Immersive Recovery ~~~~~~~~~~~~~~~~ Description: This makes Skyrim more realistic and challenging without also making it insanely difficult or complicated. This changes how recovery of Health, Magicka, & Stamina works, makes them all connected, and adds effects for neglecting them. Why I made this: I was inspired by Fallout New Vegas's Hardcore Mode and I wanted a simple decrease of my already existing bars if I didn't Eat or Sleep. Health: Health is a measurement of the condition of your body and as it worsens you will become more physically vulnerable. Potions can only recover Health up to 50%, Health will take an entire Day (72 Minutes) to naturally recover, to recover Health completely you can Wait, Sleep, Eat, or use Magic. Dying - Health will Drain the longer your Stamina stays at 0%. Dying: When Health is less than 50% = You will hear a slow heart beat and Bleeding, Diseases, & Poison are 50% More Effective on You When Health is less than 25% = You will hear a fast heart beat and Bleeding, Diseases, & Poison are 75% More Effective on You When Health reaches 0% = You will die Magicka: Magicka is a measurement of your mind's & soul's energy and as it worsens your mental & spiritual strength will weaken. Tired - Magicka will Drain the longer you go without Sleep, Potions & Food can only recover Magicka up to 50%, to Recover Magicka completely you need to Sleep for 8 Hours (24 Minutes). Tired: When Magicka is less than 50% = Your Spells will be 50% Less Effective & Enemy Spells will be 50% More Effective on You, 50% Chance Your Melee Attacks Will Miss causing 0 Damage, -50% Enchanting, and -25% Smithing, Alchemy, Pickpocketing, Lockpicking, & Speech When Magicka is 0% = You will be Unable to Cast Any Spells & Enemy Spells will have 2x the Effect on You, Your Melee Attacks Will Miss causing 0 Damage, -100% Enchanting, -50% Smithing, Alchemy, Pickpocketing, Lockpicking, & Speech, and Stamina will Drain Stamina: Stamina is a measurement of your physical energy and as it worsens you will become more tired. Hunger - Stamina will Drain the longer you go without Eating or Drinking any Food, Potions can only recover Stamina up to 50%, to Recover Stamina completely you need to have Eaten or Drunk Food with effects that last longer than 1 Hour (3 Minutes) or use Magic. Hungry: When Stamina is less than 50% = 1/2 Movement Speed & Attack Speed, and -25% Smithing, Alchemy, Pickpocketing, Lockpicking, & Speech When Stamina is 0% = You will be Paralyzed, -50% Smithing, Alchemy, Pickpocketing, Lockpicking, & Speech, and Health will Drain Race Specific: Health, Magicka, & Stamina effects and Potion Side Effects do not apply to other Races. All Playable Mer, Men, & Beast Races, their Children & Elders, and their Vampire Versions: Adults: Adults start with 100 Health, Magicka, & Stamina. Children: Children have 1/2 the Health, Magicka, & Stamina of Adults. Elders: Elders have x2 the Health, Magicka, & Stamina of Adults. Vampires: Vampires are Undead, thus all the effects of Dying, Potion Side Effects, and the Drain effects of Tired & Hungry will not apply to them, but all other effects will. Non-Player Characters: Most NPCs already sleep and eat, thus the Drain effects of Dying, Tired, and Hungry will not apply to them, but all other effects will. Potion Side Effects: The following Potion Side Effects depend on your Poison Resistance. Potions that Restore Health, Magicka, or Stamina will Paralyze you for 10 Seconds.~ Health Restore Potions will make you 200% (4x Damage) Weak to Fire for 1 Minute.~ Magicka Restore Potions will make you 200% (4x Damage) Weak to Shock for 1 Minute.~ Stamina Restore Potions will make you 200% (4x Damage) Weak to Frost for 1 Minute.~ Creation Kit Technical Details: Fixes: Allow Mount Combat has been checked for all modified Races and PCHealRateCombat has been re-added to Player's Spell List & decreased to 0. Sleeping, Potions, Drinks, and Food were not changed by this mod. Food Magic Effects Changed: FoodRestoreHealth - Deleted Keyword MagicAlchRestoreHealth and Added Keyword MagicFoodRestoreHealth FoodRestoreStamina - Deleted Keyword MagicAlchRestoreStamina and Added Keyword MagicFoodRestoreStamina Everything Beneficial Beginning with Food - Corrected Effects and Added Keyword MagicFoodBeneficial NPCs' Health, Magicka, & Stamina are equal to Player's (fNPCHealthLevelBonus, fNPCAttributeHealthMult, fNPCBaseMagicka, & fPCBaseHealthMult) Combat Regeneration for Health, Magicka, and Stamina is exactly the same as Outside Combat Regeneration (fCombatHealthRegenRateMult, fCombatMagickaRegenRateMult, & fCombatStaminaRegenRateMult) Power-Attacks will now cost half Stamina (fPowerAttackStaminaPenalty) All Playable Human Races: 100 (50 for Children) Health, Magicka, and Stamina Can Regenerate Health During Combat 0.0003 Health Regeneration x Total Health = Health Regenerated Per Second 0.0007 Magicka Regeneration x Total Magicka = Magicka Regenerated Per Second 0.0056 Stamina Regeneration x Total Stamina = Stamina Regenerated Per Second Skyrim Default Timescale: 3 Minutes Our Time = 1 Hour Skyrim Time 24 Minutes Our Time = 8 Hours Skyrim Time 72 Minutes Our Time = 1 Day Skyrim Time Playable Human Races Our Time: 100 Health x 0.0003 = 0.03 per Second x 60 Seconds = 1.8 per Minute x 72 Minutes (1 Day In-Game) = 129.6 Health Recovered 100 Magicka x 0.0007 = 0.07 per Second x 60 Seconds = 4.2 per Minute x 24 Minutes (8 Hours In-Game) = 100.8 Magicka Recovered 100 Stamina x 0.0056 = 0.56 per Second x 60 Seconds = 16.8 per Minute x 3 Minutes (1 Hour In-Game) = 100.8 Stamina Recovered Note on Player Combat Health Regeneration: The Default Playable Human Races Do Not Regenerate Health During Combat, because the Box Regen Health in Combat is not Checked. The Player is only able to Regenerate Health During Combat by Default, because they have an ability called PCHealRateCombat that nothing else in the game uses except the Mannequin Race. Health, Magicka, and Stamina Drain Effects: Dying: When Stamina reaches 0% 100 Health - 0.06 Per Second 200 Health - 0.08 Per Second 400 Health - 0.13 Per Second 600 Health - 0.17 Per Second 800 Health - 0.22 Per Second 1,000 Health - 0.24 Per Second Tired: 100 Magicka - 0.10 Per Second 200 Magicka - 0.12 Per Second 400 Magicka - 0.17 Per Second 600 Magicka - 0.21 Per Second 800 Magicka - 0.26 Per Second 1,000 Magicka - 0.28 Per Second When Magicka reaches 0% 100 Stamina - 0.59 Per Second 200 Stamina - 0.61 Per Second 400 Stamina - 0.66 Per Second 600 Stamina - 0.70 Per Second 800 Stamina - 0.75 Per Second 1,000 Stamina - 0.77 Per Second Hungry: 100 Stamina - 0.59 Per Second 200 Stamina - 0.61 Per Second 400 Stamina - 0.66 Per Second 600 Stamina - 0.70 Per Second 800 Stamina - 0.75 Per Second 1,000 Stamina - 0.77 Per Second This modification changes: Actor: Player - Deleted from Spells Window - Spell PCHealRateCombat Races: Changed for all following Races - 100 Health, 100 Magicka, 100 Stamina, 0.03 Health Regeneration, Checked Regen HP in Combat, 3 Magicka Regeneration, and 3 Stamina Regeneration. ArgonianRace ArgonianRaceVampire BretonRace BretonRaceChild BretonRaceChildVampire BretonRaceVampire DarkElfRace DarkElfRaceVampire DefaultRace ElderRace ElderRaceVampire HighElfRace HighElfRaceVampire ImperialRace ImperialRaceChild ImperialRaceVampire KhajiitRace KhajiitRaceVampire NordRace NordRaceChild NordRaceVampire OrcRace OrcRaceVampire RedguardRace RedguardRaceChild RedguardRaceVampire WoodElfRace WoodElfRaceVampire Requirements: Skyrim = Skyrim.esm Installation: Extract Immersive Recovery.esp to MyComputer/ProgramFilesx86/TheElderScrollsVSkyrim/Data or your Default Installation Folder/Data, activate Immersive Recovery.esp using your Mod Manager, and launch your game.~ Compatibility: This mod was made be compatible with Food, Potions, Sleep, and other Immersive Mods.~ Load this at the bottom of your load order when used with food mods, otherwise the Potion Side Effects will not work properly. Recommendations: I extremely recommend ASIS - Automatic Spells, Increased Spawns, you can use this to give ALL NPCs access to the same Spells, Perks, and Potions YOU have access to INCLUDING those added by other Mods according to their appropiate skill-levels, Increase Spawns (Controllable), and Increase Enemy Intelligence. Otherwise, some NPCs have Spells & Perks and most NPCs don't have any. Also, usually Followers you give Potions to will use them and no other NPCs seem to have Potions. Link: http://www.nexusmods.com/skyrim/mods/18436/? I also extremely recommend Upgraded Weapons and Armors for Enemies - PATCHED SCRIPT by Kingston3K. Link: http://www.nexusmods.com/skyrim/mods/56087/? Requires Upgraded Weapons and Armors for Enemies by josec87 that gives NPCs Improved Weapons and Armor based their Level, without this mod you will have an obvious advantage against NPCs as they won't use Weapons or Armor Tempered through Smithing. Link: http://www.nexusmods.com/skyrim/mods/33502/?