MaxPlugins 4.0 ================ ATTENTION: ---------- This is not the officially maintained edition of the NifTools plugin Description: ------------ This plugin currently consists of an exporter, importer and a utility plugin for 3ds max and gmax for read and writing Gamebryo/Netimmerse related files. Report problems and ask questions here: http://www.niftools.org/forum/viewforum.php?f=6 Or unofficial development page: http://apertureit.blogspot.com/ A wiki for the 3ds Max plugins is available at: http://www.niftools.org/wiki/index.php/3ds_Max Enjoy! Requirements ------------ Plugins: 3D Studio Max 2015, 2016, 2017, 2018 Installation ------------ Installer: The installer will configure the plugins for whichever releases you have available on your machine. It will also optionally configure texture paths for various games that we know there settings for. Copy NifPlugin.dlu and HavokEngine.exe, to your 3dsmax\plugins directory. Copy MaxNifTools.ini and MaxNifStrings.ini to the correct plugcfg directory: %USERPROFILE%\AppData\Local\Autodesk\3dsMax\\enu\en-US\plugcfg You can copy MaxNifTools.ini and MaxNifStrings.ini to your 3dsmax\plugcfg directory but the folder may be readonly so is discouraged but might still work. The plugin will search the AppData folder first though as that is the recommended location from Autodesk and Microsoft. Usage ----- Collision: Add bhkCollisionObject from Create | Helpers | Niftools to represent a rigid body in havok. Add geometric objects in to meshlist bhkCollisionObject and configure the parameters. Exporter: Export files using "File | Export | Netimmerse/Gamebryo (*.NIF, *.KF)". Importer: Import files using "File | Import | Netimmerse/Gamebryo (*.NIF, *.KF)" Settings: Its recommended that you edit the MaxNifTools.ini file to adjust paths and other settings to your machine to make it easier to work with. 1. Remove irrelevant applications from the KnownApplications list 2. Fix the RootPaths, TexturePaths and TextureSearchPaths in the Applications for your machine. Additional Notes ---------------- If your collision mesh comes out deformed, go to the utilities tab, choose "Reset XForm" and click "Reset Selected". This should fix it.