======= Version 0.4a DG =========================================================== > Main file had added the missed vampires actors - claws have been added to their outfits. > There's no need to modify the AAE patch - 1.0 remains as the latest until any issue comes up. > Added a patch for Normal Dawnguard vampire faces by jm220 including changes to Succubus and Ningheim races to make them use the clawing animations and 49 - unnamed slot to show in first person for those races as well. ======= Version 0.4 DG - Unofficial patches requirements dropped=================== > Advanced Adversary Encounter Patched - a few vampires were left behind, need a bit more work but it includes most of the available vampires. > Revenge of Enemies Patched - during the patching, a few more vampires missing from other plugins and patches were discovered within the records, these will make into the main plugin as I finish adding them. ======= Version 0.3 DG - Vampires HAVE claws ====================================== > Added one sample of the armor addon made available by Derok to every vampire outfit in game so most of them will have claws. - A few vampires do not have claws, and to my opinion having this variation is quite welcome - they still have clawing animations though. The pattern preventing these to properly show the claws is unclear, but it is more common with Dark Elves vampires. ----------------------------------------------------------------------------------- > The main file had UDGP+Dependencies as a requirement and misc file had only Dawnguard listed even though the plugin had all the DLCs and unofficial patches as masters. - New version drops the unofficial patches requirement and the .esp had their masters cleaned within TES5Edit. ======= Version 0.2 Dawnguard ===================================================== The mod was splitted in two: > Main file requires Unofficial Dawnguard + Dependencies or Dawnguard only and contains the race records(unarmed vampires fight with khajiit/argonian animations and have clawing sound effects plus changes to body data for 1st person camera to show slot 49) included only. No claws addons. ----------------------------------------------------------------------------------- > Optional files contain the assets of third party mods. ======= Version 0.1c ============================================================== Bugfixes. Probably the last version before add Dawnguard as a master. ----------------------------------------------------------------------------------- Included is a fix for vanilla Dark Brotherhood handwraps: armor rating set to 0 from 6.00 ======= Version 0.1b ============================================================== >Imperial Race is missing from the races available for the claws. They are able to equip it, but the claws remain invisible. -Fixed. ----------------------------------------------------------------------------------- >Saving and reloading the game with the claws equipped make them disappear until you save and load again(Reported by AngryPheonix - 1st person version). -Possibly fixed by the new change within the body data First Person records. ======= Version 0.1 =============================================================== >Khajiit and Argonian models will have their tails removed due to the slot being used by the claws. - Fixed setting the slot 49 for the claws on the Immersive First Person View version. ----------------------------------------------------------------------------------- >The gloves have an armor rating of 6 and are treated as light armor. - This is partially a vanilla bug and have been fixed on newer versions. ----------------------------------------------------------------------------------- >Half gloves model for females will have original Dark Brotherhood Handwraps red texture - Fixed on the new version to be released once more testing is done. - - Thanks to JobVanDam post at the Half Gloves of Skyrim section. ----------------------------------------------------------------------------------- >Since the plugin lacks the Dawnguard.esm requirement, any vampire will have the pre-Dawnguard appearance and possibly behaviour(regarding stage 4 hostility) - I'm looking at it but the newer versions will require Dawnguard just to be sure nothing will break the quest advance. ====================================================================================