[b]Version 3.0.2 Released![/b] [size=4]RUE is now standalone - original VIS mod no longer required, and now compatible with VIS-G[/size] New from 3.0: - RUE is now a full standalone sorting mod - original Valdacil and AWKCR mods supported but no longer required! - The RUE base is now an ESM resource to simplify load order and improve compatibility with mods which modify vanilla items - Incorporated all base game and DLC item fixes from the Unofficial Patch UFO4P - Added new tags to further distinguish item types especially junk and valuables - New Power Armor naming rules supporting Creation Club content and restoring natural-language naming style: no more {Mod}(Mod)[Mod] - All player perks now have icons in the Pip-Boy status screen - Adjusted valuables: cigs aren't money, tokens are, and even rare items may be scrappable - Moved Trash and Resources to bottom of inventory list as players are least likely to interact with these - Realistic and consistent item weights, vanilla base, balanced for realism, and applied to all mod patches - Fixed item weights: a Queen Mirelurk Steak should weight more than a Chicken Thigh - Consistent take/drop sounds: full and empty bottles sound different, and similar items make similar sounds - Consistent crafting sounds, including for items craftable only in mods - Added installer option for standalone Wasteland Workshop DLC for Vanilla players - Updated installer for compatibility with Vortex Added: - Sim Settlements 2 - Sim Settlements 2: SimHomestead 2 - A SimSettlements 2 addon - Sim Settlements 2: Vault-Tec Tools - Sim Settlements 2 Addon Pack - Sim Settlements 2: Wasteland Venturers Sim Settlements 2 Addon Pack - AWKCR 8.6 compatibility - Barstool Games - Better Notes - Fallout 76 Ammo Crafting - TU3SD4Y'S Fallout 76 Survival Tent - The Commonwealth Responders - A Fallout 4 Quest Mod - Manufacturing Extended - True Grass + Grasslands - Healthy Merged Patch From 3.0: - Non-AWKCR standalone option. "Fake AWKCR" provides sorting tags only, yet is compatible with most VIS-AWKCR add-ons. - [Experimental] VIS-G Item Sorting 1.4 compatibility patch - Tag compatibility with Assorted Compatibility Patches 2.5a Standard - Sim Settlements AddonPack - Awsometown 1.0.2 - Sim Settlements Add-On Pack Classic Shacks 1.2 - Creations by COOTS 2.6.1 - Nuka World Settlements 2.5 - Damn Apocalypse 0.9 (use RUE instead of DA's VIS patch. Includes fix for Scrap_Rifle01.nif CTD bug) - Raiders Redone Gangs Enhanced 0.0.3 - Molotovs Cause Fear 1.0 - Project Valkyrie 1.0 Updated: - Better Companions - All In One - Publick Occurrences Expanded - Scavenger_The search for Scrap - Wasteland Imports - Goodies from all across the Wasteland - We Are The Minutemen From 3.0: - Tag changes for VIS-G compatibility: Shroom→Fungi, Raw→Produce, Meat→Raw Meat, Prewar→Rad Food - Compatible with AWKCR 8.6 for All DLC or AWKCR 4.02a for Vanilla - Sim Settlements 3.5.2 - Wasteland Venturers 3.0.0 including both All-in-One and standalone - Outcasts and Remnants: Improved sorting rules and custom naming for unique armor and compatibility patch for AWKCR 6.3 - Immersive Scrapping 4.0 and Scrappable Power Armor 1.0: Now an ESP replacer and compatibility patch for AWKCR 6.3 - Minutemen Overhaul, and two dozen more compatibility patches for AWKCR 6.3 changes - The Secret of Huntress Manor - A Far Harbor Story: Updated to latest version 1.5 - Installer updated to break patch lists across pages--no more scrolling down the list, see all patches at once. Removed: - Mo Betta Scrap: Made obsolete by Immersive Scrapping, and integrated into the base RUE patch - Armorsmith Extended 4.0: Latest version includes sorting tags, no patch needed Fixed: - Fusion City Rising and Outcasts and Remnants no longer mix tags and descriptions within item names - Minutemen Overhaul: removed erroneous Armorsmith dependency, renamed ESP for AE version to avoid conflict - We Are The Minutemen: removed erroneous Armorsmith dependency, renamed ESP for AE version to avoid conflict - Eli's Armour Compendium: removed erroneous Armorsmith dependency, renamed ESP for AE version to avoid conflict - NOTE: for Armorsmith users, these changes means a "missing ESP" error will be shown when first loading a save. Ignore it.