Changelog: -------------------------------------------------- V1.5 Level cap is now permanently 120 Very Easy mode is now Dante must Die mode. Take 6x damage, deal 0.25x damage. (Because who plays on very easy anyways) Base SPECIAL from 28 to 32. Endurance now grants 10 points of health per level, up from 8 Small Frame Trait no longer makes player model smaller due to interaction bug. Lead Belly Rank 4 added Food effects now last 3 times as long. Big Leagues nerfed Rank 10: damage reduction during power attacks from 90% to 70%. power attacks now cost 25% more AP to excecute. Sniper Rank 4 reworked. [Headshots on crippled heads deal 40% more damage] to [All headshots deal 25% more damage] Gunslinger Rank 6 and 8 reworked Rank 6 from [50% faster reload at low health] to [Hitting a target's arms, hands, or weapon has a chance to disarm them. This is significantly higher when hitting their weapon directly. ] Rank 8 from [Deal and take double damage when target is using a pistol] to [headshots grant you a 50% damage boost. Missing the head, or using another weapon, will remove the buff] Moving Target Rebelanced 25 DR and ER when sprinting 75 DR and ER when sprinting 25% reduced sprinting AP cost Blitz Rank 6 Added Your companions gain 15% bonus damage when you sprint with a melee weapon. Armorer Ranks 2, 4, and 6 reworked Now grants scaling 10/20/30% weight reduction for equipped armor. Locksmith Rank 8 now requires 25 pins from 20 Gun Fu reworked Do 25% more damage to your second V.A.T.S. target and beyond. receive a pair of Infiltrator's shades. When worn, time is slowed by 50%, draining 15 AP per second. In V.A.T.S. you do 50% more damage to your third target and beyond. Your Infiltrator's shades drain AP more slowly. 10 AP per second In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond. Your Infiltrator's Shades drain time even more slowly. 5 AP per second. Science rank 6 modified. Added new Gadget, Oil Urn Oil Urn deals minimal damage, but douses targets in oil for 10 seconds, and leaves a flammable oil slick. While oily, target takes double damage from all fire weapons (Flamers, Molotovs, Fire Legendary weapons) Cannibal rank 4 added. Now when eating a corpse you have a chance of recovering a nutritious brain. Brains can be consumed for a variety of random effects. Rad Resist Rebalanced +30 Rad Resist +60 Rad Resist +90 Rad Resist +120 Rad Resist V1.2 Gifted's SPECIAL Bonuses now apply in the Perk menu. Gifted XP reduction from 10% to 15% Refractor Crit bonus from 15 to 10% Rifleman bonus damage for energy weapons from a total of 65% to 50% V1.1 Life giver health per level from 10 to 15 -------------------------------------------------- General Balance Changes: -------------------------------------------------- - Player level is now capped at 100/125. Make different characters to try different builds. - Difficulty for survival and Very Hard adjusted to 1x damage taken and recieved. These two are what this mod was designed for. - Blocking a melee attack only reduces its damage by 75%. This is reduced further to 25% for Power attacks. If an enemy is blocking your melee hits, power attacks are now a viable alternative to VATS. - Adrenaline max bonus damage down from 50% to 30%. - Stimpaks now heal only 20% of your max health, but heals significantly faster in Survival. - Chems are generally more powerful, but addictions are more debilitating. The price to cure addictions scales with level, except for workshop doctors, which is a constant amount regardless. Addictitol is more expensive, and Refreshing Beverage no longer cures addictions. - Power armor feels more like power armor. All damage taken in power armor is reduced by 25% before resistances, but you also move 25% slower. This can be negated with the Pain Train Perk. Fall damage is no longer negated, but reduced by 50%. - Experience for survival changed back to 1x - Companions now use ammo for their default weapon too, but they start off with a hefty amount and alternate melee weapons. - Automatrons now require recharging every now and then, with a battery that drains in combat. This can be mitigated with Robotics Expert. Traits: -------------------------------------------------- Built To Destroy: You gain 5% critical strike chance, but all your guns have increased spread. Explorer: You gain double experience from discovering new locations. Gearhead: Your robots and turrets deal 25% bonus damage, but your own attacks deal 15% reduced damage. Gifted: You gain +1 to every SPECIAL stat, but receive 15% reduced experience from all sources. Good Natured: No raiders are initially hostile, and may even help you, but you deal 10% reduced damage to all human targets. Heavy Handed: Unarmed and melee attacks deal 20% more damage, but 60% reduced critical damage. Kamikaze: Your attacks deal 15% bonus damage, but you also take 15% bonus damage. Small Frame: Due to your diminutive stature, you gain +3 Agility. However, your frail nature causes your limbs to take more damage. Trigger Discipline: Your guns have diminished spread, but you gain 20% less experience from kills. Perks: -------------------------------------------------- STRENGTH Iron Fist: +10% damage Punching attacks have a chance to disarm Successful parries raise damage by 50% for 3 seconds. Does not stack. Power attacks have a chance to reduce target damage resistance by 25 +20% damage +20% critical strike damage 15% damage bonus to targets who are knocked down or otherwise disabled 5% crit chance against attacking targets +30% damage Every 11th attack sends the target flying into the sky, dealing 25% max health as damage. Big leagues +10% damage Chance to deal bonus limb damage to enemies. +20% damage Your melee attacks deal double damage at <15% health. +30% damage Attacks hit all enemies in front of you +40% damage Every kill heals 45 health +50% damage Power attacks are immune to stagger and gain 70% damage reduction. Power attacks cost 25% more AP. Armorer Lvl 1 Mods 10% weight reduction for equipped armor. Lvl 2 Mods 20% weight reduction for equipped armor. Lvl 3 Mods 30% weight reduction for equipped armor. Lvl 4 Mods Blacksmith Lvl 1 Mods 3% reduced damage from all sources Lvl 2 Mods 5% melee weapon damage Lvl 3 Mods Heavy Gunner +10% damage 20% improved accuracy +20% damage 25% bonus range +30% damage 15% less AP cost in VATS +40% damage 10% damage taken and dealt reduced from all sources except heavy weapons. +50% damage Your attacks build one point of Red Pride, which falls off over time. When Pride is fully charged, you move slower, but gain 2000 bonus Damage and Energy Resistance. Strong Back +10 Carry Weight +20 Carry Weight +30 Carry Weight Can run while overencumbered +40 Carry Weight +50 Carry Weight +60 Carry Weight 20% damage reduction when overencumbered. Basher +10% bash damage +20% damage +30% damage and limb damage +40% damage and 5% crit chance Rooted +25 DR and 15% bonus melee damage +50 DR and 25% bonus melee damage Chance to disarm +50 Max health and health regen Pain Train 1-3 Same as Vanilla 4: Power Armor speed penalty negated. PERCEPTION: PIckpocket: 10% boost Can place grenades 20% boost Can steal weapons 30% boost Can steal equipped items 40% boost 5% speed boost Rifleman +10% damage Ignore 10% armor +20% damage Ignore half DR when target is at full health +30% damage Bonus damage to non-humans +40% damage Ballistic rifles deal 15% more limb damage, energy weapons have a chance to stagger. +50% damage Last round in the magazine is guaranteed to crit Awareness View stats in VATS 10% increase to hit chance and damage dealt to VATS targets. Locksmith Pick advanced locks Can build bear traps Pick Expert Locks Locks are easier to open Craft Bobby Pins Craft Bleeding Bear Traps Pick Master Locks Lock any door for 25 bobby pins. NPCs cannot pass through locked doors. Demolition Expert Craft Explosives +15% damage Grenades gain more range +30% damage Larger Explosion Radius +45% damage Craft more explosives +60% damage Night Person +2 PER and INT at night, -1 PER and INT during daytime +4 PER and INT at night, -2 PER and INT during daytime Night vision +50 HP at night, -50 HP during daytime Reflector +1 ER +2 ER +4 ER +8 ER +16 ER +32 ER +64 ER +128 ER +10% crit chance with laser weapons Sniper Boost to held breath duration Better Stability Chance to knock down 5% bonus damage when scoped Headshots deal 25% more damage Penetrator Same as Vanilla Concentrated Fire +10% damage +10% accuracy +15% damage +15% accuracy +20% damage, accuracy, and reduced AP cost ENDURANCE: Toughness +10 DR +20 DR +30 DR +40 DR +50 DR +60 DR +70 DR Lead Belly Increased resistance to radiation from food Increased resistance to radiation from food Increased resistance to radiation from food Food Effects now last three times as long Life Giver +10 Health +20 Health +30 Health +40 Health +50 Health +60 Health +70 Health Gain one dose of the Elixir of Life Chem Resistant 25% less likely to get addicted. 50% if under level 21 50% less likely to get addicted. 80% if under level 21 Aquaboy Same as Vanilla Rad Resistant +30 Rad resist +60 +90 +120 Adamantium Skeleton 15% reduction to limb damage 30% reduction 45% reduction 60% reduction 75% reduction Cannibal Same as Vanilla Ghoulish Radiation regenerates 0.4 health per point Radiation regenerates 0.8 health per point Radiation regenerates 1.2 health per point and ghouls are friendly Radiation damage gradually heals. However, limbs take more damage. Solar Powered +3 END and STR during day, -1 during night Rads heal during daytime Health regens during daytime +5 END and STR during day, -3 during night Lasers deal 10% bonus damage in daytime Unarmed criticals deal 50% bonus damage in daytime CHARISMA Cap Collector Improved prices Improved Prices Invest 500 caps Improved prices Invest 1500 caps Counterfeit caps at chemistry stations Lady Killer Same as Vanilla Lone Wanderer 20% less damage taken and 70 carry weight 30% less damage taken and 100 carry weight 30% bonus damage 50 bonus action points Attack Dog Rank 3: Dog has a chance to bleed targets for 60 damage Animal Friend Pacify Incite Command 25% reduced damage to all animals. All animals under command deal 2x damage 15% increased damage to humans. Permanent -4 INT 15% crit chance when completely unarmed and not in power armor Local Leader Same as Vanilla Party Boy Alcohol addictions negated under level 21. Addiction chance doubled above level 40 Alcohol effects doubled 3 Luck under alcohol Can craft Boston Moonshine at any cooking station. (Boston Moonshine: + 2 STR, END, and AGI, reduce INT by 2) Inspirational Comp does more damage, cannot hurt you Friendly NPCs will spawn randomly and help you, if you're part of the four major factions. No friendly fire Companions deal double damage when player health is below 10% Companion carry weight increased Companion damage increased You gain another companion perk, effects varying based on companion, if you have the first. Cait: All Molotov Cocktails deal 50% more damage. Cods: 25% bonus critical damage against robot enemies! Curie: permanently gain +1 to Intelligence, Strength, and Endurance. Danse: When wearing power armor, take 50% reduced damage from explosives. Deacon: All weapons are more accurate when stealthed, and stealth attacks deal more damage. Hancock: when 600 rads or higher your criticals deal 25% more damage MacCready: When not in VATS, your attacks deal 30% bonus limb damage. Nick: Wasteland outlaws take more damage from your attacks. Piper: Piper will now pen articles about her time in combat, creating Investigative Reports in her inventory on occasion. These can be consumed to grant various bonuses for a few minutes. Preston: Gain bonus crit chance based on the number of settlements you build Strong: Take 75% reduced damage when below 10% health. X6-88: X6-88 now takes 80% reduced non-explosive damage when above 95% health. Gage: Accuracy in VATS increased by 10%. Longfellow: Old Longfellow's attacks will always critically strike against targets at full health. Wasteland Whisperer and Intimidation Same as Vanilla INTELLIGENCE VANS +10% experience +10% VATS accuracy -10% VATS AP cost Medic Stimpaks heal 25% health Stimpaks heal 30% health Stimpaks heal 35% health Stimpaks heal 40% health Gun Nut Lvl 1 Mods Lvl 2 Mods All guns charge crit 5% faster in VATS Lvl 3 Mods Accuracy increased for all guns Lvl 4 Mods Hacker Same as Vanilla Scrapper 1-3 Same as vanilla 4: Pipe weapons deal 40% bonus damage 5: When dropping below 20% health, you drop a panic mine that arms after 3 seconds. 6: Killing enemies has a chance to drop panic mines at their location. Science: Lvl 1 mods Lvl 1 Gadgets and turrets Engineer's hammer - heals robots for 10 health Concussive field - Knocks nearby enemies in a small radius away. Sandbag - Deployable cover, stackable Lvl 2 mods Lvl 2 Gadgets and turrets Concussive Pulser - Grenade that explodes, knocking targets away Durable Sandbag Compliance Regulator 2000 - Paralyzes targets for 5 seconds, does no damage. Low ammo capacity and reload speed. Lvl 3 mods Lvl 3 Gadgets and turrets Oil Urn - deals minimal damage, but douses targets in oil for 10 seconds, and leaves a flammable oil slick. While oily, target takes double damage from all fire weapons (Flamers, Molotovs, Fire Legendary weapons) Fortified Sandbags Shield Generator - +60 DR and ER for 1 minute Overloaded pulse grenade - 50 damage, 300 bonus damage to enemies in power armor or robots Lvl 4 mods Lvl 4 Gadgets and turrets Barricade - Deployable cover, very strong. Not stackable. Augmented Shield Generator - +100 DR and ER for 1 minute Eyebot Beacon - Summons friendly eyebots to fight for you Lvl 5 mods Lvl 5 Gadgets and turrets Hypercharged shield generator +200 DR and ER for 1 minute Overloaded Shield Generator - Immunity from all damage for 10 seconds Doomsday device - Detonates in 25 seconds after being thrown. deals 10000 damage. Can be shot and destroyed, dealing 300 damage instead. Chemist + 25% Chem duration 50% duration 75% duration double duration Robotics Expert Hack Robots 50% bonus battery life, can craft batteries Incite 2x battery life Command Automatrons take 25% less damage Nuclear Physicist Radiation weapons do 25% more damage and FCs last 25% longer Radiation weapons do 50% more damage and FCs last 50% longer Eject FCs Bonus damage to targets based on their radiation level Nerd Rage +40 DR and ER under 10% health +60 DR and ER under 15% health +5% crit chance under 15% health +10 STR under 15% health AGILITY Gunslinger: +10% damage 25% bonus bash damage +20% damage 100% crit chance against targets under 10% health +30% damage Hitting a target's arms, hands, or weapon has a chance to disarm them. This is significantly higher when hitting their weapon directly. You can now craft fanning recievers. +40% damage Pistol headshots grant you a 50% damage boost. Missing the head, or using another weapon, will remove the buff +50% damage First non-automatic pistol shot against any enemy will knock them to the ground, and has a chance to instantly kill them. Commando +10% damage 5% crit chance when moving +20% damage improved accuracy +30% damage 50% reduced damage from explosions +40% damage 15% stagger chance on attacks when player health under 25% +50% damage Run 50% faster with automatic weapon equipped Sneak 20% harder to detect double XP from sneak kills 30% harder to detect, no trigger trap 40% harder to detect, no trigger mines 50% harder to detect Rapidly regain AP when sneaking Mister Sandman Instakill sleeping, 10% silenced damage 20% damage 30% damage Silenced weapons are harder to detect Stealth takedown - when sneaking you can perform a knockout, paralyzing the target for 15 seconds if successful Action Boy +10% AP regen 20% 30% 40% 50% Moving Target 25 DR and ER when sprinting 75 DR and ER when sprinting 25% less Sprinting AP cost Ninja 1H melee weapons do 4x sneak damage Throwing weapons do 25% bonus damage and 6x sneak damage 1H melee weapons and throwing weapons do 15% more damage at nighttime Throwing weapons do 50% bonus damage and 8x Sneak damage 15% crit chance for 1H melee and throwing weapons 50% speed when sneaking Craft Shurikens +20 to damage resistance when hidden Kills turn you invisible and grant 15% speed for 12 seconds Quick Hands Reload faster 50% less AP cost to reload in VATS +30 AP Blitz 25% bonus VATS melee range 50% bonus VATS melee range move 15% faster in combat with melee or unarmed weapon equipped When melee or unarmed is equipped, sprinting costs 25% less AP Sprinting attacks deal 25% bonus damage Your companions gain 15% bonus damage when you sprint with a melee weapon. Gun Fu Do 25% more damage to your second V.A.T.S. target and beyond. receive a pair of sunglasses. When worn, time is slowed by 50%, draining 15 AP per second. In V.A.T.S. you do 50% more damage to your third target and beyond. Your Infiltrator's shades drain AP more slowly. 10 AP per second In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond. Your Infiltrator's Shades drain time even more slowly. 5 AP per second. LUCK Fortune Finder 1-4 Same as Vanilla 5: There are 5 enclave safes around the Commonwealth, each with a huge stash of loot. Scrounger Same as Vanilla Bloody Mess +3% damage +6% damage +9% damage Explode triggers more explosions (Same as Vanilla) +12% damage Mysterious Stranger Same as Vanilla Idiot Savant Same as Vanilla Better Criticals 15% bonus crit damage 30% bonus crit damage 45% bonus crit damage 60% bonus crit damage 75% bonus crit damage 100% bonus crit damage Critical Banker Bank 1 crit Bank 2 crits Bank 3 crits Bank 4 crits Bank 5 crits Grim Reaper's Sprint Same as Vanilla Four Leaf clover Faster Charge for VATS criticals Faster Charge for VATS criticals Faster Charge for VATS criticals Faster Charge for VATS criticals Ricochet Same as Vanilla