Some important post snippets: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ I've had some complaints from people who say that I overdid the mountains and rocks and they are starting to tile when looking at them from the distance. Now I posted before and keep posting the same reply over and over again: try different textures and normal maps, not because I failed and don't know what else to say, but because this is exactly what works for this problem and that's what you should try. Here is the in-game example, what effect changing the normal map texture has with this mod. 1) This is an image of rocking mountains two 1k texture with supplied normal maps: http://i.imgur.com/xNUGMbD.png 2) And this is an image of the same texture, but I generated a new normal map texture for it in CrazyBump: http://i.imgur.com/nVlzMBf.png This is not a mistake, the only thing changed in these images are the mountain01_n.dds and mountain02_n.dds (normal map) files. Yes, besides the huge tiling difference in these pictures, it looks like the color has been changed as well, but that's just an effect of having a normal map with different reflection settings (alpha color). Doubling-tripling-quadrupling your close-up image detail cannot be expected to be done without some trade-offs. But I have done most of the work for you and tweaked all the meshes to try and balance between all the positives and the negatives, but because this method actually allows you to use any textures you like and I'm not going to lock you to my own tweaked textures, you will have to take this one extra step and find the correct textures and try different normal maps. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Some textures are never going to look good with my meshes because of the pattern some textures use is too distinct or repetitive(in some parts and not others) and I mention it in the description, ideally, for mountains and walls (where we run into this problem most) you want a texture that uses a big uniform pattern and small details on it that do not overrun the image. When I was doing changes to meshes I mainly tested them on Vanilla textures and a few others that I like to use and I'm not going to adjust my meshes for every texture out there, the game only uses 2 texture files for all the mountain and rocks and there are 100 meshes that use those 2 textures. So if anyone wants their mountains to look better, just change these 2 files, dont ask me to change 100. And if you really like your mountain texture and it doesn't look good with my mod, then feel free to go into meshes\landscape folder and delete mountains folder(if these meshes were supplied by my mod). Some good authors like Gamwich and his One Mountain mod already make enhancements to their meshes to make their textures look better, so if you are downloading a mountain mod from a respectable author and he supplies his own meshes, you can overwrite my meshes (if you had them installed) with what that mountain mod provides. This mod is not only about Mountains and rocks and they are only a small part of this project (100 files out of 1100), so some specific mountain mods might and should do it better, because they are adjusting their meshes for their particular texture and not for the majority. That's if the mod author takes the same time as me to scale and adjust every mountain mesh, but some don't know how to do that or won't do that because it's too much work, so my mod will be a huge increase in quality from their meshes, but at the same time, my meshes might not be well suited for their textures, so in some cases it's going to be mix and match. For other objects besides mountains If there are some mesh edits that you personally don't like the look of from the distance and don't care about close-up detail, then feel free to remove these meshes from the correct folders. Or if you think that another mod does changes to these meshes that make them look better than feel free to use meshes from their mod. PLease remember that this mod edits over 1000 meshes and I edit every one of them by hand, so getting every little thing just exactly as everyone likes it is an impossibility and the idea in this project is to enhance close distance and close-up detail on objects that looked very poor before (not to make everything everywhere beautiful) and on some objects more than others, this method will have drawbacks, but which too can be avoided for the most part if you do your due diligence and try different textures and normal maps.