Mod: Skyrim Scaling Stopper 5_10 Game: TES V: Skyrim Requires: Dawnguard (If you use version 5_X instead of 1_8_X.) Optional: JaySuS Swords: http://skyrim.nexusmods.com/mods/1002 Weapons of the Third Era: (In Skyrim Scaling Stopper.bsa) Heavy Armory - New Weapons: (In Skyrim Scaling Stopper.bsa) Regent Armory: http://skyrim.nexusmods.com/mods/17250 Weapon Variants Expansion: http://skyrim.nexusmods.com/mods/10902 MECR Classic Nord Shields: http://skyrim.nexusmods.com/mods/12689 (These six mods at once if you use the SSS Weapons and Shields Patch 3_0.) Crossbows Basic Collection: http://skyrim.nexusmods.com/mods/23876 Crossbows Revamped: http://skyrim.nexusmods.com/mods/21666 Better Bows: http://skyrim.nexusmods.com/mods/13317 Morrowind Armor for Skyrim (1.0): http://skyrim.nexusmods.com/mods/22793 (These four mods at once if you use the SSS Bows and Crossbows Patch.) Morrowind Armor for Skyrim (1.0): http://skyrim.nexusmods.com/mods/22793 (If you use one of the Morrowind Armor patches.) Cloaks of Skyrim: http://skyrim.nexusmods.com/mods/12092 Winter is Coming Cloaks: http://skyrim.nexusmods.com/mods/13486 Immersive Armors (V5): http://skyrim.nexusmods.com/mods/19733 (If you use the SSS Cloaks and Armor Patch.) Tribunal Robes (1-5): http://skyrim.nexusmods.com/mods/20077 (If you use the SSS Tribunal Robes Patch.) Staves of Skyrim (v1-4): http://skyrim.nexusmods.com/mods/22691 (If you use the SSS Staves of Skyrim Patch.) Bandolier - Bags and Pouches: http://skyrim.nexusmods.com/mods/16438 Bandolier - Dawnguard: http://skyrim.nexusmods.com/mods/22119 Bandolier for NPCs: http://skyrim.nexusmods.com/mods/17805 (If you use SSS Bandolier Patch.) Skyrim Monster Mod (V9): http://skyrim.nexusmods.com/mods/9694 (If you use the SSS Skyrim Monster Mod Patch.) Deadly Dragons: http://skyrim.nexusmods.com/mods/3829 (If you use the SSS Deadly Dragons Patch.) Author: David Brasher Date: 10/20/12 ************************************************************************ CONTENTS ************************************************************************ 1. Information on the Mod 2. Installation 3. Version History 4. Conflicts, Known Issues, and Troubleshooting 5. Copy Status and Credits 6. Additional Load Orders 7. Characteristics of Different Main Files ************************************************************************ 1. INFORMATION ON THE MOD ************************************************************************ MOD SUMMARY: This mod is a leveled list overhaul to make it so weapons and armor of higher quality than steel are rare, treasure is not leveled, and most enemies are not leveled. Secondary aim: By using optional patches, this mod allows you to use some popular mods that add new content along with the Skyrim Scaling Stopper system so that the new material has level scaling removed, and so the conflicts with the other mods in the system are resolved. All these mods can be used together without suffering conflicts, having some of their content get lost, or having to carefully build a bashed patch. THE PROBLEM: I think that leveling is pretty lame. Why should the whole world revolve around you? I have this trouble with suspension of disbelief. I look at something that is ridiculous for awhile and put up with it, but then the point comes where I cry out, "The emperor has no clothes!" Think about this: When you start a new character, you fight a lot of wolves and skeevers. The bandits all have iron and steel weapons. The shopkeepers will sell you iron ingots. But you keep on playing and the world starts getting weird. Wolves and skeevers are going extinct and there is this plague of cave bears on the land. The bandits suddenly have all these really awesome weapons made of valuable materials. The merchants are trying to sell you ebony ingots instead of iron. Lame! Lame! Lame! I want a more static world. I want leveling up to be meaningful. In vanilla Skyrim, you can actually become weaker in battle and have a harder time surviving as you level up. This happens if you use your perks on non-combat skills such as alchemy or blacksmithing. (Especially if we are talking about skills like speech and lockpicking.) I want there to be an incentive to level up. Some players purposely do not level up because they can find situations in which they are more powerful when they are lower level and weaker. (Being more powerful when you are weaker? something is seriously wrong with this picture!) THE SOLUTION: Stop the level scaling! Edit the frequency of occurrence of various enemies, weapons, armors, loot items, and vendor goods. Anything can spawn at any time, but certain things need to be rarer than others. LEVELS OF ENEMIES: So with this overhaul, the world around you remains constant.(But very erratic and highly variable.) You start out pathetically weak, and gradually become a mighty hero that fears nothing and can kill anything. You have a very strong incentive to level up, because you don't want to be dying all the time. The leveled lists are not leveled. Everything on a list spawns at level 1 or higher. The leveled lists were adjusted to be more like the bell curve. There are a few wimpy enemies, and a few extremely powerful enemies, but most of them are in the middle of the range. The actor mix is always the same. Both weak and strong variants of the different enemies will spawn all throughout the career of your character. Bosses are generally set to be at the high half of the range. Like instead of being level 1-45 with an average of 15-20 they might be level 18-45 with an average of 18-20. This makes a more realistic and believable world. But it ends up being a very deadly world. The game is really hard at low levels. You have to be very cautious, and you spend a lot of time fleeing, sneaking, sniping, and looking into the distance trying to see enemies before they see you. It kind of gets the adrenaline flowing when you know that the next enemy you meet might possibly be 45 levels higher than you. The world is currently split up into three difficulty zones: (1) EASY DUNGEONS: Eight easy dungeons near Whiterun. Enemies level 1-10 only. These are the dungeons closest to Whiterun. The enemies in those dungeons are more often level 1-10, rather than the normal level 15-20 with a 3% chance of meeting a level 21+ enemy. The explanation lore for why these dungeons are easier than the others is that the Whiterun guards do a better job of maintaining order and protecting the people than do the guards in other holds. The enemies in range of the Whiterun guard tend to get killed or incarcerated before they have time to level up a whole bunch of levels and become really frightening. If you are having trouble leveling up, you might go visit these dungeons: White River Watch Graywinter Watch Shimmermist Cave Bleak Falls Barrow Halted Stream Camp Silent Moons Camp Redoran's Retreat Fort Graymoor (2) EASY PAVED ROADS: All the paved roads in Skyrim. Enemies level 1-20 except dragons. The mod changes the spawnpoints on the roads to only spawn average enemies and not the toughest ones. When traveling on a main road, you should not meet any level 21 or higher enemies unless they are dragons. This makes it safer for lower-level characters to travel, but it is still quite dangerous if they get off the main road or go into a dungeon. (3) MAIN ZONE: Everywhere else. Enemies Level 1-50. Average Level 15-20. 3% Chance Level 21+. The average enemy you meet has been carefully set to be level 15-20. So more than three fourths of the full range enemies you meet are likely to be between level 15 and 20. (This excludes things like mudcrabs and skeevers which do not have any variants that are as tough as level 15.) This mod does not usually edit the strength of vanilla Skyrim actors, it just mostly changes how frequently you meet particular ones and may edit their gear. In the main zone, the toughest enemies, level 21 and up, have around a 3% chance of being what spawns. The weakest category of enemies, usually level 1-14, usually have a 10-20% chance of being what spawns. The medium-strength enemies, usually level 15-20. have around a 77-87% chance of being what spawns. SUMMARY OF HOW ENEMY DISTRIBUTION EFFECTS GAMEPLAY: So when you are playing this mod, you can meet all the possible strengths of the enemies included in the game when you are at any level. The enemies you meet will usually be level 15-20. You will meet wimpy things like skeevers and mudcrabs. You will also meet horrible hard things such as level 36 Dwemer centurions, level 44 Falmer, level 46 warlocks, and level 50 dragons. But the very toughest enemies can spawn no more frequently than around 3% of the time, or once for every 33 enemies you meet. (And many of the tough enemies are somewhere between average and the very toughest, and are not the very toughest.) An example with one type of enemy: 20% LV 1-14 Wimpy 77% LV 15-20 Average 3% LV 21-50 Tough LEVEL OF ENEMY WEAPONS AND ARMOR: NPCs always carry the same mix of gear. They usually just have things made of iron, steel, hide, and leather. Gear made of better materials is rare. But the removal of leveling also makes it so that rare items are potentially more common early in the game. The best items are carried by bosses, placed as clutter by vanilla Skyrim, or found in treasure chests in dungeons. You could potentially find a daedric weapon at level 1, but this is offset by the fact that you encounter level 36 enemies fairly often, and you would have to look very hard for a very long time to collect a complete suit of Orcish armor. If you want really good gear, maybe you should take up blacksmithing. LEVEL OF LOOT OTHER THAN WEAPONS AND ARMOR: Loot is always the same mix of stuff. It is pretty much the full range of loot from highly valuable to practically worthless. Not like in the base game where you find crumby loot at the beginning of the game and awesome loot when you are level 30. You could make a lot of gold early on if you venture into a dungeon and survive and find some good items. Likewise, you could be disappointed by the cheapness of the junky loot you find in a dungeon when you are a mighty hero. It is all a matter of chance. But it is more realistic than playing along and noticing that the loot just keeps getting better and better the more powerful you become. Even if you visit the same dungeon twice! LEVEL OF GOODS THAT MERCHANTS SELL: The merchants always sell the same mix of stuff, no matter what level you are at. It is pretty much the full range of merchandise from very good to hardly worth carrying on an adventure with you. Merchants sell mostly iron, steel, hide, and leather armor. But this includes, on a random basis, very nice leather and steel gear such as scale armor or full steel plate. Enchanted armor pieces of rare materials spawn in vendor inventories frequently enough that vendors often have one or two for sale. The weapons that are available for sale are mostly made of iron and steel. Enchanted weapons made of materials better than steel appear in merchant inventories often enough that there is usually one on hand. Merchants generally have iron and steel arrows for sale. You will have to find better ones as loot if you want them. Merchants carry the full range of potions, scrolls, and soul gems, both filled and unfilled. So the really weak potions and scrolls are always available just as the really strong ones are. Filled soul gems are fairly common because warrior characters ought to be able use enchanted weapons too, even if they don't have the skill to cast Soul Trap. The full range of spell books is always available on a random basis. You can even buy spell books for spells that your character is not smart enough to cast yet. Be careful not to waste your gold buying things you can't use. Pretty much the full range of ores and ingots are always available, but the best ones are rather rare. The type of materials the blacksmiths sell for your crafting is not influenced by what level you are. It is possible to buy materials that you don't have the skill to make things out of. _______________________________________________________________________ SKYRIM SCALING STOPPER - MISC EDITS.ESP This .esp makes a few edits to things besides leveled lists and does not edit leveled lists. If you do not want these edits, you can choose not to use this .esp and just use "Skyrim Scaling Stopper.esp" which does nothing but edit leveled lists. The miscellaneous edits: (1) "Salt Pile" is renamed to "Salt." (2) Borders are removed. (3) "Unusual Gems" are no longer quest items and can be set down. (4) Riverwood fake love letters are no longer quest items and can be set down if you don't want to do the quest. (5) Attunement Spheres are no longer quest items and may be set down. (6) The Curious Silver Mold is no longer a quest item and can be set down. (7) The book "King Olaf's Verse" is no longer a quest item and may be set down if you don't want to be a bard. (8) Sinderion's Field Journal is no longer a quest item and may be set down if you don't care much for Nirn Roots. (9) Gauldur's Amulet Fragment is no longer a quest item and may be set down. (10) The book "Uderfrykte" is added to the game. (11) The book "Nine Commands: Eight Divines" is added to the game. (12) Some dragon claw door keys are no longer quest items and can be set down. ________________________________________________________________________ THE CONTINUING DEVELOPMENT OF THE MOD: It may be that the balance of this overhaul is wrong, and will need to be changed. Things might just be too random and too dangerous. This mod is still under development, and is the sort of mod that needs long slow play-testing under many conditions. Feedback is welcome, and your input could change the way this mod is balanced, but keep in mind that this mod is designed to stop level scaling. So any suggestions wanting me to use level scaling to level things a certain way will be summarily ignored. If you are a hardcore Skyrim player who wants the challenge of never knowing what will be around the next corner, and whether or not you are tough enough to face it, this might be a good mod for you. ************************************************************************ 2. Installation ************************************************************************ If you know exactly what you are doing and are in a hurry, skip down to the recipes and follow one. This mod complex is not designed for NMM, BOSS, and the Bashed Patch. This set of mods is more complicated to install than some. If you want things to work right, then read and follow the instructions closely. Find a recipe that you like and follow it exactly. The recipes are listed in this section, at the bottom of the main file readme, or in the readme files of the patches. The easiest approach might be to completely install all the required mods including their .esps. Then go back and remove the .esps on the list that are not supposed to be used. Then you can set load order. I really don't expect you will have any luck if you try to install this system of mods with NMM. Manual installation is the intended method. It is not expected that BOSS will be of any help when installing this mod. Follow the instructions in this readme and not what BOSS recommends if you find discrepancies. Keep in mind that if you load mods that change leveled lists after the Skyrim Scaling Stopper mods, you will override and lose changes that Skyrim Scaling Stopper makes. ----------------------------------------------------------------------------------- Install a mod this way: Extract (decompress) the .esp, .esm, meshes, textures, scripts, .bsa files etc. to your Skyrim directory. (It will be something like *Installation directory*\Skyrim\SteamApps\common\Skyrim\Data) Mark the box next to the .esp in your mod manager. Alternately, extract someplace else. Then move the .esp, .esm, meshes, textures, scripts, .bsa files etc. to Skyrim\Data. Mark the box next to the .esp in your mod manager. ---------------------------------------------------------------------------------- You must set your load order right or you will have the wrong mods overriding other mods and content will be lost. You may also have missing masters that will prevent Skyrim from even starting. If you try to build a bashed patch, you could easily build it wrong and undo the level scaling removal. Keep in mind that this mod adds content through patches. The mod and patches often remove things. Like if we are trying to remove ebony armor from a list and you build a bashed patch with this mod or one of the patches and with an armor mod that has ebony armor on a list, guess what! You are going to have ebony armor even though it was supposed to be removed. If you want a bashed patch, you are going to have to be very clever about it and probably have to build it over and over until you find the right combination. For some applications, you may need to load the bashed patch before all the Skyrim Scaling Stopper mods so that it can be overridden. And why isn't there just a simple installer or wizard for this mod complex? Think about it for a moment. This is Skyrim. Very few mods have installers or wizards, and those mods are much simpler than this one is. This mod complex deals with more than 16 mods and a DLC. They are installed in different combinations for each user. Not every user wants exactly the same mods. There are dozens of patches and different ages of files, some are current, some are partly obsolete, and some are quite obsolete. Most of the mods need to be downloaded from their original sources. This file itself comes in multiple pieces. It would be too large to download if everything was in one large file. So these reasons are why there is no installer or wizard. If you do not feel that you are capable of installing this mod, then just don't use it, or else use the most basic installation which just requires that you install a single .esp. RECIPES: LOAD ORDERS, REQUIRED FILES, AND FILES THAT MUST BE REMOVED: FOR DAWNGUARD, NEW MONSTERS, DRAGONS FROM 3 MODS, MELEE WEAPONS FROM 5 MODS, BOWS FROM 4 MODS, STAVES FROM 4 MODS, SHIELDS FROM 4 MODS, ARMOR FROM 2 MODS, CLOAKS FROM 2 MODS, BANDOLIERS, AND ROBES. (The Recommended Full Installation): (Install these .esp and .esm files in this exact load order): Update.esm Dawnguard.esm JSwords.esm (V13d) SkyMoMod.esm (V9) JSwordsDistributionBalancePlugin.esp WVExpansion.esp (1.2) HBetterBows.esp CrossbowsRevamped.esp Crossbow_Basic_Collection_LListed_EN.esp MECR_Classic_Nord_Shields.esp (V250) StavesofSkyrim.esp (v1-4) Tribunal Robes by Zairaam.esp (1.5) MorrowindArmor.esp Cloaks.esp Skyrim Scaling Stopper.esp (5_X) 1nivWICCloaks.esp Dr_Bandolier.esp (1.1) Dr_BandolierDG.esp (1.0) BandolierForNPCMasterFile.esp (4.0) Deadly Dragons.esp hothtrooper44_ArmorCompilation (V5) SSS Cloaks and Armor Patch.esp (3_X) SSS Weapons and Shields Patch.esp (5_X) SSS Staves of Skyrim Patch.esp SSS Tribunal Robes Patch SSS Bows and Crossbows Patch.esp SSS Bandolier Patch SSS Skyrim Monster Mod Patch.esp SSS Deadly Dragons Patch X.esp (Install these files that are not part of the load order): Dawnguard.bsa SkyMoMod.bsa (v8) JSwords.bsa and update meshes/textures MECR Classic Nord Shields meshes and textures Cloaks of Skyrim meshes and textures Skyrim Scaling Stopper.bsa (4_1) WVExpansion.bsa (1.2) Immersive Armors (v5) meshes and textures Deadly Dragons.bsa, Deadly Dragons strings Winter is Coming - Cloaks Meshes and Textures Regent Armory meshes and textures MorrowindArmor.bsa Bandolier meshes, textures, and scripts HBetterBows.bsa, meshes, and textures CrossbowsRevamped.bsa Crossbows Basic Collection meshes StavesofSkyrim.bsa (v1_4) SSS Staves of Skyrim Patch.bsa Tribunal Robes meshes and textures (Remove these files if you have them installed): SkyMoMod_lists.esp ShShortswords.esp PrvtI_HeavyArmory.esp WeaponsOf3E.esp JaySuS Swords Patch.esp WVExpansion.bsl SSS Immersive Armors Patch.esp SSS Cloaks of Skyrim Patch.esp 1nivWICSkyCloaksPatch.esp 1nivWICCloaksCRAFT.esp 1nivWICCloaksNoGuards.esp SSS MECR Classic Nord Shields Patch.esp RegentSword.esp BandolierForNPCsCloaksOfSkyrim.esp BandolierForNPCs.esp BandolierForNPCsWIC_V2.esp BandolierForNPCsCheaperBandoliers.esp BandolierForNPCsCheaperBandoliers_BalancedWeight.esp BandolierForNPCsCheaperBandoliersDawnguard.esp BandolierForNPCsCheaperBandoliers_BalancedWeight_Dawnguard.esp SSS Morrowind Armor Patch.esp SSS The Weapons and Shields of Immersive Armors Patch.esp FOR DAWNGUARD AND NOTHING ELSE (Minimum installation for Version 5_X): (Install these .esp and .esm files in this exact load order): Update.esm Dawnguard.esm Skyrim Scaling Stopper.esp (V 5_X) (Install these files that are not part of the load order): Dawnguard.bsa Update.bsa (Remove these files if you have them installed): (None to remove.) NO ADDED CONTENT (Simplest installation): (Install these .esp and .esm files in this exact load order): Skyrim Scaling Stopper.esp (V 1_8_X) (Install these files that are not part of the load order): (None to install.) (Remove these files if you have them installed): (None to remove.) *** (See section 6 for more possible load orders. The list was getting too long to put here *** in the middle of the readme. It hindered people who wanted to read to the end of the readme.) ************************************************************************ 3. Version History ************************************************************************ V 5_10 10/20/12 TES5Edit Experimental. V 5_9 10/20/12 Edits to reward and special loot lists. Edits having to do with the patch socketing of the SSS Cloaks and Armors Patch and the SSS Weapons and Shields Patch. V 5_8 10/7/12 Edits to how staffs are dealt with, there being three kinds of staffs, those that cast spells, those that are two handed melee weapons, and those that block like shields. Enemies should only carry one staff no matter which type it is. V 5_7 9/30/12 Edits made relating to the excessive arrow problem. V 5_6 9/27/12 Edits related to vendor gems and crossbows. V 5_5 9/25/12 Edits made relating to the excessive arrow problem. V 5_4 9/20/12 Edited leveled lists for the purposes of allowing patches involving crossbows to attach better. V 5_3 9/14/12 Refinements to actor leveled lists. V 5_2 9/8/12 Unique quest reward items set to spawn as best version available. Adjustments to weapon and armor leveled lists. Polishing and refining of leveled lists with attention to ease of patching. V 5_1 8/24/12 Various edits related to weapons and shields that were needed because of the separation of the main file from this content. V 5_0 8/12/12 Restructured main Skyrim Scaling Stopper file to remove all dependencies but Dawnguard. A whole different set of content adding patches will be required. Bugfix for Volunruud quest. V 4_0 8/10/12 Dawnguard compatibility work. Updated Shortswords for Skyrim to add the Heavy Armory weapons. Bugfix for Companions quest at Redoran's Retreat. V 3_6 7/28/12 Adjusted daedra. Adjusted vender lists. Adjusted enemy lists. V 3_5 7/24/12 Adjusted lists for loot to reduce chances of finding the best gems, soul gems, jewelry items, and potions. Misc. adjustments. V 3_4 7/20/12 Tidying up of leveled lists for ease of future editing/patching. Some Skyrim Monster Mod V8 lore friendly edits. Misc. adjustments. V 3_3 7/16/12 Misc. adjustments. V 3_2 7/14/12 Reduced excessive prices and attack ratings of weapons from the weapon mods. Fixed silver weapons that were not getting their bonuses. V 3_1 7/13/12 Adds Monsters from Skyrim Monster Mod V8 along with the V7 ones. V 3_0 7/10/12 Adds weapons from Weapons of the Third Era and Shortswords for Skyrim which changes the requirements so that the Skyrim Scaling Stopper.bsa must be used and the JaySuS swords patch, if used, must be updated to version 3_X. V 2_3 7/7/12 Adjustments to scale, factions, and loot of some Skyrim Monster Mod creatures. Adjustments to creature leveled lists. Straightening up of lists. V 2_2 7/1/12 Adjustments to scale, factions, and loot of some Skyrim Monster Mod creatures. Adjustments to creature leveled lists. V 2_1 6/20/12 Minor lore-friendliness improvements to Skyrim Monster Mod monsters. V 2_0 6/19/12 Removed pieces of mod dirt that changed the water level at Fort Greymoor. V 1_9 6/17/12 Monsters from Skyrim Monster Mod added to the leveled lists. Misc. Lower-end leveled list adjustments made. V 1_8 4/7/12 Dremoras set to almost always have weapons better than iron and steel. V 1_7 3/26/12 Adjustments to the levels of guards. V 1_6 3/21/12 Edits to leveled lists and spawnpoints. V 1_5 3/20/12 Some dungeons near Whiterun edited to generally have level 1-10 enemies only, rather than the ordinary level 15-20 average and possible level 21+ enemies 3% of the time. Merchant leveled lists revised to limit how often rare items appear and increase how often iron and hide gear appears. V 1_4 3/8/12 More refinement and unleveling of the more obscure leveled lists. Edited some high-level bandit NPCs to make it so they only have a 3% chance of having an Orcish dagger rather that the vanilla Skyrim 100%. V 1_3 3/4/12 Rebalanced toward 3% chance of toughest enemy on list spawning. Edited spawn points to Prevent level 21 or higher enemies except for dragons from spawning on main roads. More miscellaneous edits in the second .esp. V 1_2 2/23/12 Rebalanced to 5% chance of toughest enemy on list spawning. Average enemy on a list set to level 15-20. V 1_1 2/21/12 Split the file into two .esp files so that leveled list edits are alone in one part. Continued work on editing the more obscure leveled lists. V 1_0 2/15/12 Initial release. ************************************************************************ 4. Conflicts, Known Issues, and Troubleshooting ************************************************************************ DEPENDENCIES: You must download and install all the required files listed in the installation section or this complex of mods will not work. For some of the files, the instructions will tell you to NOT install and activate the .esp file because it has been merged into another mod you already have. If you use any of the patches or add-ons for this file that add things such as swords, shields, or armors, then you will need to be sure to download and install those files from their original download points. If you do not want Skyrim Scaling Stopper to require Skyrim Monster Mod and the Skyrim Scaling Stopper .bsa and you do not want to use to use the new monsters and weapons then you can download old version 1_8_X. CONFLICTS: This overhaul mod is expected to conflict with any and all mods that edit leveled lists unless compatibility work or patching has been done. In general, you will only be able to use one leveled list overhaul mod at a time. The same goes for mods that add armors weapons and creatures to leveled lists. Overhaul mods are generally not compatible with armor, weapon, or creature mods that edit the leveled lists. If you are trying to use a mod that adds new armor, weapons, or creatures along with this mod, I suggest that you place that mod after this one in the load order so that you get the new content from the other mod -- at the expense of any level scaling removal that it happens to override. SAVEGAME MEMORY: Your character's savegames store a great deal of information. This unfortunately will stop or slow some of the effects of this mod. For example, if you are using vanilla Skyrim before you install this mod, the game will remember some of the stats of some of the spawns, and when you meet them, they will be like what the base game ordered rather than what this mod says should be there. So to get the fullest effects of this mod, it may be that you would have to start a new character. (Some changes show up immediately when you install the mod though, and some phase in by attrition, so it can still be worth installing this mod for a game in progress.) DIFFICULTY LEVEL: This overhaul makes the game very difficult and your new character is likely to die. If you think you can just start a new character and go rush through the main quest, you better think again. The world is static and even and hard, and your little level 1 character is likely going to get slaughtered venturing into Bleak Falls Barrow. Likewise, if you play one character forever and get up to like level 45 or something, the game might start to seem boring and too easy. You have earned your rest. After all you have been through, you deserve to be the toughest living thing in Skyrim. So that doesn't satisfy you and you are bored? There is an incredibly simple solution. Start a new character! I bet you will stop complaining about the game being too easy right away. DIFFICULT TO INSTALL: Why is this mod so confusing and hard to install? Some people want the unleveling effects of Skyrim Scaling Stopper but don't want any new content. Some people don't use the vanilla body and can't use the armor that is added. Some people don't want the swords or the shields or the monsters. Many of the meshes and textures are in mods that I do not have permission to distribute although I have permission to make patches that use the mods as masters. So with those files, I am not allowed to merge the content into the main file. So I am sorry, but things are just going to have to be complicated. If you want a simple install, do the last one on the list which is just a single .esp with no meshes and textures and extra files to download. Many example load orders are provided, and they are hopefully clear enough that you can understand what needs to be done. If the whole thing is still too complicated for your tastes, then you might want to choose not to use this mod. DEVELOPMENT IN PROGRESS: This mod needs more play-testing. A mod of this scope needs a lot of testing. It needs to be determined if some rare items spawn too often, or if some rare items can almost never spawn and are practically impossible to get. More testing and evaluation is needed on how the patches and add-ons and merged-in content are working out. In most cases. The mods that were added into this overhaul system were not extensively tested before being added in. I am still trying to figure what the highest priorities are for refining this mod and adding new content. I am thinking I want to make this compatible with some more of the most popular mods that add creatures and weapons and armor, but I need to figure out which mods those are. If you locate a bug, contact David Brasher on TES Nexus so that the situation can be examined and can hopefully be fixed. ************************************************************************ 5. Copy Status and Credits ************************************************************************ Credits: Dogtown1 for Skyrim Monster Mod: http://skyrim.nexusmods.com/mods/9694 "StarX" for draugr, falmer, giants, trolls, durzog digital lion for the fatalis texture, the drake, Ice Naga, and revnant chocolambot for a hagraven texture killer keos for the ebony mesh muppetpuppet for a very sexy tiger and hyena texture, and raptor and therium mesh and tex Mr. Siika for the durzog, minotaur head and hooves, triceratops mesh and baby mammoth and thanks to Ghogiel for the triceratops texture Alexander Wolf for the demon wing mesh GSC Game World for the stalker stuff CDProjeckt for the amazing witcher mesh and textures mdogger for the guar mdogger and grimdeath for the hunger cryonaut for werecroc mesh and tex artifex0 for snow devil torso mesh and tex newermind43 for brown werecat texture and ripper sword big thanks to Th3w1ck3d1 for the help Jackstarr for Skyrim Monster Mod Replacers - Lore Friendly and Others http://skyrim.nexusmods.com/mods/16411 Nothing from his .esps were used, but many of the edits listed in his change log were entered into the CK from scratch for this mod. 3JIou for Deadly Dragons http://skyrim.nexusmods.com/mods/3829 Dragon textures: Luddermann (Swamp, Storm, Wyrm, Nether and Aspect of Alduin dragons) and DigitalLion (Black dragon, Dracolich, and Bone dragon) Description: I2edShift & xaturas Readme: I2edShift Deadly Dragons logo: SilversParlor Kjell Granlund for Addons Textures - Dragons http://skyrim.nexusmods.com/mods/6120 JaySuS for JaySuS Swords: http://skyrim.nexusmods.com/mods/1002 -the Nifskope team for their outstanding work without which there would be no new mods with models for Bethesda games -Ghogiel for a tiny tip that saved my day -Dave Humphrey for SkyEdit (take that Bethesda and your "we will release a CK soon" ...talk... :P lazy bunch) -Timeslip for TESSNip and BSABrowser -Dave Humphrey for SkyEdit -La Confrérie des Traducteurs et Corax pour la traduction francaise -DarkRuler 2500 for the german translation -Aohige for the japanese translation -Shadowjin for "Dovah Luv's" name -Mister M for lending me his dragon figurines -AurianaValoria1 for "Blade Of Dibella's" name -The Outlander for his outstanding user-tech-support and troubleshooting assistance 747823 for Weapons of the Third Era http://skyrim.nexusmods.com/mods/3871 PrivateEye for Shortswords for Skyrim http://skyrim.nexusmods.com/mods/18585 and Heavy Armory - New Weapons http://skyrim.nexusmods.com/mods/21120 Is This Display Name Taken for Weapon Variants Expansion http://skyrim.nexusmods.com/mods/10902 backstept for Regent Armory http://skyrim.nexusmods.com/mods/17250 DJjojo for Crossbows Basic Collection http://skyrim.nexusmods.com/mods/23876 ciedeeh for Crossbows Revamped http://skyrim.nexusmods.com/mods/21666 Howiego08 for Better Bows http://skyrim.nexusmods.com/mods/13317 MECR for MECR Classic Nord Shields http://skyrim.nexusmods.com/mods/12689 The TESA School for hosting InsanitySorrow's texturing classes. BlueMoth for some insight and nice ideas JonoPhoenix for the idea of making the shields collectables. The NifSkope programmers. Blender, the 'Blender 3D: Noob to Pro' wikibook on en.wikibooks.org and the Blender NIF Import - Export Tutorial by Jen and 2pac4eva7. KearSage for Staves of Skyrim http://skyrim.nexusmods.com/mods/22691 Teh-Husky for Morrowind Armor for Skyrim http://skyrim.nexusmods.com/mods/22793 Iceburg - falmer armor mesh from Skyrim Modesty Mod Lautasantenni - stalhrim greatsword & sword scabbards Devils86 - stalhrim dagger model & textures PrivateEye - stalhrim mace model & textures Bingles - glass spike models Pandapaw - bonemold & dreugh skinning hothtrooper44 – Immersive Armors http://skyrim.nexusmods.com/mods/19733 Rahman530 - the armors that came from the “Lore Friendly Armor Pack” http://skyrim.nexusmods.com/mods/6684 Omesean - Einherjar Armor Northborn - Fur Hoods HD GuitunScarfin - Apotheus Light Armor frankdema - Nordic Hunter Light Armor lumps - Heroic Stormcloak Armor Telthalion - Witchplate Armor exeter - mesh alterations to support the UNP body mesh Oogee - teaching me about guard's armor dialogues Parts of these armor's meshes and textures are owned and copyrighted by CD Projekt and used here with permission. The Witcher is a trademark of CD Projekt. All rights reserved. http://www.cdprojekt.com/ Special thanks to Stenar1000, Omesean, 83Willow, spearrx and many others in the Nexus community for their help and inspiration. All the encouraging users of my mods – you are the reason I keep going, thanks! Noodles for Cloaks of Skyrim http://skyrim.nexusmods.com/mods/12092 Backsteppo and Zenl for creating the excellent cloak/cape meshes. Hemingwey for permissions to use and play around with his excellent textures. Nivea for Winter is Coming - Cloaks http://skyrim.nexusmods.com/mods/13486 Zairaam for Tribunal Robes http://skyrim.nexusmods.com/mods/20077 Natterforme for his help with the CK. Bethesda for making Skyrim in an open format anyone can mod. Copy Status: You may not distribute any part of this mod without getting proper permission first. Many of the assets that this mod depends on have protected status and the authors do not allow distribution without permission. ************************************************************************ 6. ADDITIONAL LOAD ORDERS ************************************************************************ -------------------- LOAD ORDERS FOR VARIOUS PATCHES FOR CURRENT 5_X / 1_8_X: ----------------------- FOR DAWNGUARD, ARMOR FROM 2 MODS, CLOAKS FROM 2 MODS, AND ROBES. (The minumim installation of SSS Tribunal Robes Patch.): (Install these .esp and .esm files in this exact load order): Update.esm Dawnguard.esm Tribunal Robes by Zairaam.esp (1.5) MorrowindArmor.esp Cloaks.esp Skyrim Scaling Stopper.esp (5_X) 1nivWICCloaks.esp hothtrooper44_ArmorCompilation (V5) SSS Cloaks and Armor Patch.esp (3_X) SSS Tribunal Robes Patch (Install these files that are not part of the load order): Dawnguard.bsa Cloaks of Skyrim meshes and textures Immersive Armors (v5) meshes and textures Winter is Coming - Cloaks Meshes and Textures MorrowindArmor.bsa Tribunal Robes meshes and textures. (Remove these files if you have them installed): SSS Immersive Armors Patch.esp SSS Cloaks of Skyrim Patch.esp 1nivWICSkyCloaksPatch.esp 1nivWICCloaksCRAFT.esp 1nivWICCloaksNoGuards.esp SSS Morrowind Armor Patch.esp FOR DAWNGUARD, NEW MONSTERS, DRAGONS FROM 3 MODS, MELEE WEAPONS FROM 5 MODS, BOWS FROM 4 MODS, STAVES FROM 4 MODS, SHIELDS FROM 4 MODS, ARMOR FROM 2 MODS, CLOAKS FROM 2 MODS, AND BANDOLIERS. (Install these .esp and .esm files in this exact load order): Update.esm Dawnguard.esm JSwords.esm (V13d) SkyMoMod.esm (V9) JSwordsDistributionBalancePlugin.esp WVExpansion.esp (1.2) HBetterBows.esp CrossbowsRevamped.esp Crossbow_Basic_Collection_LListed_EN.esp MECR_Classic_Nord_Shields.esp (V250) StavesofSkyrim.esp (v1-4) MorrowindArmor.esp Cloaks.esp Skyrim Scaling Stopper.esp (5_X) 1nivWICCloaks.esp Dr_Bandolier.esp (1.1) Dr_BandolierDG.esp (1.0) BandolierForNPCMasterFile.esp (4.0) Deadly Dragons.esp hothtrooper44_ArmorCompilation (V5) SSS Cloaks and Armor Patch.esp (3_X) SSS Weapons and Shields Patch.esp (5_X) SSS The Weapons and Shields of Immersive Armors Patch.esp SSS Morrowind Armor and Weapons Patch.esp SSS Staves of Skyrim Patch.esp SSS Bows and Crossbows Patch.esp SSS Bandolier Patch SSS Skyrim Monster Mod Patch.esp SSS Deadly Dragons Patch X.esp (Install these files that are not part of the load order): Dawnguard.bsa SkyMoMod.bsa (v8) JSwords.bsa and update meshes/textures MECR Classic Nord Shields meshes and textures Cloaks of Skyrim meshes and textures Skyrim Scaling Stopper.bsa (4_1) WVExpansion.bsa (1.2) Immersive Armors (v4) meshes and textures Deadly Dragons.bsa, Deadly Dragons strings Winter is Coming - Cloaks Meshes and Textures Regent Armory meshes and textures MorrowindArmor.bsa Bandolier meshes, textures, and scripts HBetterBows.bsa, meshes, and textures CrossbowsRevamped.bsa Crossbows Basic Collection meshes StavesofSkyrim.bsa (v1_4) SSS Staves of Skyrim Patch.bsa (Remove these files if you have them installed): SkyMoMod_lists.esp ShShortswords.esp PrvtI_HeavyArmory.esp WeaponsOf3E.esp JaySuS Swords Patch.esp WVExpansion.bsl SSS Immersive Armors Patch.esp SSS Cloaks of Skyrim Patch.esp 1nivWICSkyCloaksPatch.esp 1nivWICCloaksCRAFT.esp 1nivWICCloaksNoGuards.esp SSS MECR Classic Nord Shields Patch.esp RegentSword.esp SSS Morrowind Armor Patch.esp BandolierForNPCsCloaksOfSkyrim.esp BandolierForNPCs.esp BandolierForNPCsWIC_V2.esp BandolierForNPCsCheaperBandoliers.esp BandolierForNPCsCheaperBandoliers_BalancedWeight.esp BandolierForNPCsCheaperBandoliersDawnguard.esp BandolierForNPCsCheaperBandoliers_BalancedWeight_Dawnguard.esp FOR DAWNGUARD, NEW MONSTERS, DRAGONS FROM 3 MODS, MELEE WEAPONS FROM 5 MODS, BOWS FROM 4 MODS, SHIELDS FROM 4 MODS, ARMOR FROM 2 MODS, CLOAKS FROM 2 MODS, AND BANDOLIERS: (Install these .esp and .esm files in this exact load order): Update.esm Dawnguard.esm JSwords.esm (V13d) SkyMoMod.esm (V9) JSwordsDistributionBalancePlugin.esp WVExpansion.esp (1.2) HBetterBows.esp CrossbowsRevamped.esp Crossbow_Basic_Collection_LListed_EN.esp MECR_Classic_Nord_Shields.esp (V250) MorrowindArmor.esp Cloaks.esp Skyrim Scaling Stopper.esp (5_X) 1nivWICCloaks.esp Dr_Bandolier.esp (1.1) Dr_BandolierDG.esp (1.0) BandolierForNPCMasterFile.esp (4.0) Deadly Dragons.esp hothtrooper44_ArmorCompilation (V5) SSS Cloaks and Armor Patch.esp (3_X) SSS Weapons and Shields Patch.esp (5_X) SSS The Weapons and Shields of Immersive Armors Patch.esp SSS Morrowind Armor and Weapons Patch.esp SSS Bows and Crossbows Patch.esp SSS Bandolier Patch SSS Skyrim Monster Mod Patch.esp SSS Deadly Dragons Patch X.esp (Install these files that are not part of the load order): Dawnguard.bsa SkyMoMod.bsa (v8) JSwords.bsa and update meshes/textures MECR Classic Nord Shields meshes and textures Cloaks of Skyrim meshes and textures Skyrim Scaling Stopper.bsa (4_1) WVExpansion.bsa (1.2) Immersive Armors (v4) meshes and textures Deadly Dragons.bsa, Deadly Dragons strings Winter is Coming - Cloaks Meshes and Textures Regent Armory meshes and textures MorrowindArmor.bsa Bandolier meshes, textures, and scripts HBetterBows.bsa, meshes, and textures CrossbowsRevamped.bsa Crossbows Basic Collection meshes (Remove these files if you have them installed): SkyMoMod_lists.esp ShShortswords.esp PrvtI_HeavyArmory.esp WeaponsOf3E.esp JaySuS Swords Patch.esp WVExpansion.bsl SSS Immersive Armors Patch.esp SSS Cloaks of Skyrim Patch.esp 1nivWICSkyCloaksPatch.esp 1nivWICCloaksCRAFT.esp 1nivWICCloaksNoGuards.esp SSS MECR Classic Nord Shields Patch.esp RegentSword.esp SSS Morrowind Armor Patch.esp BandolierForNPCsCloaksOfSkyrim.esp BandolierForNPCs.esp BandolierForNPCsWIC_V2.esp BandolierForNPCsCheaperBandoliers.esp BandolierForNPCsCheaperBandoliers_BalancedWeight.esp BandolierForNPCsCheaperBandoliersDawnguard.esp BandolierForNPCsCheaperBandoliers_BalancedWeight_Dawnguard.esp FOR NEW STAVES. (Minimum Installation for SSS Staves of Skyrim Patch): (Install these .esp and .esm files in this exact load order): Update.esm StavesofSkyrim.esp (v1-4) Skyrim Scaling Stopper.esp (5_X) SSS Staves of Skyrim Patch.esp (Install these files that are not part of the load order): StavesofSkyrim.bsa (Remove these files if you have them installed): (None to remove.) FOR DAWNGUARD, NEW MONSTERS, DRAGONS FROM 3 MODS, MELEE WEAPONS FROM 5 MODS, BOWS FROM 4 MODS, SHIELDS FROM 4 MODS, ARMOR FROM 2 MODS, CLOAKS FROM 2 MODS, AND BANDOLIERS. (The Minimum Installation of SSS Bows and Crossbows Patch): (Install these .esp and .esm files in this exact load order): Update.esm Dawnguard.esm HBetterBows.esp CrossbowsRevamped.esp Crossbow_Basic_Collection_LListed_EN.esp MorrowindArmor.esp Skyrim Scaling Stopper.esp (5_X) SSS Bows and Crossbows Patch.esp (Install these files that are not part of the load order): Dawnguard.bsa MorrowindArmor.bsa HBetterBows.bsa, meshes, and textures CrossbowsRevamped.bsa Crossbows Basic Collection meshes (Remove these files if you have them installed): (None to Remove.) FOR DAWNGUARD, NEW MONSTERS, DRAGONS, JAYSUS SWORDS, 3RD ERA WEAPONS, HEAVY ARMORY WEAPONS, REGENCY ARMORY WEAPONS, VARIANT EXPANSION WEAPONS AND SHIELDS, MECR SHIELDS, ARMOR, WEAPONS, AND SHIELDS FROM IMMERSIVE ARMOR, ARMOR, WEAPONS, AND SHIELDS FROM MORROWIND ARMORS, AND CLOAKS FROM CLOAKS OF SKYRIM, WINTER IS COMING - CLOAKS, AND BANDOLIERS: (Install these .esp and .esm files in this exact load order): Update.esm Dawnguard.esm JSwords.esm (V13d) SkyMoMod.esm (V9) JSwordsDistributionBalancePlugin.esp WVExpansion.esp (1.2) MECR_Classic_Nord_Shields.esp (V250) MorrowindArmor.esp Cloaks.esp Skyrim Scaling Stopper.esp (5_X) 1nivWICCloaks.esp Dr_Bandolier.esp (1.1) Dr_BandolierDG.esp (1.0) BandolierForNPCMasterFile.esp (4.0) Deadly Dragons.esp hothtrooper44_ArmorCompilation (V5) SSS Cloaks and Armor Patch.esp (3_X) SSS Weapons and Shields Patch.esp (5_X) SSS The Weapons and Shields of Immersive Armors Patch.esp SSS Morrowind Armor and Weapons Patch.esp SSS Bandolier Patch SSS Skyrim Monster Mod Patch.esp SSS Deadly Dragons Patch X.esp (Install these files that are not part of the load order): Dawnguard.bsa SkyMoMod.bsa (v8) JSwords.bsa and update meshes/textures MECR Classic Nord Shields meshes and textures Cloaks of Skyrim meshes and textures Skyrim Scaling Stopper.bsa (4_1) WVExpansion.bsa (1.2) Immersive Armors (v4) meshes and textures Deadly Dragons.bsa, Deadly Dragons strings Winter is Coming - Cloaks Meshes and Textures Regent Armory meshes and textures MorrowindArmor.bsa Bandolier meshes, textures, and scripts (Remove these files if you have them installed): SkyMoMod_lists.esp ShShortswords.esp PrvtI_HeavyArmory.esp WeaponsOf3E.esp JaySuS Swords Patch.esp WVExpansion.bsl SSS Immersive Armors Patch.esp SSS Cloaks of Skyrim Patch.esp 1nivWICSkyCloaksPatch.esp 1nivWICCloaksCRAFT.esp 1nivWICCloaksNoGuards.esp SSS MECR Classic Nord Shields Patch.esp RegentSword.esp SSS Morrowind Armor Patch.esp BandolierForNPCsCloaksOfSkyrim.esp BandolierForNPCs.esp BandolierForNPCsWIC_V2.esp BandolierForNPCsCheaperBandoliers.esp BandolierForNPCsCheaperBandoliers_BalancedWeight.esp BandolierForNPCsCheaperBandoliersDawnguard.esp BandolierForNPCsCheaperBandoliers_BalancedWeight_Dawnguard.esp FOR DAWNGUARD, NEW MONSTERS, DRAGONS, JAYSUS SWORDS, 3RD ERA WEAPONS, HEAVY ARMORY WEAPONS, REGENCY ARMORY WEAPONS, VARIANT EXPANSION WEAPONS AND SHIELDS, MECR SHIELDS, ARMOR, WEAPONS, AND SHIELDS FROM IMMERSIVE ARMOR, ARMOR, WEAPONS, AND SHIELDS FROM MORROWIND ARMORS, AND CLOAKS FROM CLOAKS OF SKYRIM, AND WINTER IS COMING - CLOAKS (Install these .esp and .esm files in this exact load order): Update.esm Dawnguard.esm JSwords.esm (V13d) SkyMoMod.esm (V9) JSwordsDistributionBalancePlugin.esp WVExpansion.esp (1.2) MECR_Classic_Nord_Shields.esp (V250) MorrowindArmor.esp Cloaks.esp Skyrim Scaling Stopper.esp (5_X) 1nivWICCloaks.esp Deadly Dragons.esp hothtrooper44_ArmorCompilation (V5) SSS Cloaks and Armor Patch.esp (3_X) SSS Weapons and Shields Patch.esp (5_X) SSS The Weapons and Shields of Immersive Armors Patch.esp SSS Morrowind Armor and Weapons Patch.esp SSS Skyrim Monster Mod Patch.esp SSS Deadly Dragons Patch X.esp (Install these files that are not part of the load order): Dawnguard.bsa SkyMoMod.bsa (v8) JSwords.bsa and update meshes/textures MECR Classic Nord Shields meshes and textures Cloaks of Skyrim meshes and textures Skyrim Scaling Stopper.bsa (4_1) WVExpansion.bsa (1.2) Immersive Armors (v4) meshes and textures Deadly Dragons.bsa, Deadly Dragons strings Winter is Coming - Cloaks Meshes and Textures Regent Armory meshes and textures MorrowindArmor.bsa (Remove these files if you have them installed): SkyMoMod_lists.esp ShShortswords.esp PrvtI_HeavyArmory.esp WeaponsOf3E.esp JaySuS Swords Patch.esp WVExpansion.bsl SSS Immersive Armors Patch.esp SSS Cloaks of Skyrim Patch.esp 1nivWICSkyCloaksPatch.esp 1nivWICCloaksCRAFT.esp 1nivWICCloaksNoGuards.esp SSS MECR Classic Nord Shields Patch.esp RegentSword.esp SSS Morrowind Armor Patch.esp FOR DAWNGUARD, NEW MONSTERS, DRAGONS, JAYSUS SWORDS, 3RD ERA WEAPONS, HEAVY ARMORY WEAPONS, REGENCY ARMORY WEAPONS, VARIANT EXPANSION WEAPONS AND SHIELDS, MECR SHIELDS, IMMERSIVE ARMOR, CLOAKS OF SKYRIM, and WINTER IS COMING - CLOAKS (Install these .esp and .esm files in this exact load order): Update.esm Dawnguard.esm JSwords.esm (V13d) SkyMoMod.esm (V8) JSwordsDistributionBalancePlugin.esp WVExpansion.esp (1.2) MECR_Classic_Nord_Shields.esp (V250) Cloaks.esp Skyrim Scaling Stopper.esp (5_X) 1nivWICCloaks.esp Deadly Dragons.esp hothtrooper44_ArmorCompilation (V4) SSS Cloaks and Armor Patch.esp (5_0) SSS Weapons and Shields Patch.esp (3_0) SSS Skyrim Monster Mod Patch.esp SSS Deadly Dragons Patch X.esp (Install these files that are not part of the load order): Dawnguard.bsa SkyMoMod.bsa (v8) JSwords.bsa and update meshes/textures MECR Classic Nord Shields meshes and textures Cloaks of Skyrim meshes and textures Skyrim Scaling Stopper.bsa (4_1) WVExpansion.bsa (1.2) Immersive Armors (v4) meshes and textures Deadly Dragons.bsa, Deadly Dragons strings Winter is Coming - Cloaks Meshes and Textures Regent Armory meshes and textures (Remove these files if you have them installed): SkyMoMod_lists.esp ShShortswords.esp PrvtI_HeavyArmory.esp WeaponsOf3E.esp JaySuS Swords Patch.esp WVExpansion.bsl SSS Immersive Armors Patch.esp SSS Cloaks of Skyrim Patch.esp 1nivWICSkyCloaksPatch.esp 1nivWICCloaksCRAFT.esp 1nivWICCloaksNoGuards.esp SSS MECR Classic Nord Shields Patch.esp RegentSword.esp FOR IMMERSIVE ARMOR, CLOAKS OF SKYRIM, AND WINTER IS COMING - CLOAKS (Minimum Installation of SSS Cloaks and Armor Patch 5_X): (Install these .esp and .esm files in this exact load order): Update.esm Cloaks.esp Skyrim Scaling Stopper.esp (5_X) 1nivWICCloaks.esp hothtrooper44_ArmorCompilation (V4) SSS Cloaks and Armor Patch.esp (5_0) (Install these files that are not part of the load order): Cloaks of Skyrim meshes and textures Skyrim Scaling Stopper.bsa (4_1) Immersive Armors (v4) meshes and textures Winter is Coming - Cloaks Meshes and Textures (Remove these files if you have them installed): SSS Immersive Armors Patch.esp SSS Cloaks of Skyrim Patch.esp 1nivWICSkyCloaksPatch.esp 1nivWICCloaksCRAFT.esp 1nivWICCloaksNoGuards.esp FOR DAWNGUARD, NEW MONSTERS, DRAGONS, JAYSUS SWORDS, 3RD ERA WEAPONS, HEAVY ARMORY WEAPONS, WEAPON VARIANT EXPANSION WEAPONS AND SHIELDS, MECR SHIELDS, IMMERSIVE ARMOR, CLOAKS OF SKYRIM, and WINTER IS COMING - CLOAKS (Install these .esp and .esm files in this exact load order): Update.esm Dawnguard.esm JSwords.esm (V13d) SkyMoMod.esm (V8) WVExpansion.esp (1.2) JSwordsDistributionBalancePlugin.esp MECR_Classic_Nord_Shields.esp (V250) Cloaks.esp Skyrim Scaling Stopper.esp (5_X) 1nivWICCloaks.esp Deadly Dragons.esp hothtrooper44_ArmorCompilation (V4) SSS Cloaks and Armor Patch.esp SSS Weapons and Shields Patch.esp (1_7+) SSS Skyrim Monster Mod Patch.esp SSS Deadly Dragons Patch X.esp (Install these files that are not part of the load order): Dawnguard.bsa SkyMoMod.bsa (v8) JSwords.bsa and update meshes/textures MECR Classic Nord Shields meshes and textures Cloaks of Skyrim meshes and textures Skyrim Scaling Stopper.bsa (4_1) WVExpansion.bsa (1.2) Immersive Armors (v4) meshes and textures Deadly Dragons.bsa, Deadly Dragons strings Winter is Coming - Cloaks Meshes and Textures (Remove these files if you have them installed): SkyMoMod_lists.esp ShShortswords.esp PrvtI_HeavyArmory.esp WeaponsOf3E.esp JaySuS Swords Patch.esp WVExpansion.bsl SSS Immersive Armors Patch.esp SSS Cloaks of Skyrim Patch.esp 1nivWICSkyCloaksPatch.esp 1nivWICCloaksCRAFT.esp 1nivWICCloaksNoGuards.esp SSS MECR Classic Nord Shields Patch.esp FOR NEW WEAPONS FROM WEAPONS OF THE 3RD ERA AND HEAVY ARMORY AND FOR DAWNGUARD (Minimum installation for the SSS Heavy Armory Patch): (Install these .esp and .esm files in this exact load order): Dawnguard.esm Skyrim Scaling Stopper.esp (V 5_X) SSS Heavy Armory Patch.esp (Install these files that are not part of the load order): Dawnguard.bsa Skyrim Scaling Stopper.bsa (4_1) (Remove these files if you have them installed): PrvtI_HeavyArmory.esp ShShortswords.esp FOR NEW WEAPONS FROM WEAPONS OF THE 3RD ERA AND FOR DAWNGUARD (Minimum installation for the SSS Weapons of the Third Era Patch): (Install these .esp and .esm files in this exact load order): Dawnguard.esm Skyrim Scaling Stopper.esp (V 5_X) SSS Weapons of the Third Era Patch.esp (Install these files that are not part of the load order): Dawnguard.bsa Skyrim Scaling Stopper.bsa (4_1) (Remove these files if you have them installed): Weapons of the Third Era.esp FOR NEW WEAPONS FROM WEAPONS OF THE 3RD ERA AND HEAVY ARMORY AND FOR DAWNGUARD: (Minimum installation for SSS Wot3E - Heavy Armory Patch) (Install these .esp and .esm files in this exact load order): Dawnguard.esm Skyrim Scaling Stopper.esp (V 5_X) SSS Wot3E - Heavy Armory Patch.esp (Install these files that are not part of the load order): Dawnguard.bsa Skyrim Scaling Stopper.bsa (4_1) (Remove these files if you have them installed): PrvtI_HeavyArmory.esp Weapons of the Third Era.esp ShShortswords.esp FOR DAWNGUARD, JAYSUS SWORDS, MECR SHIELDS, IMMERSIVE ARMOR, CLOAKS OF SKYRIM, WINTER IS COMING CLOAKS: (Install these .esp and .esm files in this exact load order): Dawnguard.esm JSwords.esm (V13d) JSwordsDistributionBalancePlugin.esp MECR_Classic_Nord_Shields.esp (V250) Cloaks.esp Skyrim Scaling Stopper.esp (V 5_X) 1nivWICCloaks.esp hothtrooper44_ArmorCompilation (V4) SSS Cloaks and Armor Patch.esp SSS JaySus Swords Patch SSS MECR Classic Nord Shields Patch (Install these files that are not part of the load order): Dawnguard.bsa JSwords.bsa and update meshes/textures MECR Classic Nord Shields meshes and textures Cloaks of Skyrim meshes and textures Immersive Armors (v4) meshes and textures Winter is Coming - Cloaks Meshes and Textures (Remove these files if you have them installed): SkyMoMod_lists.esp ShShortswords.esp WeaponsOf3E.esp WVExpansion.bsl SSS Immersive Armors Patch.esp SSS Cloaks of Skyrim Patch.esp 1nivWICCloaksCRAFT.esp 1nivWICCloaksNoGuards.esp 1nivWICSkyCloaksPatch.esp FOR DAWNGUARD, JAYSUS SWORDS, MECR SHIELDS, IMMERSIVE ARMOR, CLOAKS OF SKYRIM, WINTER IS COMING CLOAKS: (Install these .esp and .esm files in this exact load order): Dawnguard.esm JSwords.esm (V13d) JSwordsDistributionBalancePlugin.esp MECR_Classic_Nord_Shields.esp (V250) Cloaks.esp Skyrim Scaling Stopper.esp (V 5_X) 1nivWICCloaks.esp hothtrooper44_ArmorCompilation (V4) SSS Cloaks and Armor Patch.esp SSS JaySus Swords Patch SSS MECR Classic Nord Shields Patch (Install these files that are not part of the load order): Dawnguard.bsa JSwords.bsa and update meshes/textures MECR Classic Nord Shields meshes and textures Cloaks of Skyrim meshes and textures Immersive Armors (v4) meshes and textures Winter is Coming - Cloaks Meshes and Textures (Remove these files if you have them installed): SkyMoMod_lists.esp ShShortswords.esp WeaponsOf3E.esp WVExpansion.bsl SSS Immersive Armors Patch.esp SSS Cloaks of Skyrim Patch.esp 1nivWICCloaksCRAFT.esp 1nivWICCloaksNoGuards.esp 1nivWICSkyCloaksPatch.esp FOR DAWNGUARD, JAYSUS SWORDS, MECR SHIELDS, IMMERSIVE ARMOR, CLOAKS OF SKYRIM, WINTER IS COMING CLOAKS: (Minimim installation for SSS Weapons and Shields Patch.) (Install these .esp and .esm files in this exact load order): Dawnguard.esm JSwords.esm (V13d) JSwordsDistributionBalancePlugin.esp MECR_Classic_Nord_Shields.esp (V250) Cloaks.esp Skyrim Scaling Stopper.esp (V 5_X) 1nivWICCloaks.esp hothtrooper44_ArmorCompilation (V4) SSS Cloaks and Armor Patch.esp SSS JaySus Swords Patch SSS MECR Classic Nord Shields Patch (Install these files that are not part of the load order): Dawnguard.bsa JSwords.bsa and update meshes/textures MECR Classic Nord Shields meshes and textures Cloaks of Skyrim meshes and textures Immersive Armors (v4) meshes and textures Winter is Coming - Cloaks Meshes and Textures (Remove these files if you have them installed): SkyMoMod_lists.esp ShShortswords.esp Weapons of the Third Era.esp WVExpansion.bsl SSS Immersive Armors Patch.esp SSS Cloaks of Skyrim Patch.esp 1nivWICSkyCloaksPatch.esp FOR NEW JAYSUS SWORDS: (Install these .esp and .esm files in this exact load order): JSwords.esm JSwordsDistributionBalancePlugin.esp Skyrim Scaling Stopper.esp (V 1_8_X) SSS JaySuS Swords Patch.esp (Install these files that are not part of the load order): JSwords.bsa and update meshes/textures (Remove these files if you have them installed): SSS Weapons and Shields Patch FOR NEW MECR SHIELDS: (Install these .esp and .esm files in this exact load order): MECR_Classic_Nord_Shields.esp Skyrim Scaling Stopper.esp (V 1_8_X) SSS MECR Classic Nord Shields Patch.esp (Install these files that are not part of the load order): MECR Classic Nord Shields meshes and textures (Remove these files if you have them installed): SSS Weapons and Shields Patch FOR NEW ARMOR: (Install these .esp and .esm files in this exact load order): Skyrim Scaling Stopper.esp (V 1_8_X) SSS Immersive Armors Add-on.esp (Install these files that are not part of the load order): Immersive Armors (v4) meshes and textures (Remove these files if you have them installed): SSS Cloaks and Armor Patch FOR NEW CLOAKS: (Load order for Cloaks of Skyrim in relation to the other files is not important. Just be sure the patch comes after Cloaks of Skyrim.) Cloaks.esp SSS Cloaks of Skyrim Patch.esp (Install these files that are not part of the load order): Dawnguard.bsa JSwords.bsa and update meshes/textures MECR Classic Nord Shields meshes and textures Cloaks of Skyrim meshes and textures Immersive Armors (v4) meshes and textures Winter is Coming - Cloaks Meshes and Textures (Remove these files if you have them installed): SkyMoMod_lists.esp ShShortswords.esp Weapons of the Third Era.esp WVExpansion.bsl SSS Immersive Armors Patch.esp SSS Cloaks of Skyrim Patch.esp 1nivWICSkyCloaksPatch.esp -------------------- LOAD ORDERS FOR DISCONTINUED SERIES 4_X: ----------------------- FOR NEW MONSTERS, DRAGONS, SHORT SWORDS, 3RD ERA WEAPONS, JAYSUS SWORDS, WEAPON VARIANT EXPANSION WEAPONS AND SHIELDS, MECR SHIELDS, ARMOR, CLOAKS OF SKYRIM, and WINTER IS COMING CLOAKS (The Recommended Full Installation): (Install these .esp and .esm files in this exact load order): Dawnguard.esm JSwords.esm (V13d) SkyMoMod.esm (V8) WVExpansion.esp (1.2) JSwordsDistributionBalancePlugin.esp MECR_Classic_Nord_Shields.esp (V250) Cloaks.esp Skyrim Scaling Stopper.esp (V 4_X) 1nivWICCloaks.esp Deadly Dragons.esp hothtrooper44_ArmorCompilation (V4) SSS Cloaks and Armor Patch.esp SSS Weapons and Shields Patch.esp (V 1_5) SSS Deadly Dragons Patch.esp (Install these files that are not part of the load order): Dawnguard.bsa SkyMoMod.bsa (v8) JSwords.bsa and update meshes and textures MECR Classic Nord Shields meshes and textures Cloaks of Skyrim meshes and textures Skyrim Scaling Stopper.bsa (4_1) WVExpansion.bsa (1.2) Immersive Armors (v4) meshes and textures Deadly Dragons.bsa, Deadly Dragons strings Winter is Coming - Cloaks Meshes and Textures (Remove these files if you have them installed): SkyMoMod_lists.esp ShShortswords.esp Weapons of the Third Era.esp JaySuS Swords Patch.esp WVExpansion.bsl SSS Immersive Armors Patch.esp SSS Cloaks of Skyrim Patch.esp 1nivWICSkyCloaksPatch.esp SSS MECR Classic Nord Shields Patch.esp -------------------- LOAD ORDERS FOR DISCONTINUED SERIES 3_X: ----------------------- FOR NEW MONSTERS, SHORT SWORDS, 3RD ERA WEAPONS, JAYSUS SWORDS, WEAPON VARIANT EXPANSION WEAPONS AND SHIELDS, AND CLASSIC NORD SHIELDS (The Minimum Installation for SSS Weapons and Shields Patch.esp): (Install these .esp and .esm files in this exact load order): JSwords.esm (V13d) SkyMoMod.esm (V8) WVExpansion.esp JSwordsDistributionBalancePlugin.esp MECR_Classic_Nord_Shields.esp (V250) Skyrim Scaling Stopper.esp (V 3_X) SSS Weapons and Shields Patch.esp (V 1_4+) (Install these files that are not part of the load order): SkyMoMod.bsa (V8) JSwords.bsa MECR Classic Nord Shields meshes and textures Skyrim Scaling Stopper.bsa (3_0) WVExpansion.bsa (1.2) (Remove these files if you have them installed): SkyMoMod_lists.esp ShShortswords.esp Weapons of the Third Era.esp JaySuS Swords Patch.esp WVExpansion.bsl SSS MECR Classic Nord Shields Patch.esp FOR NEW MONSTERS, SHORT SWORDS, 3RD ERA WEAPONS, ARMOR, CLOAKS OF SKYRIM, and WINTER IS COMING CLOAKS (The Minimum Installation for SSS Cloaks and Armor Patch.esp): (Install these .esp and .esm files in this exact load order): SkyMoMod.esm (V8) Cloaks.esp Skyrim Scaling Stopper.esp (V 3_X) 1nivWICCloaks.esp hothtrooper44_ArmorCompilation (V4) SSS Cloaks and Armor Patch.esp (Install these files that are not part of the load order): SkyMoMod.bsa (v8) Cloaks of Skyrim meshes and textures Skyrim Scaling Stopper.bsa (3_0) Immersive Armors (v4) meshes and textures Winter is Coming - Cloaks Meshes and Textures (Remove these files if you have them installed): SkyMoMod_lists.esp ShShortswords.esp Weapons of the Third Era.esp SSS Immersive Armors Patch.esp SSS Cloaks of Skyrim Patch.esp 1nivWICSkyCloaksPatch.esp FOR NEW MONSTERS, DRAGONS, SHORT SWORDS, AND 3RD ERA WEAPONS (The Minimum Installation for SSS Deadly Dragon Patch.esp): (Install these .esp and .esm files in this exact load order): SkyMoMod.esm (V8) Skyrim Scaling Stopper.esp (V 3_X) Deadly Dragons.esp SSS Deadly Dragon Patch.esp (Install these files that are not part of the load order): SkyMoMod.bsa (V8) Skyrim Scaling Stopper.bsa (3_0) Deadly Dragons.bsa, Deadly Dragons strings (Remove these files if you have them installed): SkyMoMod_lists.esp ShShortswords.esp Weapons of the Third Era.esp FOR NEW MONSTERS, SHORT SWORDS, 3RD ERA WEAPONS, AND ARMOR (The Minimum Installation for SSS Immersive Armor Patch.esp): (Install these .esp and .esm files in this exact load order): SkyMoMod.esm (V8) hothtrooper44_ArmorCompilation.esp (V4) Skyrim Scaling Stopper.esp (V 3_X) SSS Immersive Armors Patch.esp (V4) (Install these files that are not part of the load order): SkyMoMod.bsa (V8) Skyrim Scaling Stopper.bsa (3_0) Immersive Armors Meshes and Textures (Remove these files if you have them installed): SkyMoMod_lists.esp ShShortswords.esp Weapons of the Third Era.esp FOR NEW MONSTERS, SHORT SWORDS, 3RD ERA WEAPONS, JAYSUS SWORDS, MECR SHIELDS, ARMOR, and CLOAKS JSwords.esm SkyMoMod.esm JSwordsDistributionBalancePlugin.esp MECR_Classic_Nord_Shields.esp Cloaks.esp Deadly Dragons.esp Skyrim Scaling Stopper.esp (V 3_X) SSS JaySuS Swords Patch.esp (V 3_X) SSS MECR Classic Nord Shields Patch.esp SSS Immersive Armors Add-on.esp SSS Cloaks of Skyrim Patch.esp (Note that you don't install and activate SkyMoMod_lists.esp.) (Note that you don't install and activate hothtrooper44_ArmorCompilation.esp.) (Note thet you need SSS JaySuS Swords Patch.esp V 3_X NOT V 1_X.) (You must install Skyrim Scaling Stopper .bsa.) -------------------- LOAD ORDERS FOR DISCONTINUED SERIES 2_X: ----------------------- FOR NEW MONSTERS AND JAYSUS SWORDS AND MECR SHIELDS AND ARMOR: JSwords.esm SkyMoMod.esm JSwordsDistributionBalancePlugin.esp MECR_Classic_Nord_Shields.esp Skyrim Scaling Stopper.esp (V 2_X) SSS JaySuS Swords Patch.esp SSS MECR Classic Nord Shields Patch.esp SSS Immersive Armors Add-on.esp (Note that you don't install and activate SkyMoMod_lists.esp.) (Note that you don't install and activate hothtrooper44_ArmorCompilation.esp.) FOR NEW MONSTERS AND JAYSUS SWORDS AND MECR SHIELDS: JSwords.esm SkyMoMod.esm JSwordsDistributionBalancePlugin.esp MECR_Classic_Nord_Shields.esp Skyrim Scaling Stopper.esp (V 2_X) SSS JaySuS Swords Patch.esp SSS MECR Classic Nord Shields Patch.esp (Note that you don't install and activate SkyMoMod_lists.esp) FOR NEW MONSTERS AND JAYSUS SWORDS: JSwords.esm SkyMoMod.esm JSwordsDistributionBalancePlugin.esp Skyrim Scaling Stopper.esp (V 2_X) SSS JaySuS Swords Patch.esp (Note that you don't install and activate SkyMoMod_lists.esp) FOR NEW MONSTERS AND MECR SHIELDS: SkyMoMod.esm MECR_Classic_Nord_Shields.esp Skyrim Scaling Stopper.esp (V 2_X) SSS MECR Classic Nord Shields Patch.esp (Note that you don't install and activate SkyMoMod_lists.esp) FOR NEW MONSTERS AND ARMOR: Skyrim Scaling Stopper.esp (V 2_X) SSS Immersive Armors Add-on.esp (Note that you don't install and activate SkyMoMod_lists.esp.) (Note that you don't install and activate hothtrooper44_ArmorCompilation.esp.) FOR NEW MONSTERS: SkyMoMod.esm Skyrim Scaling Stopper.esp (V 2_X) (Note that you don't install and activate SkyMoMod_lists.esp) ************************************************************************ 7. CHARACTERISTICS OF DIFFERENT MAIN FILES ************************************************************************ NEW CONTENT AVAILABLE: 1_8_X Series -Built-in new content: None -Optional Content: Swords from JaySuS Swords (With use of SSS JaySuS Swords Patch and download of that file.) Shields from MECR Classic Nord Shields (With use of the MECR Classic Nord Shields Patch and download of that file.) Armor from Immersive Armors (With use of the Immersive Armors Patch and download of that file.) Cloaks from Cloaks of Skyrim (With use of the Cloaks of Skyrim patch and download of that file.) 2_X Series -Built-in new content: Monsters from Skyrim Monster Mod. -Optional Content: Swords from JaySuS Swords (With use of SSS JaySuS Swords Patch and download of that file.) Shields from MECR Classic Nord Shields (With use of the MECR Classic Nord Shields Patch and download of that file.) Armor from Immersive Armors (With use of the Immersive Armors Patch and download of that file.) Cloaks from Cloaks of Skyrim (With use of the Cloaks of Skyrim patch and download of that file.) 3_X Series -Built-in new content: Monsters from Skyrim Monster Mod Short Swords from Short Swords Weapons from Weapons of the Third Era -Optional Content: Swords from JaySuS Swords Weapons and shields from Weapon Variants Expansion Shields from MECR Classic Nord Shields (with use of SSS Weapons and Shields Patch and download of the three mods.) Armor from Immersive Armors Cloaks from Cloaks of Skyrim Cloaks from Winter is Coming Cloaks (with use of the SSS Cloaks and Armor Patch.esp and download of the three mods. Dragons from Deadly Dragons (with use of the SSS Deadly Dragons Patch.esp and download of that mod. 4_X Series -Built-in new content: Dawnguard Monsters from Skyrim Monster Mod Weapons from Short Swords for Skyrim / Heavy Armory - New Weapons Weapons from Weapons of the Third Era -Optional Content: Swords from JaySuS Swords Weapons and shields from Weapon Variants Expansion Shields from MECR Classic Nord Shields (with use of SSS Weapons and Shields Patch and download of the three mods.) Armor from Immersive Armors Cloaks from Cloaks of Skyrim Cloaks from Winter is Coming Cloaks (with use of the SSS Cloaks and Armor Patch.esp and download of the three mods. Dragons from Deadly Dragons (with use of the SSS Deadly Dragons Patch.esp and download of that mod. 5_X Series -Built-in new content: Dawnguard -Optional Content: Swords from JaySuS Swords Weapons from Weapons of the Third Era Weapons from Heavy Armory Weapons from Regent Armory Weapons and shields from Weapon Variants Expansion Shields from MECR Classic Nord Shields (with use of SSS Weapons and Shields Patch 1_7 and download of the four mods and the Skyrim Scaling Stopper.bsa.) Armor from Immersive Armors Cloaks from Cloaks of Skyrim Cloaks from Winter is Coming Cloaks (with use of the SSS Cloaks and Armor Patch.esp and download of the three mods. ************************************************************************ ************************************************************************ ************************************************************************ ************************************************************************