------------------------------------------------------------ Do you wish to try a new convenient, stable and trouble-less flying machine ? ------------------------------------------------------------ Name: Flying Engine Date: 2015/02/02 Version: 1.00 Author: Anton ------------------------------------------------------------ Description: I continue to modify my flying construction. So now all protections, quests and conditions was removed. You have no need to do something. "Ancient engine" will be added to your inventory automatically when you load saved game. Look for it in "Misc" section. Drop it to the ground, charge, compile the Engine and this is it. You are ready to fly. Features: - "Protection Field" covered all the engine (arrows or magic are not a threat anymore) - "Forsage" to temporarily accelerate the engine (for quick maneuvers) - flexible controls when flying (new keys in "safe mode") - engine collides with any object in the world having collision - many objects with unique animation, sounds and FX - improved scripts - most interesting: to make your own flying machine you need just change its form in file "Structure.nif" Now you can easily create any flying stuff: from piece of rock, boat or ship ... to castle or even a little island. Requirements: - SKSE Install: - unpack and activate. Uninstall: - dismiss the engine and all beacons you have, save to another slot, leave the game, deactivate ESP file and delete all files of this mod. Incompatibles: - none Issues: - none (a while) ------------------------------------------------------------ Credits: Thanks "skysan4298" for his glass shader from the mod "Transparent and refracting Glass Eqmnt CBBE UNP UNPB" Thanks "skyfox" for the tool "NifUtilsSuite" Thanks "ElminsterAU, Hlp, Zilav and Sharlikran" for the tool "TES5Edit" Thanks site FreeSounds.org for some sounds Thanks site psdgraphics.com for few textures Thanks to unknown author of my avatar picture Thanks to developers of Blender 2.7 Thanks to developers of Nifskope Thanks to developers of Paint.NET Thanks to developers of Audacity Thanks to developers of ImageMagick Thanks Bethesda for the Skyrim and Creation Kit And ... to my tools for newest Blender thanks too, some things can't be happening without it ------------------------------------------------------------ Permissions: Don't change anything and don't upload it to another sites without my permission, please. ------------------------------------------------------------ Future plans: - read feedback and ... maybe, change something ------------------------------------------------------------ Console command for activation debug messages: SetPapyrusQuestVar _Anton_FlyingEngine_Quest isDebugMode true ------------------------------------------------------------