A black and white image that determines where on the texture light will glow thru. White is max glow, black is no glow. Interesting stuff I've learned while making this mod: - alpha transparency makes an object invisible when seen thru another alpha transparency - Refractions will not be rendered when seen thru an alpha transparency - Refraction applied on a mesh will disable all other shaders on that mesh. No way to texture a mesh with refraction shader applied. (refracted meshes as windows looks AWESOME but you loose ability to retexture and reflections are also out of the window.)