\ /. _ ./ _ | _ _ .|_ \/ || )| _) |__(-(_)||_ ______ _ _/ _ ______ _ | ___| | | | | | ___ \ | | | |_ ___ ___ __| | __ _ _ __ __| | | |_/ /___ ___| |_ | _/ _ \ / _ \ / _` | / _` | '_ \ / _` | | // _ | __| __| | || (_) | (_) | (_| | | (_| | | | | (_| | | |\ \ __|__ \ |_ \_| \___/ \___/ \__,_| \__,_|_| |_|\__,_| \_| \_\___|___/\__| Vini's Legit Food and Rest mod for The Elder Scrolls V: Skyrim Version: 2.2.3 Mod URL: (http://skyrim.nexusmods.com/mods/7511) Author: Vinifera7 (http://skyrim.nexusmods.com/users/3531126) *** Thanks for downloading. If you like this mod, don't forget to endorse! *** 1. Installation 1-1. Upgrading from a Previous Version 1-1-1. To Upgrade from Version 2.0 or Later 1-1-2. To Upgrade from Version 1.X 1-2. To Install 1-2-1. Nexus Mod Manager 1-2-2. Manual 1-3. To Uninstall 2. Configuration 2-1. Timescale 2-2. Options 2-2-1. Cooking 2-2-2. Vendor 2-2-3. Loot 2-2-4. Werewolf 3. Compatibility 3-1. Incompatibility Issues 3-2. Some Compatible Mods 4. FAQ 4-1. I ate fifty cabbages, but I don't regenerate stamina. Help! 5. Changelog 6. Credits 7. Legal === 1. Installation === *** Please read carefully! *** == 1-1. Upgrading from a Previous Version == Important: Version 2.1 requires full deactivation and a "clean" save if upgrading from version 2.0.2 or earlier (see instructions below). = 1-1-1. To Upgrade from Version 2.0 and Later = If you are upgrading from version 2.0 and later, it's not usually necessary to do a full deactivation and uninstall. The readme will indicate when it is required (see the top of Section 1-1). If in doubt though, you can always follow the instructions for full deactivation. When full deactivation is required, you will need to follow the uninstall instructions in section 1-3. Next you must create a "clean" save. That is, you must save your game WITHOUT the mod installed. Only then should you install the new version. When full deactivation is not required, simply install the new version as you normally would. = 1-1-2. To Upgrade from Version 1.X = If you are upgrading from version 1.X, make sure you uninstall the mod completely. This includes the changes made to regen using console commands. Using the console batches provided, enter "bat regenon". Only enter this command once. Doing so will execute the following commands and restore your regen to the default: player.modav healratemult 100 player.modav staminaratemult 100 player.modav magickaratemult 100 After you do that, save your game and exit. Then uninstall version 1.X. You can now install the new version of the mod. == 1-2. To Install == = 1-2-1. Nexus Mod Manager = The easiest and best way to install is with Nexus Mod Manager (http://skyrim.nexusmods.com/mods/modmanager). After you add the mod to Manager, select it in the list and click the Activate button. Manager will show you a dialogue that will prompt you with configuration options. See Section 2 for more information about these options. = 1-2-2. Manual = If you insist on installing manually, extract the contents of the .7z file somewhere you can access it easily. Begin by copying the following to your Skyrim/Data directory: "meshes" folder, "scripts" folder, "textures" folder, the contents of "batches" folder, and vinis_food_and_rest.esm. Next, decide which timescale you want to use. See Section 2 for help. If you want timescale 20, copy over vinis_food_and_rest.esp. If you want timescale 10 or timescale 20 with double duration, copy over options/ts10/vinis_food_and_rest.esp. If you want timescale 5 or timescale 10 with double duration, copy over options/ts5/vinis_food_and_rest.esp. If you want timescale 2.5, copy over options/ts2.5/vinis_food_and_rest.esp. Decide which options you want to use. See Section 2 again for help. Copy over each of the esp files that you want from options/. == 1-3. To Uninstall == Before you remove the mod files, you MUST do the following. Failure to take these steps can cause your character's actor values to be FUBARed. Don't say I didn't warn you! - Load up your save with the mod installed. - Open the console and enter "bat killvf". This will execute the command "set _VF_GlobalInit to 0", and signal to the scripts that the mod should be disabled. - Wait up to 10 seconds until you see a message box appear. It will indicate that the mod is deactivated and can be uninstalled. - Click 'Okay' and save your game immediately. - Exit Skyrim and uninstall the mod. === 2. Configuration === This will give you more information about the various configuration options for the mod. == 2-1. Timescale == The 'timescale' refers to how many hours pass in the game with respect to real time. The default timescale is 20, which means that for every hour that passes, 20 hours pass in the game. However, this mod does not change the timescale. You can do that on your own if you wish. It's actually simple to do: Open the console and enter "set timescale to X", where X is how many hours should pass in the game for every hour in real time. You only have to do this once and the game will remember the timescale for your character when you save. I don't recommend setting it too low though. I have heard that it can cause problems. I personally prefer timescale 5 and haven't had any issues. Why is any of this relevant to the mod? Well because I conveniently provide several different options that set the duration of food effects so that they are more appropriate for the day/night cycle. You should choose the version that is closest to your timescale. == 2-2. Options == This mod includes several optional plugins that can enhance the experience. So far, not a lot is modified with these, but I wanted to set up a framework that can be expanded in future versions. = 2-2-1. Cooking = This plugin adds new recipes and modifies some of the vanilla ones. Some recipes may require ingredients that can only be obtained if you are also using the Loot or Vendor plugins. = 2-2-2. Vendor = This plugin modifies some of the merchant lists and containers to include new ingredients for cooking recipes and other food items. = 2-2-3. Loot = This plugin modifies some loot containers to include new ingredients for cooking recipes and other food items. Loot containers include things like barrels and dead animals. === 3. Compatibility === This mod is available in English and Russian (http://skyrim.nexusmods.com/mods/15763). Thanks to TheWiseCat of Tamriel Chronicles (http://bit.ly/99PCA) for the Russian translation. == 3-1. Incompatibility Issues == Compatibility issues are going to arise when using this with any other mods that change food items or the rested bonuses and scripts. This mod is not fully compatible with Skyrim Redone (http://skyrim.nexusmods.com/mods/9286), since it does modify food items. You can use both mods together as long as you load vinis_food_and_rest.esp AFTER the SkyRe plugins, but SkyRe's Wayfarer food perks won't function. This mod is mostly compatible with Realistic Wildlife Loot And Recipes (http://skyrim.nexusmods.com/mods/8075). RWLR makes some minor modifications (such as name changes) to some vanilla food items. For the most compatibility possible, load vinis_food_and_rest.esp AFTER the RWLR plugins. However, the new food items added by RWLR will not have the regeneration food effects used by this mod. This can't be helped unless the author of RWLR creates a compatibility patch for this mod. By its very nature, Better Sorting (http://skyrim.nexusmods.com/mods/2730) sets itself up to have incompatibility issues with many mods. This one is no exception. And no, I won't be creating a compatibility patch, so don't ask. == 3-2. Some Compatible Mods == These are some fully compatible mods. This list is by no means comprehensive. - Frostfall (http://skyrim.nexusmods.com/mods/11163) - Duel (http://skyrim.nexusmods.com/mods/2700) - Tales of Lycanthropy (http://skyrim.nexusmods.com/mods/12687) - Economics of Skyrim (http://skyrim.nexusmods.com/mods/11919) - Hunting in Skyrim (http://skyrim.nexusmods.com/mods/18866) - Character Creation Overhaul (http://skyrim.nexusmods.com/mods/21587) This mod is also compatible with Deadly Combat (http://skyrim.nexusmods.com/mods/5485), however you may notice that your stamina sometimes regenerates even if you don't have any food or rest bonuses. This is caused by a feature of Deadly Combat that adds additional stamina regeneration when standing still. === 4. FAQ === == 4-1. I ate fifty cabbages, but I don't regenerate stamina. Help! == If your regeneration actor values are screwed up PRIOR to installing this mod, you might not be able to regenerate even after eating food or sleeping. By the way, the number of cabbages that you eat won't change anything. But that explanation probably doesn't help you to correct the problem. Let me first describe how regeneration works in vanilla Skyrim. You have three actor values that control how much health, stamina, and magicka you restore every "tick": They are healrate (0.7 by default), staminarate (5), and magickarate (3). Next you have three more actor values that are percentage multipliers to the first three: They are healratemult (100 by default), staminaratemult (100), and magickaratemult (100). When you drink a potion of regeneration, for example, it will temporarily increase your healratemult value by 50. This mod does not change healrate, staminarate, or magickarate at all. However it DOES give you a hidden effect that reduces healratemult, staminaratemult, and magickaratemult by 100 each. Since those are 100 by default, decreasing them by 100 means that they would be 0. This causes you to not regenerate without some kind of additional effect, such as wearing mage robes, drinking a regeneration potion, eating a cabbage, or sleeping. So I'll say it again: If your regeneration actor values are screwed up PRIOR to installing this mod, you might not be able to regenerate even after eating food or sleeping. How do we fix it then? It's hard to give specific instructions for a general diagnosis, but you can take some steps toward finding a solution to the problem. It would be wise to make a backup save before trying this. 1) Use the following commands to check your base regen values: player.getav healrate player.getav staminarate player.getav magickarate Unless you are expecting them to be different, they should be 0.7, 5, and 3 respectively. 2) You can use the following commands to check your regen multipliers: player.getav healratemult player.getav staminaratemult player.getav magickaratemult These will be different depending on what active effects you have. If possible, unequip everything and wait for your active effects to wear off. 3) Now use the following commands to modify you regen multipliers: player.forceav healratemult X player.forceav staminaratemult Y player.forceav magickaratemult Z You will want to replace X with 0 PLUS any bonuses to health regen that won't wear off and cannot be unequipped. Similarly, replace Y and Z with the appropriate numbers. For example, let's assume my healratemult is currently at -44. I have unequipped everything and waited for food and rested bonuses to wear off. However, I have some other mod installed that is currently giving me an additional 25% to health regen. I will want to use the command "player.forceav healratemult 25" to correct my health regen. === 5. Changelog === 2.2.3 - Added a tiny speedmult hack so that the slow effect from inebriation gets applied and removed consistently. - Added new recipe for Cottage Pie (Leg of Goat + Potato + Carrot + Leek). - Added new recipe for Hard-Cooked Egg (Chicken Egg). - Fixed missing sound effects for several food items. 2.2.2 - Added basic support for vampires! ~(-,,-)~ 2.2.1 - Added new recipe for Mulled Wine (Wine + Juniper Berries + Elves Ear). - Cleaned up order ingredients are listed in recipes. 2.2.0 - The optional werewolf plugin has been made obsolete and implemented in a new way for better compatibility with other mods that make changes to werewolves. Enjoy! - Fixed problem where player would retain rested bonuses after becoming a werewolf. 2.1.2 - Internal scripting for sleep now works properly in that you can now get the rested bonus by sleeping multiple shorter durations in succession (eg., sleeping for five hours, then another three hours shortly afterward). - Made minor changes to sleep messages. 2.1.1 - Fixed problem where the "Beast Blood" regen bonus was not being displayed in the active effects list. - Cleaned up some old entries. 2.1 - Fixed problem where the "Invigoration" rested bonus was not being removed after the rested bonuses were supposed to wear off. 2.0.2 - Fixed fomod packaging issue with deactivation batch not being installed in the right directory. You don't need this if you already have the mod, but to uninstall you will have to be extra careful because the console will not be able to find the killvf.txt file. Sorry about that. 2.0.1 - Should now be fully compatible with Frostfall. The "Hearty Meal" bonus now get's applied when eating several types of cooked meals, namely soups and stews. If you are not using Frostfall, there is no difference from version 2.0. 2.0 - Complete overhaul; new file system and many changes and additions. 1.2 - Added regen for werewolves; arranged archive for easier manual installation 1.1 - Included batch files 1.0 - Initial release === 6. Credits === Milk, Seafood Chowder, and Homecooked Meal textures courtesy of Merilia (http://skyrim.nexusmods.com/users/597482), and used with permission. === 7. Legal === This mod is exclusive to Skyrim Nexus. I do not wish to distribute it on Steam Workshop. As such, you do not have permission to do so either. You must get my permission before re-packaging any part of this mod.