* * * IMPORTANT NOTE * * * I'm not the Author of this mod (Erkeil), who gave free permission to player/modder community to use his assets. Have fun with this classic no scripted NPCs overhaul! A lot of bugs have been fixed. A lot of NPCs have been enhanced. * * * * * * * * * * * * * * * * 1) DESCRIPTION Skyrim NPCs Overhaul is a huge overhaul regarding most named and generic NPCs. A synthetic list of changes: a) Alik’r warriors, Bandits, Forsworms, Hunters, Nightingales, Penitus Oculatus Agents, Sailors, Thalmor soldiers and wizards, Vigilant of Stendarrs, Warlocks, Hagravnes and Witches have more power and abilities. These enemies will be more challenging. b) Stormcloak soldiers and guards, Imperial soldiers and guards are stronger. Now all soldiers have 30th level (the level is higher for captains and commanders) and all guards have 35th level (the level is higher for captains and commanders). Soldiers are able to heal themself. c) Mercenaries, Adventures, Assassins and Thieves are stronger. d) ALL TRAINERS and VENDORS are PROTECTED = killable ONLY by the player! e) ALL possible FOLLOWERS aren’t essential anymore, but PROTECTED (killable ONLY by the player, so that they could be killed only in a fight with player) and a bit more powered. f) ALL ESSENTIAL (with some exception) NPCs are become PROTECTED NPCs (=killable ONLY by the player), to give a bit more immersion to the game. ATTENTION! = Anymore immortal NPCs, but for this reason you should be prudent before killing someone (the risk is losing a quest – but the great advantage is a noticeable immersion “old school” – see Baldur’s Gate, i. e.). g) ALL NAMED NPCs are stronger. Most of them could heal itself with potion (yeah, player isn't anymore the only person able to create and use potion in combat). h) most of NAMED NPCs have a static level. i) MOST OF NPCs QUEST-GIVERS and NPCs QUEST OBJECTIVES now are PROTECTED (=killable only by player). j) ALL NPCs can use their racial powers once a day! k) ALL NPCs finally have proper PERKS! Now they fight fully… so goodbye vanilla ridicoulos difficulty level. l) Also FOLLOWERS finally have and use their perks! m) NPCs usually in the wilds and dungeons (bandits, forsworn, adventurers, etc…) and guards have torches. People in cities and villages don’t have torches; n) humanoid NPCs as farmers, dremoras, hagravens, draugrs and giants have and use proper perks! And much, much more! 2) COMPATIBILITY This mod is incompatible with mods that edit vanilla NPCs. 3) REQUIREMENTS Nothing. 4) INSTALL WITH MOD ORGANIZER? (ONLY) if you have trouble try these steps: In MO/settings/plugins/fomod, set prefer to ‘false’ instead of true. It will run the external installer and so It should works. 5) CREDITS Erkeil did this mod (you find him on google). Thanks for his permission to use/mod it freely. 6) "REBORN" MODS AVAILABLE Better Enchanting Perks Tree Reborn Dragon Priest Mask Overhaul Reborn Enhanced Enemy AI Reborn Enhanced Fauna and Monsters Reborn Enhanced Legendary Armors and Weapons Reborn Enhanced Mighty Dragons Reborn Erkeil's Better Level Progression Reborn Erkeil's Respawn Settings Reborn Erkeil's Training Cost More Expensive Reborn Lord of the Dead Reborn Populated Cities Towns Villages Reborn Populated Dungeons Caves Ruins Reborn Populated Forts Towers Places Reborn Populated Lands Roads Paths Reborn Populated Skrim Civil War Reborn Populated Skyrim Prisons Cells Reborn Realistic Fall Damages Reborn Realistic Merchant Stock Reborn Real Unleveled Skyrim Reborn Skyrim NPCs Overhaul Reborn Skyrim Sounds and Musics Reborn Standing Stones Overhaul Reborn Supreme Harkon Reborn Supreme Miraak Reborn Vanilla Races Redone Reborn